Destiny of the Oracles- Part 1
Part 2
And we're back yet again to this quest.
This is the 3rd quest in my ongoing series.
In the original concept, you were going to play as Link and Dark Link respectively.
However, after 2 years of development I was inspired by another quest project to change the protagonists.
Overall, I feel that the results worked better for the overall arc of the story.
I chose to make the basic attacks cut grass and bushes only as a way to make other upgrades more significant.
You can pick up many items at a distance with the projectiles.
As you get other upgrades, the basic attack becomes more powerful.
The same is true for the healing ability.
The entire quest is built around to using this power to survive.
It gets stronger as you get the main item from each dungeon.
All of Din's enemies are corrupted characters who would normally be allies.
A recurring theme in the quest is one character clearing a path which the other can use to progress.
There's going to tons of come back later areas.
These are found even in dungeons.
Those clue scrolls are good for both worlds.
They make solving the various sidequests easier.
The lost fairies were not in the original quest design.
They were added as a way to give both sides two groups of ten quests to do.
They follow you outside dungeons but will stop doing so if you die while they're active.
The various quests will give you a clue about where to go if you visit them before you complete their requests.
Almost every single dungeon in the quest has different enemies from every other.
Most are unique scripts which I created.
The turnstiles were made a short time before the quest really started production and are one of my favorite inventions.
Some items are used by both characters.
These include the shields and wallet upgrades.
When you load a saved game, each character will be sent back to the last save point they used.
While inconvenient, this prevents many things from going wrong.