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Enemy palletes list


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#16 ZeldaLord

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Posted 22 June 2005 - 06:30 PM

Yeah, I didn't realise Pure had that checked by default. icon_sweat.gif Sorry about that.
Otherwise, it does use cset 8. I thought DN had changed it, though, so that it always used ESP 1. icon_question.gif

As for Ganon you're correct, he uses ESP 1 cset 3.

Edited by ZeldaLord, 22 June 2005 - 06:31 PM.


#17 NineLives

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Posted 03 January 2006 - 05:49 PM

you can just use cset 6 to fix up the gleeok, and cset 7 or 6 for gleeok two, cause they appear in that cset in combat.

#18 Sharon Daniel

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Posted 03 January 2006 - 08:05 PM

QUOTE(XdragonSB @ Jan 3 2006, 06:49 PM)
you can just use cset 6 to fix up the gleeok, and cset 7 or 6 for gleeok two, cause they appear in that cset in combat.

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Gleeok most certainly does not use cset 6.

#19 ElLibertador

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Posted 04 January 2006 - 03:11 AM

QUOTE(XdragonSB @ Jan 3 2006, 02:49 PM)
you can just use cset 6 to fix up the gleeok, and cset 7 or 6 for gleeok two, cause they appear in that cset in combat.

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Did you mean you can just edit the gleeok in that Cset, then copy that Cset to the correct Cset. If you didn't then you're wrong. Gleeoks do not use Cset 7 or 6. You maybe think this because the maker of the tileset you are using used that Cset to edit their Gleeok. Oh well either way you're wrong.

#20 Joe123

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Posted 05 March 2007 - 01:49 PM

I don't think this is mentionned before, but in 2.10 at least the Patra's kids use Cset 8, while the leader uses Cset 7. I've checked this on circle, oval, 2 and 3 and it seems to be the case on all of them, but the BS Patra uses ESP Cset15
Thanks though, it's been very useful

Edited by Joe123, 08 March 2007 - 02:33 AM.


#21 Gleeok

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Posted 26 April 2007 - 07:07 AM

Ah! this is just what i was looking for. thanks relic.
Now if there was only a link pallete list similar to this one.


#22 Radien

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Posted 27 October 2007 - 02:24 AM

Lately I've been doing some intensive testing, under the intention of never again using the wrong CSet for a boss. I employed what was designed to be a failsafe method, so the below information should be reliable. I've seen all of these bosses in action, so editing these CSets should get you results.

Details:

Any time you see the letters "ESP," it means that the CSet is found under "Extra Sprite Palette 1." This can be accessed by choosing Quest -> Graphics -> Palettes -> Sprites and clicking on the "1" button. To date, Extra Sprite Palette 2 doesn't seem to do anything.

Some bosses use the Main Palette instead of the Extra Sprite Palette, but I'm including them anyway, just to conquer any doubts. If it doesn't say "ESP," it means the boss uses the Main Palette.

One last note: this information has been tested in ZQuest version 1.92 beta 184, and to some extent version 2.11 beta 15. I don't have any reason to believe that any of it has been changed for the recent builds, though.



========= BOSS CSETS =========


Aquamentus (Left and Right) - ESP 0

Digdogger - ESP 2
Digdogger Kids - ESP 2

Dodongo (Color Fix rule unchecked) - CSet 8
Dodongo (Color fix rule checked) - ESP 2
Dodongo (BS) - ESP 2

Manhandla 1 - CSet 7
Manhandla 2 - CSet 8

Gleeok 1 - ESP 1
Gleeok 2 - ESP 13
Gleeok 1 and 2 heads - CSet 8

Ghoma 1 (Red) - CSet 8
Ghoma 2 (Blue) - CSet 7
Ghoma 3 - CSet 8
Ghoma 4 - CSet 7

Patra 1 Leader (Circle) - CSet 7
Patra 1 Leader (Oval) - CSet 7
Patra 2 Leader - CSet 7
Patra 3 Leader - CSet 7
Patra 1-3 Children - CSet 8

Patra (BS) Leader - ESP 2
Patra (BS) Children - ESP 2

Ganon - ESP 3

#23 Mitchfork

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Posted 28 October 2007 - 12:05 AM

In the enemy editor (2.11 builds), is there any way to force an enemy to use the ESP? It would be quite useful...

#24 Joe Dirt

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Posted 28 October 2007 - 01:42 AM

QUOTE(Ebola Zaire @ Oct 28 2007, 01:05 AM) View Post

In the enemy editor (2.11 builds), is there any way to force an enemy to use the ESP? It would be quite useful...

I assume that is achived by checking the box "use pal cset" and specifying a cset in the ESP. That's how the bosses appear to work. I didn't test it though.

IPB Image


As a matter of fact, now that I think about it... If this works, it would be revolutionary! You'd have all those extra csets to use for enemies, meaning you could use csets 7-8 for items or whatever you need them for.

Edited by Joe Dirt, 28 October 2007 - 01:46 AM.


#25 Radien

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Posted 28 October 2007 - 08:03 AM

QUOTE(Joe Dirt @ Oct 27 2007, 11:42 PM) View Post
As a matter of fact, now that I think about it... If this works, it would be revolutionary! You'd have all those extra csets to use for enemies, meaning you could use csets 7-8 for items or whatever you need them for.

Does this means the CSets are ALWAYS there? I thought they were shuffled into the mythical "CSet 14" as needed.

If this works, though, it would rock. icon_smile.gif Would kinda be a pain to edit enemy tiles, however, since you'd have to load them into CSet 9 temporarily, or some other trick...

I like your filename for that image.

CODE
[img]http://i241.photobucket.com/albums/ff215/peahatbutter/USEPALCSET-DAMNYOU.gif[/img]


Anyway, why don't you try this out for us? I can't be the only one who deduces enemy CSets! I'm too lazy! icon_razz.gif

#26 Mitchfork

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Posted 28 October 2007 - 08:56 AM

O_o Whoah... totally missed that box there...
This is pretty awesome. I'm not using any "normal" bosses in my quest, so tapping into the ESP would allow for untold palette customization.

#27 Snarwin

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Posted 28 October 2007 - 11:05 AM

QUOTE(Radien @ Oct 28 2007, 09:03 AM) View Post
Does this means the CSets are ALWAYS there? I thought they were shuffled into the mythical "CSet 14" as needed.
That was my understanding of it. Still, all that means is that you can't use more than one ESP CSet per screen.

And it doesn't have to be just for enemies! Suppose you had a CSet or two in the ESP that you weren't using. You could create a custom enemy, invisible and impervious to attack--like a Trigger--that used that CSet, to force the game to load it into CSet 14. Then, put that enemy on a screen, and you get an entire extra CSet to work with.

By the way, does anyone know what CSets 12, 13, and 15 do? I know that in 1.92 one of them was reserved for UI colors (at least in ZQuest), but that's probably changed since the GUI makeover in 2.10.

#28 Joe Dirt

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Posted 28 October 2007 - 06:11 PM

Radien was right about the ESP csets being "loaded", so you can only use one ESP cset per screen. But still, it can be very useful.

I performed a test, and found that if you assign two different enemies to a screen and they use two different ESP csets, the cset of the enemy lower on the list will be loaded.

Edited by Joe Dirt, 28 October 2007 - 06:11 PM.



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