Thought not. I'll cut the ending. And it's no problem. As a player of good games, all I can say is thanks to you and your team for producing something so fantastic.
EDIT: I want to add onto this. Specifically, thanks for making something WORTH sinking all this time into. Front to back, over all three playthroughs, IoR is not only very challenging, but also engaging. As not only a ZC player but gamer in general, it's wonderful to have a full length Zelda game that treats you like an adult. All the wonderful scripting by Moosh and the others push the game above and beyond other quests by putting in that sense of wonder. In older quests, I could always guess what was beyond the boss door, not so much here. It left me excited and a bit afraid of what was going to tear my face off next, and even on subsequent quests through Remdra they remain challenging, but fun to take down.
IoR is challenging in more ways than just the bosses, too. On my first go, a lot of the puzzles had me sitting there for 30 minutes at a time, it's a good test of all the Zelda skills rather than just combat. That's what makes it shine to me, it's for all intents and purposes the quest I've been training for ever since I put Link's Awakening in my gameboy back when I was 6.
Edited by General_Milky, 16 April 2014 - 03:08 PM.









