I wish I had done better to convey "You're not supposed to win this", but oh well.
It's not that you didn't convey it. You conveyed it plenty well. The problem is that people will always interpret "You're not supposed to" as "...But you can."
Posted 25 October 2016 - 07:55 PM
I wish I had done better to convey "You're not supposed to win this", but oh well.
It's not that you didn't convey it. You conveyed it plenty well. The problem is that people will always interpret "You're not supposed to" as "...But you can."
Posted 25 October 2016 - 10:00 PM
Oh i know i'm not SUPPOSED to, but I figured most people who know that the literal best weapon in the game is your reward for beating it despite that. Oh, also does the bloody staff replace it if you pick that up later on? I want to know in case i need to use my lens of truth on every single chest in Not-Sheol. And honestly I've had to retry so many times at this game with its bosses as is, this is a pretty typical thing for me to do, I just have to go through the dialogue every single time i do so. And one of my favorite things to do in a game that kick me to the curb is to come back when i'm much more powerful and destroy everything.
Like I said, Lumen I only had to retry twice because she telegraphed her attacks and gave you juuuust enough room to dodge them all if you shot her with the wand the whole fight. In contrast Vesner 1 was in a rather small arena that could end up filled with wizrobes and featured a boss who could decide on a whim to teleport into your face, and/or turn on his shield just to give you even LESS room to work with. I dunno, I guess i'm a bit confused as to how people were normally supposed to fight most of the bosses her without tells before each attack. I mean, I figure the game is trying to tell me "Stand from a distance and hit them with ranged attacks so you have enough time to move." But, in the early game you could run out of ammo really quickly.
Oh and besides that, there were those impossible to do without taking damage screens. I mean I kept trying to wrack my brain figuring out the way to do them without damage, since someday i want to do something like these quests myself, but i want to avoid making things seem unfair to a player. I know I got kind of upset when I died to something I couldn't have avoided, but later when calming down I viewed it as a learning experience.
Edited by nahnah390, 25 October 2016 - 10:02 PM.
Posted 25 October 2016 - 10:25 PM
Unless something broke in an update or something, I'm pretty sure there are no absolutely mandatory damage screens (Although one of the screens in Blighted Abyss is damn near close, probably should fix it if I ever update the game again...). For the Venser fights, he attacks every few seconds, so you can safely attack him diagonally with your sword in the downtime. It's a weird bob-and-weave pattern, but you can definitely master it. I agree with you that the arena size for the second fight is probably a little small though in conjunction with the bubbles. Bloody Staff does not overwrite Venser's Cane, by the way.
Posted 25 October 2016 - 11:02 PM
It's not my playthrough and he was playing on normal instead of hero mode, but he had the exact same issue i had with this area https://youtu.be/A1lsXVOVO5Q?t=5m31s
and another in the jungle crypt: https://youtu.be/3Bo...HF2aiA?t=3m35s
In the case of the former, literally the only thing I can think of to avoid damage would be to equip the boomerang and the hookshot at the same time, boomerang quick hookshot up drop down and pray that the mimic isn't stunned before you can stun him again.
The latter? if you go sideways to dodge, you slow down and get hit, if you go forward to get past the trap, you can get hit by the enemies that you have to basically hope haven't spawned in your way.
Posted 25 October 2016 - 11:08 PM
The first one, approach the platform while charging your sword, release, move away to push the mimic to the back wall, charge again, move to the hookshot, hookshot up, and fire arrows/magic as you fall at the mimic. Once the first mimic is down, you can kite the others to the same fate.
The second one, while I'm still not convinced it's impossible to do without getting hit, I'll concede it's far harder than it probably should be at this point in the game. If I update the quest again, there will probably be some tweaks to that room.
Regardless of our differences of opinion, I'm really glad that people are playing my game this long after release. I'm genuinely shocked that it got as popular as it did.
Posted 25 October 2016 - 11:21 PM
Yeah I can see that working, if being a bit obtuse. And you can thank tvtropes for this, I found out about the game when i was looking at the trope "Wowing Cthulhu" of all things... okay so maybe it's not that surprising, but still. I mean i guess you could use the hookshot to try to avoid the damage from the giant traps, but that's kind of chance based, since the enemies hitboxes with hookshots are really wonky.
Posted 25 October 2016 - 11:24 PM
I hope these issues didn't sully the entire game for you and that you're overall having fun. ![]()
Posted 25 October 2016 - 11:56 PM
Oh I'm having fun(even with my over 300 deaths... although that does make me wonder if that means Dark Flame Wolf's maps aren't as hard as i remember, or if it's just because hero mode has such a high damage boost.), I DO have to question just how on earth i'm supposed to fight certain enemies though, like the bomb wizrobes. For a while I thought the Lynels were rather insane, until i found out the bait was re-usable unless you need to feed the starving goron with it. My only real issue seems to be for the lack of boss tells, which typically forces the player to have to fight from far away to be able to dodge in time, which isn't always an option. It helps that I regularlly leave one enemy alive on screens when i can so i only ever have to deal with that one until i leave the dungeon to restock or if i hit a switch that changes the dungeon layout. But from what I've seen that's unavoidable.
Although I DO want to scream at Vesner that his two triforce pieces aren't whats making things so hard on me, since he REALLY likes to fight in smaller than usual arenas. The first time around I thought that was just something to make it easier for him, but the second fight makes me wonder if he doesn't even realize how much that hinders me. You know, if he was actually planning things.
Edit: In all seriousness, the bomb wisrobes are just absurd, they strike fear into my heart every time i see them. Meanwhile the fire wizrobes are relatively pathetic since they can't actually hit you from a range. Which just seems kind of odd to me. Or a perfect metaphor for how gimped the wand got when you picked up the book in the original zelda, I dunno. Bubbles on the other hand... they just seem cheap, since you can't kill them so they're going to start swarming the boss arena in a way that you can't prevent. In a boss fight that's already pretty luck based. Oh well.
I realize that you're SUPPOSED to lose to him, but there's no way I'm ever going to enjoy fighting him again later on if he keeps up this random enemy spawning, that always seem to conveniently spawn either on my sword, or just at a range where I can get hit. Honestly enemy spawning was the whole reason I ended up just powder kegging krampus, and i STILL lost to him because of the bats that were still around after his death. I mean it worked the second time, but dear god... Is there a way to kill the bat demons in one hit? I mean i know that's the only way to make sure they don't split into two bats and start the process over again, but I think I'm not going to be allowed to have that kind of power until... well, probably until i beat this guy.
EDIT: I finally beat him, and i'm rather confused as to how i pulled it off. I accidentally hit save instead of retry, but thankfully hadn't died to him yet, and it skipped his speech, which somehow made him let me get off a hurricane spin that hit him a lot and a few powder kegs and he just... died out of nowhere instead of needing the five i thought he'd need in his second phase. I guess i hit him with more hits of my hurrifcane spin than I thought, but considering that you apparently need ten of them to get him to switch phases? I'm just flat out confused.
Edited by nahnah390, 26 October 2016 - 07:16 PM.
Posted 27 October 2016 - 10:43 PM
For some reason I figured that replying to the thread after you were the last one to post something was a bit taboo and ended up just editing my post over and over again, knowing all the while that I probably wouldn't get any responses. Upon looking over the form rules, i realize there is no such rule... whoops! Anyways, I've made it past the magitec factory and now am proceeding to grind rupees for the iron mallet or whatever. I've got no idea if there are any big rupees I might have missed somewhere, but i'm sure there's something somewhere. Oh and as a side note, why can't I stun jumping robo-pol's voices with the gale boomerang? I understand missing them with the wand, but i figured the tornado would just knock them out of the air or something.
Posted 27 October 2016 - 10:48 PM
ZC limitations. >_>
Non-scripted enemies get weird very quickly with weapons and the Z-Axis. If you catch them when they're on the ground though, they should be stunned just fine (unless something broke...).
Posted 27 October 2016 - 10:52 PM
Oh I caught them eventually, they were just a royal pain the whole time because they had this tendency to jump right when i was about to hit them. You know, considering that people called the cane a game breaker, I guess I thought it would make me die less... and while that's true for boss fights, the dungeons aren't much easier. Too bad there's also no way to really know if hidden rupees i've missed are anywhere at all. Maybe if they're only accessed by the gale boomerang? Other than the golden tektite, since i've already killed him. And now apparently there was a huge rupee inside the log that you'd have to swim through at the swamp... huh.
EDIT: That guard at the desert entrance was right, this place is amazingly painful, what on earth is going on here, levers are somehow like... turbo mode or something.
Edited by nahnah390, 27 October 2016 - 11:16 PM.
Posted 27 October 2016 - 11:24 PM
The golden monsters respawn if you're short on money, so you can farm them for as much as you need.
Posted 28 October 2016 - 12:30 AM
Thank you for that, that'll be helpful once i need money again. But for now... I question if Levers were always this fast. I mean, they've always been the third or fourth most annoying enemy in the series, behind wizrobes and like likes, with MAYBE Wallmasters showing up i the list somewhere. I just don't remember them coming at me this fast.
Edit: I really hope there was a point to buying the iron hammer, it's not doing much more damage and it's so slow that i might as well just walk into the enemy every time i use it.
Edited by nahnah390, 28 October 2016 - 12:43 AM.
Posted 28 October 2016 - 01:19 AM
The Iron Hammer is useful - The Darknuts you fought in Prismatic Gate return later. The Iron Hammer will break their shield and then open them up for a 2HKO with your sword on them instead of your sword being only 3HKO afterwards.
Edited by Orithan, 28 October 2016 - 01:27 AM.
Posted 28 October 2016 - 11:22 AM
The iron hammer is in the game solely because there were a few people who played the beta who favored the hammer over the sword and wanted a similar strength upgrade for the hammer.
EDIT: Holy shit, 50k views to this thread? WHAT?!?!
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