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Isle of Rebirth

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Isle of Rebirth Help/Bug Thread (UPDATED 5-13-14)


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#1276 TheLegend_njf

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Posted 20 December 2015 - 10:08 PM

Evan, if you're going to end up nerfing hard mode to please the majority, you might as well remove hard mode and normal mode. Call easy mode hard mode, and call very easy a challenge. Then finally, give players a tunic that always refills their health if they hide behind a block or duck for cover, and add a hidden warp zone in the beginning of every dungeon to skip each dungeon. 

 

Also, if they die enough time, script an auto mode so that the game defeats itself.

 

Finally, write a message at the very end of the game on how much of a fantastic player they are. Make sure to not skip this, every player needs to feel like they are the best damn player on earth despite their skill level.

 

Hell, it works for other video game companies. 


Edited by NewJourneysFire, 20 December 2015 - 10:08 PM.


#1277 Mani Kanina

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Posted 20 December 2015 - 10:42 PM

Evan, if you're going to end up nerfing hard mode to please the majority, you might as well remove hard mode and normal mode. Call easy mode hard mode, and call very easy a challenge. Then finally, give players a tunic that always refills their health if they hide behind a block or duck for cover, and add a hidden warp zone in the beginning of every dungeon to skip each dungeon.

Also, if they die enough time, script an auto mode so that the game defeats itself.

Finally, write a message at the very end of the game on how much of a fantastic player they are. Make sure to not skip this, every player needs to feel like they are the best damn player on earth despite their skill level.

Hell, it works for other video game companies.

Please NJF, tell me more of your strawman and slippery slope arguments, I love them! yay.gif


Fact of the matter is that Scourge was not in line with the difficulty curve of quest, that is per default a design problem if you ask me. I'd also like to point out just how misguided your strawman argument is, as you somehow seem to believe you have a better grasp of design theorem than those who have worked in the industry for years and put out high end products. What you call things in games are actually fundamentally important, and serve to either give something a negative connotation, or a positive one. For example, in early testing phases of World of Warcraft, the Rested system (Which gives you bonus EXP if you have not been logged in for a while, and stacks up to 24h of away time from the game), was introduced as "un-rested" (or similar, I can't recall the naming). That is to say, what is known as rested today was the default, and what was normal was called un-rested. This gave the un-rested state a huge negative concoction, and people hated it. In contrast, after changing how the system was presented (even though it functioned identically to before), everyone loved it, because they felt like they got a bonus from it.

While not an exact overlap, it's important to realise that what you name your difficulty settings actually matter a lot. It's seldom about people wanting to feel special just for beating a game. (In general, for most games, only 10-40% of people who start a game every complete it.) In fact, the group that is most prone to wanting to feel special about their achievements is power-players like you, who take pride in their skill. Which is why you somehow feel so offended that changes are being made. No, rather, the truth is much simpler: People don't want to feel bad about having to pick a difficulty level that suits their skill level.

And to go on an tangent, this is actually an even bigger problem in this quest, (and the system it uses), given that you can't start a game in easy or very easy, rather, you have to drop down after doing bad, which really only servers to put salt in the wound for players who might actually be better fit for those difficulty levels. The end result is probably, if I had to make an educated guess, that a large chunk of those players never drop down at all, rather they keep trying on the current difficulty level until they give up with the quest entirely.

But to get back on track, there is a reason that most games have a normal mode, and then several difficulty levels above it, rather than several below it, or an even spread. The latter of the three being the standard in the past. A difficulty structure like this (normal and several above it), even if it's in naming alone, actually better caters to everyone. The power-player crowd will feel better about themselves for being even higher above the rest, and they have several difficulty levels to choose from in regards to how steep they want to push up the difficulty per run. Where as the less skilful players don't need to feel bad about the difficulty level they take when they start the game.


And honestly, if anyone is of the opinion that people should feel bad about themselves before they even start playing a video game, an source of entertainment, then I seriously stand against that view. It's also one that is downright hurtful if you're actually in the business of selling games.


I should also point out, that truly masterfully crafted games don't need difficulty levels, for it's all accounted for in the base design of the product. (See Chrono Trigger or Super Metroid.)





I realise that I just jumped on you NJF, and it was not my intention, but I'm quite frankly sick of this elitist attitude going around on PureZC in regards to the skill level of the player base, and the slippery slope arguments they usually come with. And I needed to get this off my chest, and it was not meant specifically at you, more so it was towards the general attitude.
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#1278 TheLegend_njf

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Posted 20 December 2015 - 11:24 PM

Once again, my sarcasm flies right over everybody's head on PureZC. :/

#1279 Mani Kanina

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Posted 20 December 2015 - 11:31 PM

When the sarcasm looks the same as those who holds those ideas serious, how do you know which ones are being sarcastic, and which ones are not? (It's like attempting to go in on /pol/ and trying to figure out which ones are only pretending to have a terrible world view.)


Look, your post did not come across as being said in a jesting manner, and there are people who actually hold these views. And like I said in my post, my argumentation is more aimed at that, than you. *shrug*

#1280 Bill Nye the Russian Spy

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Posted 20 December 2015 - 11:49 PM

NJF: ...dude, it was a nerf to one boss on all difficulty settings, not just Hero Mode. And you sounded completely identical to someone I know who actually does think that way, so your sarcasm was lost on me, too. :/

Lunaria: The thing is that a lot of "power players" (as you call them) feel like they're running out of games that give them a reasonable challenge. IoR Hero Mode is the hardest thing I've played since Tales of Symphonia Mania Mode with 1/2 EXP and minimum HP, and it's probably the hardest thing I've ever beaten 100% bar none. Extremely hard games just aren't profitable, and, these days, simply messing with enemy HP, attack power, and the like doesn't cut it for different difficulty settings. We have Dark Souls... and that's about it.

But I do agree with you about the elitism. What's to be gained from a game berating you for not being as hardcore (barring silly cases like IWBTG)?

#1281 Mani Kanina

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Posted 21 December 2015 - 12:09 AM

Dark Souls is, ironically, not even a particularly hard game. Even if it is the poster child that so many seem to have been taken too. There do exist plenty of hard games on the market though. *shrug*


Also, IoR is quite far from the hardest quest I have ever played so far.

#1282 Bill Nye the Russian Spy

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Posted 21 December 2015 - 12:12 AM

Got any recommendations, then? (Quests or games - ideally outside the danmaku genre, because I know about those. And, to be fair, I've only played three quests so far: this, TTT, and your own LoL.)

And yeah, I guess you have a point about Dark Souls. It's not hard if you know what you're doing - it just doesn't give you nearly as much agility or death leeway as most games of its genre, and I went in with a build beginners aren't supposed to use, lol.

Edited by Bill Nye the Russian Spy, 21 December 2015 - 12:17 AM.


#1283 Mani Kanina

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Posted 21 December 2015 - 12:26 AM

We're getting off topic, but sure. Among the classics there are stuff like: Dungeon Crawl (Stone Soup), most old platforming games (castlevania titles pre-symphony of the night, etc), battletoads, and many more.

If you want more modern games, well, Super meat boy is quite challenging. (And if you like that and want more, then I can recommend the entirety of MMG's platforming library.) Speaking of which, An Untitled Story by that guy is a fairly good, and challenging metroidvania, even if the graphics are MS paint quality. Space Chem is a really hard, and really fucking good, puzzle game. Kingdom hearts 1 gets fucking insane on the hardest difficulty setting, and that's not even going into the bonus bosses of that game. I really dig FTL, and it is considered quite hard by most.

Long story short, there are challenging things out there, just browse around. You know better what types of experience you'd like than some random person on the internet.
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#1284 Bill Nye the Russian Spy

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Posted 21 December 2015 - 12:37 AM

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BTW, I just read somewhere that the final boss actually gets harder if you've beaten Stan beforehand - is that true? If so, I didn't notice...

#1285 Moosh

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Posted 21 December 2015 - 01:05 AM

BTW, I just read somewhere that the final boss actually gets harder if you've beaten Stan beforehand - is that true? If so, I didn't notice...

Not so much harder as I believe his AI adjusts a bit and becomes more aggressive to compensate a for the health regen.


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#1286 TheLegend_njf

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Posted 21 December 2015 - 01:25 AM

NJF: ...dude, it was a nerf to one boss on all difficulty settings, not just Hero Mode. And you sounded completely identical to someone I know who actually does think that way, so your sarcasm was lost on me, too. :/

 

I find most people rarely catch on to my sarcasm well, I tend to sound more serious than I am half the time apparently. :P

 

Often, when I joke around on these forums, my humor can tend to be very, very dry. So much so that it apparently seems difficult for people to tell if I'm being serious or not.

 

Either way, my comments weren't directed or intentionally meant to offend anybody. 


Edited by NewJourneysFire, 21 December 2015 - 01:37 AM.


#1287 TheLegend_njf

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Posted 21 December 2015 - 11:17 AM

NJF Plays Isle of Rebirth [Hero] (52 - Final Boss Venser)

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(Duration 1:11:30)

 

Description:

 

"Oh no! I'm gonna die!! It's like "Congratulations! You just collected all pearl gems." and Zelda is like there waiting for Link to return, "So what happened to our hero?", "Oh, he died on the way getting here"" - NJF @ 1:00
 
"The newfound might! Only a Newfoundlander can get the newfound might" - NJF @ 2:55
 
Russ_42: Now that you have all 30 hearts, there's a new surprise waiting for you. (12:17
Russ_42: Hehehehehehe (12:19)
Evan20000: He knows.  :D (12:23)
 
Held_Achilles: UHHHHHHHH (30:56)
Held_Achilles: hard (30:57)
 
"IT'S TIME" - Russ_42 @ 34:05
 
CSWJubbz: Whoa, the screen of the Dead (39:19)
CSWJubbz: I haven't seen you since god knows when (39:19)
CSWJubbz: what (39:25)
CSWJubbz: WHAT (39:27)
CSWJubbz: fucking wot (39:31)
CSWJubbz: was this in original Coleslaw? (39:40)
CSWJubbz: Gut him like a fish (40:31)
 
CSWJubbz: WAIT (43:54)
CSWJubbz: HOW DID THAT (43:54)
 
"I'm not allowed to have kids" - CSWJubbz @ 49:10
 
"The only word in the Jubbz dictionary you need to know is the Japanese word for "restraining order". :D" - Evan20000 @ 51:20
 
CSWJubbz: HAH (53:27)
CSWJubbz: YOU LOSE (53:31)
CSWJubbz: HOITHOITHOIT (53:38)
 
Link finally has all 3 Goddess Gems. He returns to Zelda who instructs him to bring it to the Hero's Statue located to the West of town. Link is granted a newfound power in his Master Sword, a power that will allow him to defeat Venser once and for all. Link returns to Venser to have a final showdown with the false god. 
 
After one epic battle, Link defeats Venser who warns Link that he cannot die. His power then becomes unstable and becomes a real threat to Hyrule as Link escapes the realm. Zelda is unable to stop this unstable power, however, the Goddess Gems intervene and seal Venser's power from destroying Hyrule. Though Venser is defeated, Zelda discusses Venser's immortality and the possibility of his future return. She tells Link that Hyrule will send ships to aid Remdra. 
 
Credit:
myWizards @ deviantart.com for title image.
Evan20000 @ PureZC.net for sharing this Zelda Classic quest.
Craig J. Spearing for thumbnail image. 

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#1288 TheLegend_njf

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Posted 23 December 2015 - 05:28 PM

NJF Plays Isle of Rebirth [Hero] (53 - LvX Blighted Abyss part 1)

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(Duration 1:07:14)

 

Description:

 

"Both of my IOR wine glass icons got eaten by ZC and that makes me sad." - LejesR @ 11:00
 
"What's MMM? Moosh's Masturbatory Madness?" - Evan20000 @ 15:10
 
""Oh my god, fuckkkk....." is this dungeon in a nutshell." - Evan20000 @ 19:30
 
"The real cane is and will remain in Venser's hands" - LejesR @ 25:45
 
"I love how the tektikes jump over Din's Fire" - Moosh64 @ 25:55
 
"The one in here is like a cheap Vietnamese knockoff. Not even China quality here." - LejesR @ 26:15
 
"Suffering?" - thesatellite54 @ 28:45
 
"I have not even done this on normal yet" - thesatellite54 @ 30:45
 
 
"~ is the magic charge skill. It boosts magic regen, but gives the enemies a speed boost." - LejesR @ 33:15
 
"That reminds me, I need to replay Prime 2 with Wii controls so I can get utterly destroyed by every boss." - LejesR @ 36:25
 
"This dungeon is 100% the product of working at a call center" - Evan20000 @ 36:30
 
"Comcast employees must have a high rate of suicidal feelings" - thesatellite54 @ 37:35
 
"So you were basically the right hand of Satan himself?" - Moosh64 @ 39:50
 
"Escape!!! ... There's no escaping! haha!" - NJF @ 41:45
 
"Yeah.. Fucking call centers. Everything is about handle time. It's about getting the customer off the phone as fast as possible, but then you gotta listen to somebody talk about their cats for two fucking hours!" - NJF @ 42:40
 
"Hey, to get ahead in life, be a psychopath. :p" - Moosh64 @ 47:50
 
Evan20000: No, if money is your only focus and you're not charismatic, it will end you. Telling the right lie to the right people goes a long way. (48:56)
Evan20000: Look at cable companies (49:10)
Moosh64: ^ This guy. Future Satan right here. (49:23)
Evan20000:  :D (49:36)
 
"This is Link's DBZ powerup sequence" - LejesR @ 51:00
 
Moosh64: I feel like this has to be really jankable if you're really skilled. (53:24)
Moosh64: Or if you do whatever that was. (53:49)
 
In an alternate tale, Link ignores his battle with Venser and uses his 20 cursed skulls to unlock the sealed gate located deep within Venser's realm. This takes him to the Blighted Abyss! The Abyss is a hellish domain created to seal in a fiend that is said to be even more terrifying than Venser himself.
 
Should Link explore further? Or turn back while he still can? He might end up getting more than he bargained for.
 
Credit:
myWizards @ deviantart.com for title image.
Evan20000 @ PureZC.net for this Zelda Classic quest.
Kreaturet @ moddb.com for thumbnail image. 


#1289 TheLegend_njf

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Posted 10 January 2016 - 09:45 AM

NJF Plays Isle of Rebirth [Hero] (54 - LvX Blighted Abyss part 2)

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(Duration 1:13:26)

 

Description:

 

"You will never be able to convince me that it isn't titled Moosh's Masterbation Marathon." - Evan20000 @ 3:10
 
"When is Isle of Rebirth Randomizer?" - thesatellite51 @ 10:55
 
"Doing that is like abusing Evan. Like breaks his heart, he sheds a little tear. haha!" - NJF @ 15:20
 
Evan20000: You're past the hard part (56:13)
Evan20000: You got this (56:16)
Evan20000: ....  :( (56:26)
 
Link descends deeper into the chaos that is known as the Blighted Abyss. A forbidden area in the world of Remdra that nobody was ever meant to enter. Despite the warnings and the clear precautions made to keep people out, Link is managing to survive through total darkness and despair, but how far will Link go before he meets his maker?
 
Credit:
myWizards @ deviantart.com for title image.
Evan20000 @ purezc.net for sharing this Zelda Classic Quest. 
Mr--Jack @ deviantart.com for thumbnail image. 


#1290 TheLegend_njf

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Posted 14 January 2016 - 10:01 AM

NJF Plays Isle of Rebirth [Hero] (55 - LvX Blighted Abyss part 3)

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(Duration 56:54)

 

Description:

 

"WHY THANK YOU" - Evan20000 @ 3:25
 
Moosh64: Oh fuck, this room (17:18)
Moosh64: This room is 2spooky (17:37)
 
Evan20000: Did you ever kill the 4 golems in the basement?  (27:57)
Evan20000: They drop something nice!  :D (28:01)
 
Alestance: I WAS PROMISED MAGIC (29:36)
Evan20000: YOU'RE ABOUT TO GET MAGIC (29:41)
blaggles: plop (29:52)
blaggles: jajajajajajaja (29:56)
blaggles: Oh this thing (30:26)
blaggles: Justin's favorite part of this whole quest. (30:36)
Alestance: THE MAGIC OCCURRED. MY NIGHT IS COMPLETE (30:58)
Moosh64: The miracle happened (31:08)
 
Evan20000: I think I'm a damn comedian if I do say so myself. (33:41)
Alestance: ... (34:00)
Evan20000: Pick it up! (34:06)
Alestance: That's beautilful. (34:08)
 
"M00sh is the most profane word in the english language." - Evan20000 @ 36:05
 
Evan20000: SURPRISE (52:36)
Evan20000: I love this room. (52:39)
 
Link continues his quest through the Abyss, determined to find what is hidden deep within. He is unaware that he is about to face his most troubling foe ever. This could be Link's last chance to turn back, but he still pursues further into the Blighted Abyss. 
 
Credit:
myWizards @ deviantart.com for title image.
Evan20000 @ purezc.net for sharing this Zelda Classic quest. 
Unknown Artist for Thumbnail Image.



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