To say that the monstrosity that is the four floors of the Temple of Time at different times of the day is complicated is like saying that the sky is blue. It is patently self-evident and does nothing to make clearer the exact nature of what awaits you within.
To summarize, a recurring theme in this dungeon will be doors and barriers that need to be lowered to progress. If you are paying attention as you go through the place, you'll note puzzles and switches that don't seem to do anything. This is because they are tied to one of these other things. Additionally, each dungeon now has a new main item. For dawn, it is the Titan's Mitt. For day, it is the Fire Boomerang. For evening, it is the Golden Arrow. For night, it is the Purple Tunic.
Here are some screenshots.
![rFkYj1Y.png](http://i.imgur.com/rFkYj1Y.png)
This is the entrance to the dawn segment featured in Screenshot of the Week 506 and also the one you'll be required to visit first. You will have to go to all three other entrances, just for different purposes. For example, at day there is a warp that is blocked until much later. At twilight, the boss door is nearby and can be accessed after you solve a puzzle. At night, you must hit a switch to get a key much later.
Here's another one.
![jwkjzd7.png](http://i.imgur.com/jwkjzd7.png)
This is from elsewhere at dawn and shows how you must warp within the dungeon to its different forms just like you must traverse the times of day in the world. As you might guess, this can get a tad confusing.
One more screenshot.
![kB9r7wv.png](http://i.imgur.com/kB9r7wv.png)
That's right... you must warp in behind that barrier to get the chest at one point and get to the warp spot at another. Not to mention whatever is waiting for you down those corridors.
This dungeon will feature a return of every boss so far in the game. And speaking of which, here's a list of the bosses I have in mind so far. Only a few of these are subject to change and I'll note them as I go along. Unless otherwise stated, all these are scripts of my design.
1. Reptilian Redoubt- Undecided, but probably Dimentio's Aquamentus DX.
2. Gerudo Stronghold- Big gohma.
3. Hollow Stump- Big Moldorm.
4. Forgotton Tomb- LA Nightmare Final Form.
5. Daylit Crevasse- Moldarach.
6. Windswept Jail- Blind the Thief.
7. Isolated Isle- Diving Lanmola, by Moosh.
8. Abandoned Villa- Helmasaur King, by Moosh.
9. Noxious Marsh- Vitreous.
10. Floating Labyrinth- Iron Knuckle, maybe. I'm thinking of demoting him to the mini-boss and creating a new last boss if I get a better idea.
11. Eerie Catacomb- Bongo Bongo.
12. Volcanic Fissure- Fyrus.
13. Turtle Rock- Agahnim.
14. Snowfall Resort- Blzzeta.
15. True Temple of Time- Vaati.
And this means that I only have the final floor of my final dungeon to do before I begin the next phase of this project. So you can expect one more update on this topic regarding that once it is done, then I'll start another one.