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Accepting a few suggestions for a remake.


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#1 Nimono

Nimono

    Ultra Miyoa Extraordinaire!

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  • Real Name:Matthew
  • Location:Static Void Kingdom

Posted 30 August 2006 - 05:25 PM

In case you haven't seen my poll, I'm going to work on a remake of Adventure in Mysteria. It will be better, with longer dungeons, better gameplay, a different tileset, those new enemies, and even new areas and dungeons! First off, which areas, besides the Mysteria Beach, should I keep? Don't say Cyber Gem, though- I'm scrapping that since it was a bad idea. I may not scrap Casino Town, but if I don't, I will definitely make it live up to its name.

Second, should I place minidungeons between each and every dungeon after Level 1, like I'm doing in Nayru's Quest?

Third, should I try to use FFC Scripts in this quest? I will use normal FFCs, though.

Fourth, should I make plenty of cutscenes to add to the suspense?

Fifth, should I make the player warp to a new map after every dungeon to simulate events being triggered? (Note that if I do that, Whistle Warps will be disabled for going straight to a dungeon! At least, until I can find a way to make those whistle warps go to a different map each time yoiu go to a new map after beating a dungeon. DMap- or Map-specific Whistle Warps would really help here! The whole map thing is why I can't use whistle warps to warp you to near a dungeon in Realm of Mirrors and Nayru's Quest.)

Finally, should I make my very own custom subscreen for this quest?

Any other ideas you have will be appreciated. Guess who the final boss is? ...Not even I know, but I might keep it the same from the original version.


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