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Yuurand: Tales of the Labyrinth

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Yuurand: Tales of the Labyrinth


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#46 Russ

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Posted 20 May 2018 - 11:31 AM

Found a bug, on the screen with the gators in the water and the moving path, you can swim to the right edge and screen transition into a wall in another area. You don't get stuck, though, you can just go back.

screenshot

Huh... I think I know what the problem is. Thanks for bringing it to my attention.
 

Also, are these robot guys from something? I tried googling "the wan problem" but the results are all network troubleshooting, and forum search turns up nothing.

 
 

They're from 20XX, so they're probably a future project of Aevin's where the release is TBA

Dimentio's correct here, sorta. The robots are from a book he wrote a while back and had been editing off and on for a while that (hopefully) will be ready to publish at some point. Their subscreen banter refers to events from said book. I'm not sure if he plans to release a quest with them or not. Similarly, the Web of Lucidity characters, along with a few hidden characters, are from quests I'm working on now or am planning to work on eventually, though some are rescued from old, bad writings of mine.

The 20XX bit was a way of saying a future project that also parodies Megaman. It seemed fitting enough for them. :P

#47 Russ

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Posted 20 May 2018 - 06:45 PM

Sorry for the double post, but fairly significant update.

- PK Thunder L has been rebranded as Photon. It's now a light-elemental weapon that is capable of breaking light blocks and hitting L1 light arrays. This should alleviate the problem several people have been reporting of being unable to access items hidden behind light til very late in the game.
- PK Thunder C is now simply PK Thunder.
- Lumen's Blink Burst mechanics have been changed. The other character who gets Blink Burst remains unchanged.
- Jupiter Ruins now has a shortcut to allow for backtracking if you come from the Lac D'Amour side first.
- You can no longer get stuck in blocks when backtracking through Lethe and Watchers.
- Several other misc bugfixes of lesser importance.
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#48 Kapow

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Posted 20 May 2018 - 06:51 PM

Just finished it for the first time, really great stuff. Couple more bugs I noticed:

 

I got everything except one regular spell I missed (damn Play Room) and the item percentage ended up at 105%. When I picked up the spell it went down to 102%.

 

I somehow got 10/9 items in Sky while playing as Ven, seed 30-250. There were definitely only 100 coins, though, and nothing else seemed to be an extra.

 

In the final area,

Spoiler

 

screenshots (MAJOR SPOILERS!)


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#49 Russ

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Posted 20 May 2018 - 06:54 PM

So funny enough, that out of bounds bug you mentioned was fixed in the update that JUST went live. Thank you for reporting it though. :P

Regarding percentages... that is certainly a bit wonky. We'll take a look at that.

The 10/9 thing in Sky is because of the roaming boss, I believe. If the roaming boss spawns in a room that should normally contain an item, that item is instead placed in a "backup" room in Sky (because roaming bosses are guaranteed to drop a spell on defeat). I see I need to change Sky's max item counter to reflect the change when this situation occurs.

#50 Kapow

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Posted 20 May 2018 - 07:07 PM

If the roaming boss spawns in a room that should normally contain an item, that item is instead placed in a "backup" room in Sky (because roaming bosses are guaranteed to drop a spell on defeat). I see I need to change Sky's max item counter to reflect the change when this situation occurs.

Could the backup room be in one of the 8 item areas (Poisonous Corridor, Stomach, The Sixth Area, Hikaridoki) instead? That seems more balanced, and you wouldn't have to worry about fitting 2 digits.


Edited by Kapow, 20 May 2018 - 07:08 PM.



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