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The Hero of Dreams

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The Hero of Dreams help thread


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#1276 Moonbread

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Posted 03 December 2006 - 01:03 AM

If the door didn't shut, it'd pretty much be fine. It won't be the end of the world if someone trys to leave, except that they'll die. You could also have it just open up after you kill hothead/gohma/whatever.

#1277 Shoelace

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Posted 03 December 2006 - 08:39 PM

It isn't. O_o I swear that file had the fix in it...

Well I know I fixed it for someone in a previous post and it worked for them. Are you sure you replaced the file with the new one and erased the old one? But I will check it out just in case and post a link of the fixed file if it is the case.

QUOTE
If the door didn't shut, it'd pretty much be fine. It won't be the end of the world if someone trys to leave, except that they'll die. You could also have it just open up after you kill hothead/gohma/whatever.


Well the thing is, what happened was the enemy trigger is what wraps you, and since a gohma doesn't come back when it dies the enemy trigger is triggered before you go through the door. I overlooked that somehow and so did all of the testers. This is still the only fatal bug so far, I will look into it and edit this post for an update.

Edit: Okay I overwrote the quest file and I tested it, and I know for sure that this file works. So again, replace the HoD file with this one: http://www.mbwonline...o of Dreams.zip

#1278 accordingleaf

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Posted 05 December 2006 - 01:05 AM

Thanks shoelace. I should have known you were supposed to enter and then exit the room to activate the combo. icon_redface.gif

You're still the icon_king.gif

#1279 Shoelace

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Posted 05 December 2006 - 02:22 AM

Still, I am sorry for the inconvenience. That should have been catch. I wanted to make sure my quest didn't have any bugs, and I can't believe I let that slip. Anyways, the rest of the game should be good. icon_razz.gif

#1280 Occorru

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Posted 05 December 2006 - 10:05 PM

When I try to open it in my version of 2.10 to play it, it says I need a password. Whats the password!!??

#1281 ShadowTiger

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Posted 05 December 2006 - 10:07 PM

What, are you trying to open it in ZQuest? icon_blah.gif Open it in zelda-w.exe instead. It's the player. icon_wink.gif There's no password needed to play anything on the player. If you get a prompt, it's probably due to a version inconsistency.

There's even the slight chance that the quest was opened in a Beta ZQuest and saved in there.

#1282 Blue Link 2007

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Posted 05 December 2006 - 10:09 PM

QUOTE
When I try to open it in my version of 2.10 to play it, it says I need a password. Whats the password!!??


You might be opening Zquest, not Zeldaclassic. Try the other program.

Edit: Dang, someone beat me to it...

Edited by Blue Link 2007, 05 December 2006 - 10:09 PM.


#1283 accordingleaf

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Posted 06 December 2006 - 10:18 PM

Hey Shoelace. I find it amazing that you squeezed in this whole game into the six maps. How many spaces were you left with after you finished this? icon_unsettled.gif

#1284 Shoelace

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Posted 06 December 2006 - 10:35 PM

QUOTE
Hey Shoelace. I find it amazing that you squeezed in this whole game into the six maps. How many spaces were you left with after you finished this?


6 maps? I used 51 filled maps and all 256 Dmaps. 6 maps is basically the Field, Palm Island, and the Mountains in HoD. icon_razz.gif

#1285 accordingleaf

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Posted 06 December 2006 - 10:56 PM

icon_omg.gif That's amazing!!! icon_bounce.gif icon_omg.gif


(Faints from shock)

Now I his evil twin brother can take over!!! Mua ha ha ha!!! icon_superevil.gif
Oh shoot he woke up!!!

Well anyway, great job!

#1286 Revfan9

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Posted 06 December 2006 - 10:57 PM

Yep. This quest is HUGE.

Shoelace, I must ask you something:

Did you leave out level 9 because you ran out of Dmaps?

#1287 accordingleaf

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Posted 06 December 2006 - 11:06 PM

Yay! I learned that there's no level 9! icon_smile.gif

#1288 Dethl

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Posted 06 December 2006 - 11:15 PM

Uh... What are you guys talking about? Play until you see the credits. Last I checked, the final area you're in before the credits counts as a level. Which brings the total to 9.

#1289 Revfan9

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Posted 06 December 2006 - 11:17 PM

The final full-blown dungeon is level 8. Did you always intend to only have 8 dungeons, or did that happen later as a result of limits?

#1290 accordingleaf

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Posted 07 December 2006 - 12:48 AM

Now me is confused. icon_unsettled.gif

AHHHHHHHHHHHHHH!! Brain overload. Hurry wack me with a shovel.icon_whap.gif
That's better.


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