Oh that was a good one, thanks for the seed! Admittedly I wasn't too keen on the other Lunar Towers because I got turned around in them so easily, but the solar/lunar gimmick in this one was nice and straightforward for me. The seed also reminded me that I hadn't actually gotten to explore Tetlaliloc and that I had mistook it for seeing the others, so that was a treat too.
Yeah, I was in the same boat. When Mani approached me about a third Lunar Tower, I was initially skeptical, then when she outlined it I was more enthusiastic. Her plan initially didn't have the double battle fakeout, but when she sent me the area, I had to add it for extra fun. Tetlaliloc's also a really fun area. I'm a fan of the mashup of Aztec mythology and space tech.
Also since I forgot to bring it up before, the rocket zone's gimmick really wowed me the first time I went through it. When you first go inside and you see the screen shake, I thought "oh cute, it's supposed to be lifting off". But going farther up, I didn't expect part of the screen to ACTUALLY detach and drift away, without interrupting the trap gimmicks too. How did you do that? I think I was doing Ava's story at the time I first saw it, so it was also a really nice touch for some of the inventory screen dialogue to poke fun at her for being too eager to go back into space after having recently been rescued from it.
Yeah, the whole area is impressive (it's another Moosh area). The screen detatching was done (it looks like at least, as I'm reading over Moosh's script now)with bitmap draws, basically drawing the section of the screen that falls away to a bitmap, then moving the draw location for the bitmap down over the screen. The traps moving was done by just pushing them down a pixel each frame and making sure the no enemies flags were set to keep them bouncing properly as they fell. And yeah, I loved writing all the dialogue for this area, and Ava's dialogue is always a blast to write. She wasn't initially part of Quinn and Kaveri's story, but man, adding her to it was one of the best decisions we made.
But with that, I think I'm finally "100%"-explored this game, outside of the no-bosses Bad Times mode of Venser and Tartaros which I'm fine skipping, since I felt bad enough resorting to pause buffering / frame skipping for them. The baphomet robes does sound interesting, though.
Congrats! Not many people have fully cleared the achievement board, house dialogue, and all areas, so props to you! I don't blame you for not going for those costumes - they're really only there for the clinically insane (I think only Evan and Deedee have unlocked Venser's legitimately). I'm really glad you enjoyed it!
It's still impressive how jam-packed the game is with abilities that help open up the labyrinths in different ways;
This was one of the most fun parts of the quest. Every time we made a new character ability, we'd have to stop and think about potential ways it could break things and how okay with that we were. There's some
really goofy ways to clear certain triggers.
Partner mode ended up being my favorite of the special modes just because of the mix-and-match nature of party members,
Yeah, this one seems to be a common take. It is a fun way to get to mess with a lot of characters at once, and some of the combinations of powers are a bit goofy (in a good way).
although Ayn Yuurand got a good chuckle out of me for making a gameplay mode out of a pun.
Yeah, we ended making a lot of Ayn Rand jokes for a while and then it suddenly hit us in a moment of inspiration.
The altered dialogue about leeches made me doubletake as well.
I had probably too much fun writing it. I was worried people would just skip the message altogether and not notice it.
Related to that, have a goofy Ether fanart based on Atlus Shrugged's cover:

For that matter, I should probably just link to the thread that's her master repository for Yuurand and Yuurei trilogy fanart:
https://www.purezc.n...showtopic=76708But speaking of puns... Barb Bushland, lol.
Would you believe it was entirely unintentional? Mani's Swedish, and when she made the area, she had no idea about Barbara Bush. But we had fun with it. Moosh initially called Dubious Dunes "Dubya Dunes", but that was hard vetoed by Aevin.
Yeeeaaah that felt a bit much to me. I think it fits in normal mode, because the fight's not THAT hectic after some practice and it doesn't come up that often. But when it's seemingly every second glyph in the challenge mode, when your attention is split on so many moving parts of an extended-duration fight, it felt a bit mean-spirited. But I guess to be a little fair, I was playing as Tartaros when I did it, and the shadow aura around his sprite often concealed enough of the sigil that many times, I didn't even know it was there when it'd kill me. I guess it's an unfortunate tradeoff to his mega-high end-game defense making the periodic health drops go a lot farther in sustaining you, along with his death wave negating the boss's ultimate spell with even minimal hand disruption.
Oh yeah, Tartaros definitely has a worse time with them. I believe they only show up when you're under 1/3 max health, but with Tartaros's mechanic, he's basically always at that point.
Edit: Do no-boss master runs include avoiding the roamers?
No, roamer is fine to kill. It's only the main bosses that display a message about the master being weakened that matter.