Moving sprites request.
#31
Posted 22 April 2012 - 08:49 PM
#32
Posted 22 April 2012 - 09:02 PM
#33
Posted 22 April 2012 - 09:09 PM
#34
Posted 22 April 2012 - 09:13 PM
#35
Posted 22 April 2012 - 09:15 PM
#36
Posted 22 April 2012 - 09:50 PM
#37
Posted 22 April 2012 - 11:00 PM
#38
Posted 22 April 2012 - 11:08 PM
This small fix should make it get out - if it can't move in its chosen direction, it cycles through the remaining 7 directions and tries each of those.
#39
Posted 22 April 2012 - 11:15 PM
#40
Posted 22 April 2012 - 11:24 PM
#41
Posted 23 April 2012 - 08:04 PM
#42
Posted 23 April 2012 - 10:13 PM
#43
Posted 23 April 2012 - 10:22 PM
#44
Posted 23 April 2012 - 10:33 PM
* This should allow any scripted object to easily mimic Link styled LOZ solidity collision
* checking, be it Link, FFCs, or enemies.
* Note - You should use full_tile=true if you don't want the upper eight pixels to overlap
* solid combos as per LOZ1 behavior.
#45
Posted 23 April 2012 - 11:00 PM
Well.... color me astounded! It WORKED!!! Thanks!
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