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#1 Anthus

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Posted 10 July 2012 - 04:42 PM

Check here for updates.

Last Update: 02/04/13

Check below for notes. icon_smile.gif
===============================
Development Status:
Spoiler

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This quest started out over a year ago as a single dungeon made in PTUX. My goal was to make a dungeon that didn't have a pre-existing "theme". I released the demo here, and a few people liked it, and encouraged me to go on and make a bigger quest out of it. When I was first making it, I thought about expanding it eventually.

When it's done, it will have three full regular dungeons, a final area, a small overworld area, and another 'hub' type area which I'm keeping secret for now icon_wink.gif


Original Demo Release comments (Originally posted in July, 2012):
It was about six months ago, maybe longer, who knows, but I started making a dungeon in Pure. I was inspired by the dungeons in SS, and especially the third dungeon. This was the result of me just going in, and building a dungeon with the PTUX set. I was going for a dungeon that doesn't fit into any of the Zelda dungeon cliches. This is probably unavoidable, but hopefully it feels fresh. I would potentially like to make a four-dungeon quest with this being the first dungeon.

Here are some screens.
IPB ImageIPB Image
IPB ImageIPB Image

And, you can download it HERE(v3).

It should be fully playable. I've gone through it a few times. If you find any bugs, please let me know. Fun fact, this is the first dungeon I've made outside of classic in years.

Use 2.5 to play, as I just saved a new version in 2.5, and uploaded it. It all works. icon_smile.gif

Demo v.3 Bug fixes/ Additions:
The link has been changed to a 'second version' of this dungeon. Changes include:
Fixed an issue with getting stuck if you use keys in the wrong order.
Hid four HCPs in the dungeon (and each dungeon will have four hidden HCPs). There were only two before, I believe. Try to find them all.
Added new SFX for HCPs and Heat containers.
Tweaked boss room slightly.
Other small tweaks and fixes to make it feel more polished.

Demo v.2 Update:
Fixed damage conveyors in the boss room.
Removed the boss roar sound effect from rooms with shooting statues.

Edited by Anthus, 05 February 2013 - 02:03 AM.


#2 -DuCkTApE-

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Posted 10 July 2012 - 06:01 PM

im gonna try it right now! icon_biggrin.gif

#3 judasrising

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Posted 10 July 2012 - 06:12 PM

QUOTE(Anthus @ Jul 10 2012, 11:42 PM) View Post

It was about six months ago, maybe longer, who knows, but I started making a dungeon in Pure. I was inspired by the dungeons in SS, and especially the third dungeon. This was the result of me just going in, and building a dungeon with the PTUX set. I was going for a dungeon that doesn't fit into any of the Zelda dungeon cliches. This is probably unavoidable, but hopefully it feels fresh. I would potentially like to make a four-dungeon quest with this being the first dungeon. I have a good amount of work done on a second dungeon, but it is still not fully playable.

Here are some screens.
IPB ImageIPB Image
IPB ImageIPB Image

And, you can download it HERE.

It should be fully playable. I've gone through it a few times. If you find any bugs, please let me know. Fun fact, this is the first dungeon I've made outside of classic in years.

Use RC3 to play icon_smile.gif


Hi

Nice dungeon you made , i like the music in dungeon fits very well. icon_smile.gif icon_smile.gif


#4 -DuCkTApE-

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Posted 10 July 2012 - 06:34 PM

I loved it! I like the little puzzles!

#5 Anthus

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Posted 11 July 2012 - 03:50 PM

I'm glad you guys liked it. The music is from one of the Castlevania games on GBA. The song called "Marble Corridor".

I made some minor fixes as well.

#6 TheLegend_njf

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Posted 11 July 2012 - 05:48 PM

Marble corridor! icon_biggrin.gif love it!

#7 Anthus

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Posted 11 July 2012 - 11:50 PM

I wanted a MIDI that sounded fast paced, and dungeon-y. For a while, I was using Frantic Factory from Donkey Kong 64, but it didn't quite fit right.

#8 chiefbigcalf

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Posted 13 July 2012 - 06:56 AM

Nice demo; probably right challenge level for a level one dungeon. Looks good...hope you finish it!! icon_thumbsup.gif

#9 Jared

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Posted 13 July 2012 - 02:18 PM

Very great demo. I look forward to playing more. icon_smile.gif

#10 Thomas G. House

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Posted 15 July 2012 - 09:21 AM

This.

It was awesome! The puzzles, the room design, the difficulty level-all 3 are perfect. You could easily put this in a game.It could be around Level 3 or 4(or whenever you should have as many hearts as in this demo). I suspected the hookshot was the item. You made a lot of things grabbable. The trick with the spikes was cool, too.

Hope you make more!

FASTEDIT: Also, you should totally make an overworld. A "Pure Overworld Demo" .

Edited by L L L L L LINK, 15 July 2012 - 09:23 AM.


#11 Anthus

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Posted 15 July 2012 - 03:57 PM

QUOTE(chiefbigcalf @ Jul 13 2012, 07:56 AM) View Post

Nice demo; probably right challenge level for a level one dungeon. Looks good...hope you finish it!! icon_thumbsup.gif


I think I can finish it it I -seriously- focus on making just 4 dungeons, and a small overworld. I don't want an 8x8 BS overworld, instead, I'd rather just have smaller areas that are connected, and they don't really have to form any shape. This is more natural, and gives lots more freedom to design it.

QUOTE(Jared @ Jul 13 2012, 03:18 PM) View Post

Very great demo. I look forward to playing more. icon_smile.gif


Thanks icon_smile.gif

QUOTE(L L L L L LINK @ Jul 15 2012, 10:21 AM) View Post

This.

It was awesome! The puzzles, the room design, the difficulty level-all 3 are perfect. You could easily put this in a game.It could be around Level 3 or 4(or whenever you should have as many hearts as in this demo). I suspected the hookshot was the item. You made a lot of things grabbable. The trick with the spikes was cool, too.

Hope you make more!

FASTEDIT: Also, you should totally make an overworld. A "Pure Overworld Demo" .


In this quest, you will start out with six hearts. In the 'real game' you can get the candle, big shield, bait, and bombs before entering. For the demo's sake, you start off with these items.

I think I will release an update to this dungeon, since I did actually run into one issue. If you collect the two keys, but don't use one on the north locked door before the boos room, AND don't yet have the hookshot, it is possible to get stuck.

It should be up later tonight when I have more time.

Updated icon_smile.gif

Edited by Anthus, 15 July 2012 - 05:22 PM.


#12 Anthus

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Posted 31 January 2013 - 01:37 PM

I am bumping this thread to say that I have not entirely forgotten about this.

I think I will expand this into a small, two, or maybe three dungeon quest to go ahead and test out some 2.5 stuff. I'd do it in my other project, but this already has every tile I'd need set up.

I don't know how frequently I'll be updating this, but as of now, I can report that the dungeon works just fine in the released 2.5. icon_smile.gif

This quest will have only a few items, and a subscreen modified for them.

#13 Schwa

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Posted 31 January 2013 - 08:08 PM

This is a beautiful idea. icon_smile.gif Who was it lately that said "smaller quests are best"? Now you'll have a short and sweet little adventure for everyone who needs a little break from the tediousness of their own projects, and with less content to sift through to make as flawless as possible, you have a LOT more room to put quality first and have a wildly popular database submission. icon_whistle.gif Well done, brother!

You're an example others should follow, an exemplary member of the community. I'm smiling so hard. icon_smile.gif Could be partly due to my mood swings but damn you're inspiring. So happy.

#14 Anthus

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Posted 31 January 2013 - 10:00 PM

Thank's for the words of encouragement, Schwa icon_smile.gif

With the way I've been planning things out now, I should be able to put together a pretty organized outline of a three-dungeon quest in a relatively short time (And I have literally dozens of old sketches I could use too). I do definitely want this to be a very polished, and professional feeling quest, and offer a good detraction if you have an afternoon or two to kill.

Also, what really inspired me to work on this again was seeing Russ' "Somewhere In Between", which is a pretty solid example of a short quest, and people received it positively.

I was thinking of further experimenting with development and just having an "open beta" type thing too once I've made more to test.

Edited by Anthus, 31 January 2013 - 10:12 PM.


#15 Anthus

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Posted 03 February 2013 - 03:50 PM

I have officially began working on the second dungeon icon_smile.gif

It is a fire themed dungeon, and will have sinking platforms, and other fire/ lava themed shenanigans. The premise of the dungeon is that is was a temple built in a volcano (for some dumb reason), yet in the past, volcanic eruptions have cause parts of the temple to shift, and on top of that, there is a lava river meandering through the place.

As I said in a previous post, I want all the dungeons to feel very polished. This screen shot I'm about to show is meant to show off a new custom lava palette, and some 'lava fall' tiles. There are no floor details yet, and it is far from done, but this is the look I'm going for:

IPB Image

This is from the 'lava river' area, which has different walls than the actual dungeon parts icon_biggrin.gif Big stuff right there. I will add embers to the lava, and incorporate those chain-link fence-looking floor tiles that are used over lava. I might change the wall palette too, but I will hopefully have more to come over the next week. Those dark red things are the platforms of cooled lava. I'm not a huge fan of their current color, but as it is now, that is what the palette allows.

Right now, I need to get the "sinking platform" combos all set up. I used Dungeon carving mode on this dungeon too, which I've never used for a real project before. It is definitely a time saver, and even if you don't like it for walls, it is great for grass, and floor boarders which can be very tedious to set up.


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