Quest of Beings
#91
Posted 27 October 2011 - 12:32 AM
#92
Posted 30 November 2011 - 10:50 AM
Wow...this is 6 months and I check the rule. I didn't see any mention limit bump the post or anything. Oh sorry about off the point. Um...I need to know where is other way for level 3 because old man in cave mention about it. "Up is level 3 but it is wrong way." It is there other way to get there for level 3?
Yet the guy is telling the truth, you need to back to the area where you found the White Sword (if you did) and turn left from there.
If you haven't gotten the White Sword then you need to go to the area in the forest with stairs going up, if you know the screens of the quest: Screen 45
#93
Posted 04 April 2014 - 06:52 AM
Bumping this topic 3 years in the future because of one thing:
MAJOR UPDATE!
So, yeah, I've finally managed to make a huge update to this quest including some new additional content! Now, you all know this is probably amongst my worst piece of work, but hey, I was motivated to update this a bit, and here's what's happened.
So first, lemme get on with the old features this quest had:
- 8 levels
- 1 final level
- Complete overworld with 5 lands (Forest, Snow, Fire, Ocean, Desert)
- An escape sequence
- 1 bonus level
Seems kinda boring isn't it? Now for all the new content and bugfixes as of 04/04/14:
- Upgraded to suit 2.50 (final).
- Another bonus level added.
- 3 new golden enemies added exclusively for Levels B and 9.
- Some bugs have been fixed
- All dungeons have their own songs rather than the music changing after every 2 dungeons.
- Level 6's path has been corrected, meaning you can't screw up on keys anymore.
- A super bomb shop has been added due to risk of having to restart the quest when the super bomb was used incorrectly in Level 6.
- Made the invisible path in Level 5 not invisible anymore.
- Included Slash and diagonal movement.
- Removed some door locks as they lead to optional items and an info room (in Levels 3 and 6).
- Replaced the trolling Magic Key and the Master Sword in Level 9 with money.
- Included more secrets in the overworld.
- Included pointers in dungeons to where secrets are.
- All the 12 keys in Level 9 are now hinted towards on the screen (off-coloured tiles, out of place tiles etc)
The new update will be submitted soon, so if you're willing to give this old classic of mine a try, then feel free to play the new version of this quest! It may also give you some nostalgia of the way I used to make quests ![]()
Edit: Quest updated!
Edited by EddyTheOliveira, 04 April 2014 - 12:54 PM.
#94
Posted 04 April 2014 - 01:43 PM
It may seem strange but I can't figure out the maze path. Any help would be appreciated.
Never mind I was in the wrong position.
Edited by dennputt, 04 April 2014 - 01:55 PM.
#95
Posted 04 April 2014 - 01:52 PM
It may seem strange but I can't figure out the maze path. Any help would be appreciated.
Chop the orange bush with your sword on the top-half of the maze screen. The first letters of each word gives you the directions.
#96
Posted 05 April 2014 - 10:52 AM
At level seven that room with bouncing balls -- any easy way to open ? I know must push all four blocks way up before any fireball hit my shield - is like trial and fail, any easy way to work this room ?
((is two rooms before getting the boss -all blocks must be up for the bottom door to open ! ![]()
#97
Posted 05 April 2014 - 12:26 PM
Just take hits from the fireballs if you have to. They can't bounce if you're facing away from them.
#98
Posted 05 April 2014 - 02:44 PM
Just take hits from the fireballs if you have to. They can't bounce if you're facing away from them.
mmm...! thanks for your advise but didn't work, can't push blocks up by turning the back, must face to push................
it may be a matter of luck,,,,mmm......?
#99
Posted 06 April 2014 - 04:38 AM
mmm...! thanks for your advise but didn't work, can't push blocks up by turning the back, must face to push................
it may be a matter of luck,,,,mmm......?
You gotta go some weird movements to avoid the fireballs and push the blocks upwards into their tiles.
Or you could do as Lejes said, try to get hit by facing backwards.
#100
Posted 06 April 2014 - 08:40 PM
Hmm, level 8 boss is kinda gonna be a matter of luck. If you can't stun BOTH death knights and they swarm you, you're pretty much screwed. I would kinda think that formation would be for when you have Gold Ring. With Red Ring, fairest to have only one death knight to deal with in an open room, but that's just my thoughts on it.
#101
Posted 06 April 2014 - 08:44 PM
Hmm, level 8 boss is kinda gonna be a matter of luck. If you can't stun BOTH death knights and they swarm you, you're pretty much screwed. I would kinda think that formation would be for when you have Gold Ring. With Red Ring, fairest to have only one death knight to deal with in an open room, but that's just my thoughts on it.
That's when you get against a wall and start hammering the hell out of whatever button you have assigned to A and get ready to chug down those potions if needed. Or two Super Bombs will do the trick. I don't remember if you're able to get them from a shop or not. I haven't watched your LP of this in a long time. But Super Bombs are the only way I can think of sanely doing it without using potions. Otherwise, I would just get against a wall and just go YOLO on them. It won't be pretty, but it gets the job done.
#102
Posted 06 April 2014 - 08:57 PM
That's when you get against a wall and start hammering the hell out of whatever button you have assigned to A and get ready to chug down those potions if needed. Or two Super Bombs will do the trick. I don't remember if you're able to get them from a shop or not. I haven't watched your LP of this in a long time. But Super Bombs are the only way I can think of sanely doing it without using potions. Otherwise, I would just get against a wall and just go YOLO on them. It won't be pretty, but it gets the job done.
I'm testing through this. Actually got lucky and stun locked both death knights from the start. Kinda will suck if I have to rely on that to get through. If done correctly, I can get through that without getting hit. Doesn't help that you have so little margin. Though I guess it makes that red potion right before the boss potentially useful.
The scenario in Level B is the same, but there you can do a little something first to make things a little more even
Edited by pixcalibur, 06 April 2014 - 09:20 PM.
#103
Posted 07 April 2014 - 04:46 AM
I'm testing through this. Actually got lucky and stun locked both death knights from the start. Kinda will suck if I have to rely on that to get through. If done correctly, I can get through that without getting hit. Doesn't help that you have so little margin. Though I guess it makes that red potion right before the boss potentially useful.
The scenario in Level B is the same, but there you can do a little something first to make things a little more even
Yeah, I could probably tone down the Death Knight's damage and weapon damage a bit (keep their HP the same though) if things do get a little crazy for people...
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