If you're talking about the terror of the crypt, i already know he can be oneshot by the thing. For some reason said strategy does nothing to ant- fairies, but what can you do? Although I AM finding myself just sitting while the intense music plays in the background for my magic to recharge to full without wasting a potion in between bosses. and the recovery areas aren't exactly much more than luck based... oh well. The freaking foreman is juts as annoying as I remember him being, even if i can beat him in only a few hits with the cane's magic. He still has to be on the ground to get hit by it. That and the Frost knuckle, he's still a pain to dodge because it requires you to both be in the center to move around and hit him, but also at the edges to dodge him and hope the anti-fairies don't hit you if you time it wrong. I mean I CAN use Nayru's love twice since magic doesn't do anything to this guy, but that only can help so much and it'd make me wait even LONGER before I get to the next guy... Mothula? I think it was Mothula sixth. He was kind of forgettable since I figured that the candle can be used on him to make him die really fast.
After that would be... Gleeok. Craaaap. The undead version of Gleeok was a pain, not because he was hard to dodge, but because when he was down to one head, he just refused to let it get anywhere near me for the longest time. I wonder if Din's fire would ever help out in the boss rush at any point whatsoever. Oh well. Meta Argus was oddly... easy-ish once his shield was gone so I could use the cane on him originally, but since he's probably buffed this time that might not work anymore. Medusa was also somewhat easy once I used the cane, but again, i figure something might go wrong there. Especially since apparently I'd need to use the portal sphere to lower her defenses. Hopefully they actually let me have a checkpoint at the end, or at least I'm able to keep myself from wasting my potions until then.
Edited by nahnah390, 02 November 2016 - 03:04 PM.