great question. hopefully a partner would contirbute with a fairly strong working knowledge of 2.5 and the general ability to help get stuff done. I have a pretty good idea of what I'd like to do with this project, but there would be plenty of room for creative exploration by a partner. I figure I'd do lots of planning, tilework/spriting, screen assembly and a partner would assist with combos, music, special effects, scripting and, mostly, idea bouncing/consulting. the demo is a very basic starting point, as I plan to swap out many of the tiles to make them more realistic.
stop reading right here if you don't want the "plot" revealed. the general concept is that the hero will climb an artificially volcanic mountain, go inside through the top, get into the depths, turn off
or sabotage the enemy's machine, climb back out and either descend and explore or rush down the other side, depending on the action taken within.
okay, plot skippers, read again. I have been using a program called Pixie that pixelizes photos to help me create more realistic tiles and sprites (my Zora cat avatar is an example). I plan to use it for trees, walls, mountains, water, paths, whole screens of forests and more. so far it has been a slow project and I expect it to progress over a period of two years or so, depending on the enthusiasm of a partner. it needs to be converted to 2.5 so more pages of tiles can be utilized. there is a lot to be done and I have a good idea of what I want the game to be, but there is a lot of room for teamwork and input.
Edited by trudatman, 30 June 2013 - 02:14 PM.