Enemy palletes list
#1
Posted 29 October 2004 - 04:31 PM
[ the list ]
I may have left out some enemies, or got the wrong pallete for a couple, but I think I got them all
just though I'd share it with all you up-and-coming quest developers... and those who would like to know
#2
Posted 29 October 2004 - 06:21 PM
It is highly recommended that people who work with palattes in quests snag this text file. It's that useful.
#3
Posted 29 October 2004 - 06:46 PM
This is EXACTLY what I needed. ^_^ Now I can be very specific about editing and using every single CSet!!
#4
Posted 29 October 2004 - 07:45 PM
if you saved the file, you'll need to save it again, obviously
#5
Posted 28 January 2005 - 11:16 PM
#6
Posted 28 January 2005 - 11:38 PM
#7
Posted 28 January 2005 - 11:47 PM
It says Gleeok uses 14, but in the tilesets I've checked it really is using 13, why is this?
#8
Posted 29 January 2005 - 05:12 AM
It says Gleeok uses 14, but in the tilesets I've checked it really is using 13, why is this?
Now, correct me if I'm wrong here -- and I may very well be -- but I believe the Gleeok uses a CSet in one of the Extra Sprite Palettes. The Help doc says CSet 14 "loads boss CSets as needed," so listing a boss palette as "CSet 14" is simply a not-so-helpful way of saying "it's one of the CSets in Extra Sprite Palettes."
I successfully replaced the Gleeok palette awhile ago when I decided I liked Newfirst's Gleeok much better than the edited version of the Classic Gleeok that someone tried to improve to BS quality level, so perhaps I'll go in and check it out to make sure I remember what exactly I did.
#9
Posted 29 January 2005 - 08:07 AM
(If you couldn't tell, I'm doing that now. )
#10
Posted 29 January 2005 - 10:18 AM
#11
Posted 29 January 2005 - 11:13 AM
It says Gleeok uses 14, but in the tilesets I've checked it really is using 13, why is this?
Now, correct me if I'm wrong here -- and I may very well be -- but I believe the Gleeok uses a CSet in one of the Extra Sprite Palettes. The Help doc says CSet 14 "loads boss CSets as needed," so listing a boss palette as "CSet 14" is simply a not-so-helpful way of saying "it's one of the CSets in Extra Sprite Palettes."
I successfully replaced the Gleeok palette awhile ago when I decided I liked Newfirst's Gleeok much better than the edited version of the Classic Gleeok that someone tried to improve to BS quality level, so perhaps I'll go in and check it out to make sure I remember what exactly I did.
Yes, it uses esp 1 cset 13, so I can't understand why all of the "lists" say it uses 14, this is true on the lists that came before this one too, like the original that used to be on the original ZC site.
If you load esp 1 cset 13 into cset 9 and open the tile pages the gleeok will show as it does in the game.
I've checked this in both descendant and pure tilesets, it's the same in both, in the descendant tileset there are no colors in pal. 14 period, I forget what pure had.
So if it "loads" the color as needed into esp 1 cset 14 it's really of little use to know that since to edit the gleeoks colors you have to do it through esp 1 cset 13, right?
Just confusing to me, and caused me a whole lot of headaches. Descendants Gleeoks used to be blue so when I changed them to green it just made locating the actual palette it was using a pain in the neck, then it was the same with Gleeok 2, they are in 13 as well.
#12
Posted 31 January 2005 - 02:01 AM
It would be really useful if someone were able to bug Dark Nation into specifying the CSets of all the bosses, too... It's actually harder to figure that out through experimentation than it is for regular enemies.
#13
Posted 22 June 2005 - 02:34 PM
#14
Posted 22 June 2005 - 04:05 PM
Aquamentus (l/r) - ESP 1 cset 0
Digdogger (x kids) - ESP 1 cset 2
Dodongo (with cset fix) - ESP 1 cset 2
Dodongo (BS) - ESP 1 cset 2
Gleeok (x heads) - ESP 1 cset 1
Gleeok 2 (x heads) - ESP 1 cset 13
Ganon - ESP 1 cset 3
Note: I'm not sure about all of these. I think they're all correct, but I just checked them quickly, so I'm not totally sure.
EDIT - Fixed
Edited by ZeldaLord, 22 June 2005 - 06:32 PM.
#15
Posted 22 June 2005 - 05:53 PM
Though I've noticed that the list in this topic seems to be less than accurate. Ganon does not use either ESP, and I don't know what all that rubbish about Dodongos using cset 8 is (it uses ESP 1 cset 2).
It's been awhile, but I was fairly sure Ganon didn't use a CSet from the Main Palette.
As for Dodongos, it may have something to do with the quest rule "Dodongo CSet Fix." I've never determined what exactly that checkbox does. For comparison, could you please check and see whether or not you have that rule checked?
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