5 years of The Hero of Dreams
#121
Posted 23 September 2011 - 10:22 AM
Also, is there/will there be a separate song for the final boss? He really does deserve more than the standard boss music.
#122
Posted 23 September 2011 - 10:29 AM
Yeah, the Stalfos fight can be skipped, but if you skip it, you won't get the rupees or you won't get the heart piece from Ruto. So it is like a bonus if you follow through his request. The Sleepy, I will look at, Thank you!
Also, is there/will there be a separate song for the final boss? He really does deserve more than the standard boss music.
That's fine. The reason why this took 5 years to make was because I was trying to hold off until 2.5 was released. I wasn't going to make an update to the 2.10. But 5 years later, I was like... this thing is never coming out and I want to move on from HoD. So I made it and I don't think I will make a 2.5 with extra things. It would have been better because since the last HoD version was all 251 dmaps and this one was all 251 dmaps. I had to merge a lot of maps and dmaps together to get this. But because I am at the limit, there was actually more things I wanted to add, but I couldn't.
#123
Posted 23 September 2011 - 11:15 AM
I could assist with making a custom sfx file.
#124
Posted 23 September 2011 - 11:26 AM
#125
Posted 23 September 2011 - 11:57 AM
- On Palm Island, on the screen outside of Donmore's house, if Link goes as far south as possible (underneath the outcropping), then goes all the way to the west or east and stabs, you can see the sword.
- Grammar: when you see Donmore in Level 1, he says "You seemed to make here alive!"
#126
Posted 23 September 2011 - 12:22 PM
EDIT: Also, do you care about grammar? I've noticed a couple of things, but I won't bother mentioning them if you don't care.
Edited by Adem, 23 September 2011 - 12:23 PM.
#127
Posted 23 September 2011 - 06:38 PM
EDIT:
So far the only thing i have found is the map in lv. 1 dungeon can be picked up continuously.
Edited by jwex001, 23 September 2011 - 07:22 PM.
#128
Posted 23 September 2011 - 08:18 PM
I really liked the old one better. It's still a good cave though.
Continuing through the game....
#129
Posted 23 September 2011 - 08:40 PM
I could assist with making a custom sfx file.
Nice, I will contact you after the weekend about it, as I am going out of town.
You broke it! That's weird, I tested it, and only happens if you do it in the intro, even though in the intro I have the continue here set correctly and it actually sends it to the wrong Map. O_o But I tried to fix it, even if it is a version bug, so hopefully I got it.
On Palm Island, on the screen outside of Donmore's house, if Link goes as far south as possible (underneath the outcropping), then goes all the way to the west or east and stabs, you can see the sword.
Grammar: when you see Donmore in Level 1, he says "You seemed to make here alive!"
Fixed both!
Sadly can't fix that... Unless I had 2.5... sigh
Yes, I do. I worked so hard on the grammar and spelling... but I suck. So Please Please! Any if you can help. Like for example if it is grammar, tell me what I said, and what would be better. Please Please!
Good, I love puzzles, so the puzzle seemed to be good.
Edited by Shoelace, 23 September 2011 - 08:44 PM.
#130
Posted 23 September 2011 - 08:42 PM
Edit: Oh wait, that's not the exit that leads to Island Sorrow. Guess it's not near as critical as I thought it was. Still a weird bug, but there's not much you can do about it, I think.
Edited by Russ, 23 September 2011 - 08:44 PM.
#131
Posted 23 September 2011 - 08:44 PM
*Sobs in corner alone*
#132
Posted 23 September 2011 - 08:50 PM
Okay, here it is: This is a Public BETA release for the re-release of The Hero of Dreams.
It has a lot of extras, but still the same game. If you can, help me out and test the game!
Things on the top of my head that I updated:
-Added a Grave Cave
-Added to Vola Cave
-Changed the Irony Cave
-Changed the Thieves' Hideout
-Added an Extra Level at the end of the game in the Temple of Courage
-Windmill is bigger
-Added some puzzles in some levels
-Changed Donmore's Cave
-Palm Island is tweaked a little bit.
-String Count went from 1400 to 2000+, so if you can, please look for grammar and spelling errors.
-Tried to fix all bugs that have been throughout the years. So let me know if I missed any.
-Added Cave of Ordeals
-Secret Ending
-Made a couple of puzzles easier (well, more clearer), but at the same time added harder puzzles at the end of the game, especially in the Extra level.
-Two more shops, plus golden arrows
Those are just the things I added to the game. So if you can please help me test the game. I want to release the game by next week, so hopefully, you guys can help me out. Thank you so so much!
I need someone to help with making a Sound SFX file for my game too, so if you know how to do it, let me know in the thread, because I need help with that. Thank you!
Here it is: http://www.mbwchampi.../HoDtesting.zip
By the way, please play in 2.10! If one or two of you want to try 2.5, that's fine, but I want the majority of the testing to be on the version it was meant for: 2.10
Wait, huh? Why didn't I get one? D':
*Sobs in corner alone*
#133
Posted 23 September 2011 - 08:56 PM
I was stuck on Donmor's cave for like 20 minutes!
I really liked the old one better. It's still a good cave though.
I like the new one better to be fairly honest. Anyways, Shoelace nice new additions. Diffidently worth playing.
Edited by Shane, 23 September 2011 - 08:57 PM.
#134
Posted 23 September 2011 - 08:59 PM
I will download now, and tell you any bugs. Yaaay!!!
Wow...I deleted my original save file, after a little courage. Time to start anew!
Edit -
In the character as ____ thing, you spelled "Starring" wrong.
Edited by Jared, 23 September 2011 - 09:06 PM.
#135
Posted 23 September 2011 - 09:18 PM
Yes, I do. I worked so hard on the grammar and spelling... but I suck. So Please Please! Any if you can help. Like for example if it is grammar, tell me what I said, and what would be better. Please Please!
Well, you didn't suck, first off.
I guess a few people might argue this isn't an issue, but the correct form would actually be, "I had better," or "I'd better," as "had better" is mainly used for recommendations or warnings. (Link is warning himself to return home before he is introduced to the paddle, again.)
Also, as Colossal said, the "You seemed to make here alive!" line is rather...interesting.
...Er. I hope I'm being helpful and not petty. But, uh, I'll play more tomorrow and see if I can't find more.
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