Probably the aspect of this quest which required the most work but gets the least use is the scripted map.
Not that I'm bitter or anything...
The mini-boss is known as Dark Epona.
While fighting, meteors fall from the sky.
It is meant to be the horse Phantom Ganon rides in Ocarina of Time.
Or just an evil pony. Take your pick.
You can't tell if it is being damaged because the enemy's colors are 8-bit.
Nothing I can do about that.
A certain amount of my dungeon design tends to be predicated on the concept of a player F6'ing.
Though having that handy warp makes it less essential.
The Trial of Ice especially has a lot of winding paths that maximize your walking time.
Solving a puzzle on ice while your health is draining?
Yes, I am evil. How did you know?
Sheik's fight was originally meant to have two phases.
However, I decided that the primary battle was hard enough.
The second form was going to be Zelda, but I decided to save that fight for a later quest.
I would say that of all the bosses I made for this quest, this one is my third favorite and personally hardest to beat without a revival potion.
The item you obtain is one of the keys to more post-game content.
This includes the Boss Rush and the true final dungeon.