Link's Hangover Status Report #1:
Summary: Level 1 done, finishing up surrounding areas. Finalizing Level 2 graphics.
Total % Complete: <10%
The quest is still miles from completion, but the direction is becoming more clear. I've made a few overworld areas, and have a general outline of the world map planned out, as well as about 5 of the (so far) 9 dungeons. Currently, the first dungeon is done (still need boss music though). The forest area that Link will go through before reaching it is also about 90% done. I need to draw three more screens, and add the NPCs for the small quest there to get an item to continue. The beginning area around link's house is 100% done, and the hub/ field area is roughed out enough to play up to the first dungeon, but it is far from polished, and finished. We're talking mountain, and grass tiles only. Level 2 is fully complete; using the Classic set, but I am currently revamping the graphics for the second dungeon*. This process is taking a lot less time than originally thought. Once the door combos are out of the way, making dungeon graphics is fairly easy.
I'd love to give a percentage of completion, but it's still too early to tell. I'd say it's around about 10%, and that's being considerate with it. There are no interiors done other than Link's house, and two caves. There are at least three interiors that need to be completed before a demo can be put out. The house tiles are done, and ready to go, I just haven't bothered making the areas yet.
* I said in another post that Level 2 would retain the classic graphics. This has changed.



