Destiny of the Oracles- Part 1
Part 2
So, here we are again with a new LP of this quest.
This is the third of what is now planned to be a series of 5 quests.
From the beginning, this was designed as one long story.
Starting in Holodrum, then moving to Hyrule; this chapter explores Labyrnna and a new Mirror World.
All of the Mirror World dungeons are negatively numbered.
This is to convey their alliance with evil.
The holes which populate Treetop Terrace are scripted.
There's not much I can do about their sensitivity.
It was during the creation of this quest that I came up with a plan for a new chapter.
This has been recently released as Remembrance of Shadows.
The finale to this series is currently under development.
Treetop Terrace was made with a lot of those secrets which are activated in the distance.
I also deliberately added the outside sections.
Another theme of the Mirror World dungeons is the fact that all the mini-bosses and bosses are former allies.
It should be noted that just about everything in this quest was scripted by me.
This includes the enemies, many new puzzles, the characters and their abilities along with the warping mechanic.
In fact, the philosophy when making it was script everything!
Many of the innovations created for this were added to Balance of Nature and Passage Through Time retroactively.
The Lost Fairy quest was originally inspired by the stray fairies from Majora's Mask.
There are ten in all scattered around the world.
You also started the Trading Sequence.
That girl in the building will randomly select any song in the quest.
A lot of effort was made to keep your strength on par with your progress through the quest.
Some areas worked better than others.
The entire idea behind the story is that Veran succeeded in her efforts to wipe Nayru from existence.
She only escapes due to being in Hyrule at the time.
Nayru's level 1 is inspired by the song which comes from TMNT.
It had the first use of many scripts that will become common in the quest.
One of them is the puzzles where you have to hit a bunch of moving targets to proceed.
Another is the turnstile from the Oracle games.
They retain their position until you restart from a save or continue.
I made the Seed Satchel a limited supply so I could have at least one item on Nayru's side which had ammo.
This allowed me to provide two capacity expansions.
From this point on, which path you choose is basically up to you,
The only exceptions are when opening paths to new areas.