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Custom Triforce Subscreen Help

custom triforce subscreen help active editor zquest map frame pendents

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#1 Shosci

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Posted 08 February 2014 - 07:03 PM

I am customizing my Triforce Subscreen for the first time and while I'm editing the sprite work for it, I need to know how am I supposed to use the custom Triforce pieces on the subscreen.

 

Here is a link to see how my Subscreen looks so far: https://twitter.com/...7622272/photo/1

 

The Pendents that silhouetted are my Triforce pieces. So basically what I need help with is how to make sure the Pendents go to the right silhouette and how am I supposed to add the Pendent tiles to it. 

 

Thank you for reading,

 

~ Eshaan



#2 MoscowModder

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Posted 08 February 2014 - 07:17 PM

I think you can just place each Triforce piece (not the whole Triforce object) over the silhouettes and set the tiles per piece.



#3 Mero

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Posted 08 February 2014 - 08:03 PM

THis is true. I do this in Zelda's Awakening so they're not flipped.



#4 Shosci

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Posted 08 February 2014 - 09:00 PM

How do you select what piece you want to replace?



#5 MoscowModder

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Posted 08 February 2014 - 09:40 PM

That should be in the Triforce Piece's properties.



#6 Shosci

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Posted 08 February 2014 - 11:03 PM

Triforce Piece properties? Sorry, I am not too familiar with it.



#7 MoscowModder

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Posted 09 February 2014 - 02:00 AM

Right-click the triforce pieces you placed and select Properties.



#8 Shosci

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Posted 09 February 2014 - 11:17 AM

Whenever I try to select the Triforce piece, it always select the frame instead, as if the frame is completely layering the Triforce pieces.



#9 MoscowModder

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Posted 09 February 2014 - 01:39 PM

If you're placing the Triforce Frame, you're doing it wrong. Get rid of the Triforce Frame and instead place individual Triforce Piece objects.



#10 Shosci

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Posted 09 February 2014 - 02:38 PM

Okay, I am getting close to finishing it, but now I ran into a new problem. For some reason the 5th and 6th Triforce Piece does not show up on the subscreen editor when I added it.



#11 Shosci

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Posted 10 February 2014 - 07:57 PM

So...is there anyway of fixing that :P



#12 beneficial

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Posted 10 February 2014 - 11:25 PM

Do they show up when collected in game

#13 Shosci

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Posted 11 February 2014 - 08:24 AM

Don't worry, I fixed it. It was a "Big Triforce Piece" problem :P

 

Thanks for your guys help though.





Also tagged with one or more of these keywords: custom, triforce, subscreen, help, active, editor, zquest, map, frame, pendents

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