Another question, in some of my smaller dmaps, the map is showing up before it is collected, also the top left of the screen "map display" is diffrent on some also, any suggestions greatly appreciated thank you
1 reply to this topic
#1
Posted 11 November 2023 - 01:15 PM
#2
Posted 13 November 2023 - 02:50 AM
Hello
The minimap/large map depend on having the map item on a certain DMap level. You can configure the DMap level per map in the DMap editor
F.e. common configuration is for all the dungeons to be number 1 to 8, and other dungeons/overworlds/interiors some random number.
Also tagged with one or more of these keywords: Map
Zelda Classic →
ZQuest Editor Help →
Advanced Editor HelpStarted by Riflezen , 13 Oct 2019 Freeform Dungeons, DMap, Map, NPC |
|
|
||
Zelda Classic →
Quest Design Help →
Poll Is it actually useful to have unvisited rooms dark on the map?Started by Naru , 19 Jan 2017 map, subscreen |
|
|
||
Zelda Classic →
Scripting Discussion →
Script Requests →
All Seen Map ScreensStarted by ZeldaPlayer , 21 Oct 2016 Script, Map, Request, ???, LTTP |
|
|
||
Zelda Classic →
Scripting Discussion →
Script Requests →
scripted tilewarpsStarted by accela2me , 17 Dec 2014 tilewarp, ffc, smb3, warp and 2 more... |
|
|
||
Zelda Classic →
ZQuest Editor Help →
Custom Triforce Subscreen HelpStarted by Shosci , 08 Feb 2014 custom, triforce, subscreen, help and 6 more... |
|
|
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users