Last Update: 02/04/13
Check below for notes.
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Development Status:
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This quest started out over a year ago as a single dungeon made in PTUX. My goal was to make a dungeon that didn't have a pre-existing "theme". I released the demo here, and a few people liked it, and encouraged me to go on and make a bigger quest out of it. When I was first making it, I thought about expanding it eventually.
When it's done, it will have three full regular dungeons, a final area, a small overworld area, and another 'hub' type area which I'm keeping secret for now
Original Demo Release comments (Originally posted in July, 2012):
It was about six months ago, maybe longer, who knows, but I started making a dungeon in Pure. I was inspired by the dungeons in SS, and especially the third dungeon. This was the result of me just going in, and building a dungeon with the PTUX set. I was going for a dungeon that doesn't fit into any of the Zelda dungeon cliches. This is probably unavoidable, but hopefully it feels fresh. I would potentially like to make a four-dungeon quest with this being the first dungeon.
Here are some screens.




And, you can download it HERE(v3).
It should be fully playable. I've gone through it a few times. If you find any bugs, please let me know. Fun fact, this is the first dungeon I've made outside of classic in years.
Use 2.5 to play, as I just saved a new version in 2.5, and uploaded it. It all works.
Demo v.3 Bug fixes/ Additions:
The link has been changed to a 'second version' of this dungeon. Changes include:
Fixed an issue with getting stuck if you use keys in the wrong order.
Hid four HCPs in the dungeon (and each dungeon will have four hidden HCPs). There were only two before, I believe. Try to find them all.
Added new SFX for HCPs and Heat containers.
Tweaked boss room slightly.
Other small tweaks and fixes to make it feel more polished.
Demo v.2 Update:
Fixed damage conveyors in the boss room.
Removed the boss roar sound effect from rooms with shooting statues.
Edited by Anthus, 05 February 2013 - 02:03 AM.




