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Origin (1st and 2nd quest re-envisioning)


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#76 Schwa

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Posted 29 July 2007 - 09:18 PM

Sadly I'm not as pleased with Origin as I thought I'd be. The Blue Ring is way too easy to obtain due to the grass, bushes and dungeon pots that weren't in the original. There are also several graphical problems; the Black Moblins have a south movement animation glitch that was never fixed (or was that north? Forget exactly), some bush/flower/whatever combos make weirdly colored "shards" when they are slashed (overworld only), and the minigames that I played were, well, not polished enough for my liking (I could've probably done it better, not to be arrogant though). However, the level design, both Overworld and Dungeons, were absolutely fantastic.

I'm currently on 1st Quest Level 4, and it looks as though there's a pathway that Link SHOULD be able to walk though but cannot. (This is when the water level is lowered.) Let me see what I can remember about it... It was going the north direction, on the lower surface while the water was lowered, on a screen which also had an open Door Passage on the elevated surface. I walked through that passage and the lower part continued to the next screen as if there were a walkable path there, but there wasn't.

Also, I believe I found the Dome of Trials, but I can't get it to open. It has a grate on the doorway and the Arrows, Bombs and Boomerang don't work. ...That IS the Dome, right? The one accessable with the Raft on the right of the Overworld?

#77 Moonbread

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Posted 29 July 2007 - 09:22 PM

Super Bomb the grated door to open it, Schwa.

Franpa: Because, does anybody honestly have enough time to go out and collect 999 rupees every time they see the God of Poverty? I don't think so.

#78 Nicholas Steel

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Posted 29 July 2007 - 09:25 PM

you need to spend more time on the internet icon_wink.gif there are people out there drooling over there keyboards and never leave there PC EVER !

#79 DarkFlameWolf

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Posted 29 July 2007 - 09:29 PM

Schwa because it provided ease of use and creation for the water levels which is why I blocked it off. And same thing goes for 3rd quest when you get flippers and try to do the same thing. I still wanted it on a room by room basis and I also wanted to kinda steer where players could go in certain levels. Call it a design decision.
Regardless, I can't please everyone. Even though imo, Origin is far superior in design and quality to Hidden Duality, but that's just me.

#80 Nicholas Steel

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Posted 29 July 2007 - 10:11 PM

hey, didnt you make another remake of the first quest ages ago DFW? that quest i strongly recommend. icon_smile.gif

#81 Moonbread

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Posted 29 July 2007 - 10:15 PM

QUOTE(franpa @ Jul 29 2007, 09:25 PM) View Post

you need to spend more time on the internet icon_wink.gif there are people out there drooling over there keyboards and never leave there PC EVER !

She also added more heart containers than you can carry in the quest, so use those after giving up a heart container icon_heh.gif

#82 Schwa

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Posted 29 July 2007 - 10:54 PM

QUOTE(DarkFlameWolf @ Jul 29 2007, 07:29 PM) View Post

Schwa because it provided ease of use and creation for the water levels which is why I blocked it off. And same thing goes for 3rd quest when you get flippers and try to do the same thing. I still wanted it on a room by room basis and I also wanted to kinda steer where players could go in certain levels. Call it a design decision.
Regardless, I can't please everyone. Even though imo, Origin is far superior in design and quality to Hidden Duality, but that's just me.

Okay then, you're the expert. How do I get to that lower area if it's purposely blocked off and that's the only way through the dungeon? Did you make it impossible on purpose? I don't think that's what you did; only a fool would do that, and that's not you. I'm completely stuck. icon_frown.gif

And you still haven't explained your excuse for the graphics/animation glitches. icon_badrazz.gif

Just giving you a hard time... You should know me, I'm a perfectionist... icon_razz.gif

#83 Bowser Blanchette

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Posted 29 July 2007 - 11:19 PM

QUOTE(Schwa @ Jul 29 2007, 11:54 PM) View Post

Okay then, you're the expert. How do I get to that lower area if it's purposely blocked off and that's the only way through the dungeon? Did you make it impossible on purpose? I don't think that's what you did; only a fool would do that, and that's not you. I'm completely stuck. icon_frown.gif

And you still haven't explained your excuse for the graphics/animation glitches. icon_badrazz.gif

Just giving you a hard time... You should know me, I'm a perfectionist... icon_razz.gif

If you are a perfectionist, what level and which quest in Origin are you having trouble in?

#84 Nicholas Steel

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Posted 30 July 2007 - 12:09 AM

that part is fine Schwa, icon_wink.gif im up to the 5th dungeon (need bombs ';..;') in the first (easy) quest.

#85 DarkFlameWolf

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Posted 30 July 2007 - 06:14 AM

No level is impossible, me and 8+ other testers made sure of that.

#86 propdoc

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Posted 30 July 2007 - 07:49 AM

In the desert there is a vine ladder that leads up to a HCP. The ladder is blocked in the desert by a green tree. How do I get rid of that tree so I can get to the hp?

#87 Bowser Blanchette

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Posted 30 July 2007 - 08:08 AM

QUOTE(propdoc @ Jul 30 2007, 08:49 AM) View Post

In the desert there is a vine ladder that leads up to a HCP. The ladder is blocked in the desert by a green tree. How do I get rid of that tree so I can get to the hp?

Play the Ocarina near the tree. where a pond used to be.

Edited by Bowser Blanchette, 30 July 2007 - 08:09 AM.


#88 Blues Singer

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Posted 30 July 2007 - 08:17 AM

icon_redface.gif haven't had much time to play , but still having poblem with this room in LV5 with the pads I have to step on. I've step on all 4 in time and still can't move block to open door. The first pad lites up again. How many tmes do I have to step on these pads each. icon_blink.gif

Hubbys been hogging the computer on Lost Isle.....

Edited by Blues Singer, 30 July 2007 - 08:25 AM.


#89 Bowser Blanchette

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Posted 30 July 2007 - 08:50 AM

QUOTE(Blues Singer @ Jul 30 2007, 09:17 AM) View Post

icon_redface.gif haven't had much time to play , but still having poblem with this room in LV5 with the pads I have to step on. I've step on all 4 in time and still can't move block to open door. The first pad lites up again. How many tmes do I have to step on these pads each. icon_blink.gif

Hubbys been hogging the computer on Lost Isle.....

http://www.youtube.c...h?v=TgnbY4hJUaU

Is this it?

#90 Blues Singer

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Posted 30 July 2007 - 09:01 AM

Wow, yup that's it. the video really helps. Thanks so much. Maybe get a chance to try today, after work


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