I think Im using version 2.5. And thats a bummer that those chests do infact contain goodies.
Can you link to the version of ZC I should be playing this on?
Also where's the bug fix?
The bug fix for the chest in the village with the raft is already up. The others are waiting on somehow figuring out the continue point problems.
At present time, it doesn't look like there is a way to avoid the current continue point set up, since all scripts are cut off by warping and that's the last thing that is done by the script which changes the time of day.
So even though I'm saving what the DMap should be whenever I warp, after the warp; the game says 'we're on a different Dmap now! I should continue here!' I might be able to bypass it somehow in the global script, though the part that controls the time warps there is also at the end since it cancels everything that comes afterward.
Other bug-fixes/changes in the works-
All big chests have been replaced by either just the item or an event.
An NPC opens the last form of the Temple of Time once you have the items needs to get inside. So now you must beat all four bosses of the regular temple to get there.
A visible note appears on the subscreen, reminding you what time of day it is.
At the beginning, Nayru will explain better how and why to use the Harp of Ages; so those unfamiliar with how the game works won't have to wonder how to change the time of day.
On a side note, the script that runs the Day/Night transition should be off in older versions of ZC since the blackout effect would be offset in them and not in 2.50.2. If that's not the case, I have no idea why.
If there's anything else that I need to fix while I'm working on these existing problems, please let me know.