Looks like I can't really make it work right, so I just commented out the problematic parts. I'll be able to fix it properly for RC2.
I beat him! I beat your Ganon.
Two questions: One, did you just stick a Ganon-shaped FFC on top of the actual, invisible Ganon sprite, and alter hitboxes/collision detection using the script? I only ask because if that's how Ganon actually moves in the original game, that is QUITE fascinating. I had always assumed he just randomly reappears around the room, not that he actually glides around at various angles.
And two, again out of curiosity, what parts of the script were "problematic" that had to be removed and couldn't be workaround'd? The boss battle was SOLID even without those parts, so I just have to wonder what I was missing out on that could have possibly changed it.
Anyway... I beat Antiquity, and I am very happy.
I definitely think you have succeeded in creating one of the most memorable Classic Quests of all time, right up there next to AlphaDawg's U3Q. A thousand salutes.
Fight the power, you living Legend, you.






