Just curious, is the Red Caves dungeon designed with having Nayru's Staff in mind? Because those enemies are VERY endgame material. Have to try to find little tricks to try to make the rooms a little more manageable to do
Flow of Time Remastered - DAWN VERSION
#796
Posted 06 July 2016 - 04:48 PM
#797
Posted 06 July 2016 - 04:51 PM
Just curious, is the Red Caves dungeon designed with having Nayru's Staff in mind? Because those enemies are VERY endgame material. Have to try to find little tricks to try to make the rooms a little more manageable to do
use your swords beams on them to keep away from them.
#798
Posted 06 July 2016 - 05:35 PM
Just curious, is the Red Caves dungeon designed with having Nayru's Staff in mind? Because those enemies are VERY endgame material. Have to try to find little tricks to try to make the rooms a little more manageable to do
It might be a tad hard! However, ice seeds make short work of most of the foes inside. I'm open to adjusting that area.
#799
Posted 06 July 2016 - 06:47 PM
playing the range game is very hard to do. Ice seeds I found can at least disable the big projectile spammers. Mirror shield + jumping can keep the magic spammers at bay. Given Nayru's Staff is way later on, not practical to go all the way out to get that. With some luck, can stay at range long enough to get rid of the bigger threats.
It's just that these enemies are otherwise only seen in the final battle. With red mail, still do 1-2 hearts a hit, so with blue mail, easy to go down if you get swarmed in the more cramped rooms (saw from Sephiroth's stream that I think I was seeing some of the enemies doing 3-4 hearts a hit). In final battle, you're prepared better and actually have the whole room to play long range. Even there, you actually don't get bombarded as badly actually given I think there are only 3 enemies per phase.
Can't really do a mini boss gauntlet given that's already done throughout the 3 trial dungeons. Have to look into this to see what can be put in that's better balanced for your current position.
#800
Posted 07 July 2016 - 12:23 PM
Can I ask Obderhode, where you got the music from for Level 6? Is there a link to it anywhere on youtube?
#801
Posted 07 July 2016 - 02:14 PM
a number of nice tracks in this game. Some examples: Level 6, light world Ocean, level 8, dark world Gly'cov Swamp have very solid music tracks. Given level 6 is rather long, having good music helps things along
#802
Posted 07 July 2016 - 02:31 PM
I also have to agree with the tracks in the game,they blend in so well with those areas so well.
#804
Posted 09 July 2016 - 05:19 AM
Are you working on a sequel to this quest?
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#805
Posted 09 July 2016 - 09:11 AM
Are you working on a sequel to this quest?
not really a sequel its like zelda season/ages type of quest,same timeline just gonna be brand new dungeons,bosses and final boss.
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#806
Posted 19 July 2016 - 05:52 PM
Progress is coming along nicely on Flow's final update. Currently, the main game is completely finished. All that is left is to code two bosses, and complete the 2nd phase of the dungeon.

Here are some screens of the new content that is to be unlocked in conjunction with the Dawn of Time. There are things going on that these screens don't show due to spoilers, but I am pretty happy with how the bonus content is coming!

The primary new area, the Snowy Expanse, must be scaled to locate the hidden power of the Dawn.

A small island on the eastern segment of the Gly'cov Sea contains ancient machinery unknown to most of the Gly'cov people.
What was in this chest and how does it relate to the power of the Dawn on the mountain?

The entrance to the bonus level. What trials await Link inside?
I haven't quite decided how I will release the new version of Flow. My initial thought was to release the new version once it is done, without waiting on the Dawn of Time. That way, those who want to play it can, and on completion will gain the password to immediately unlock new content in the Dawn of Time.
However, in my mind, that might make people less likely to ever see the new content in Flow.
I am excited about this final update though, and not just the bonus content!
Edited by Obderhode, 19 July 2016 - 05:56 PM.
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#807
Posted 19 July 2016 - 06:49 PM
Progress is coming along nicely on Flow's final update. Currently, the main game is completely finished. All that is left is to code two bosses, and complete the 2nd phase of the dungeon.
Here are some screens of the new content that is to be unlocked in conjunction with the Dawn of Time. There are things going on that these screens don't show due to spoilers, but I am pretty happy with how the bonus content is coming!
The primary new area, the Snowy Expanse, must be scaled to locate the hidden power of the Dawn.
A small island on the eastern segment of the Gly'cov Sea contains ancient machinery unknown to most of the Gly'cov people.
What was in this chest and how does it relate to the power of the Dawn on the mountain?
The entrance to the bonus level. What trials await Link inside?
I haven't quite decided how I will release the new version of Flow. My initial thought was to release the new version once it is done, without waiting on the Dawn of Time. That way, those who want to play it can, and on completion will gain the password to immediately unlock new content in the Dawn of Time.
However, in my mind, that might make people less likely to ever see the new content in Flow.
I am excited about this final update though, and not just the bonus content!
Very nice update preview could always wait till dawn is done but then again dawn will take maybe awhile to be done,so i see your point of view.
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#808
Posted 19 July 2016 - 07:41 PM
Okay, I'm in Level 6 now. How do I get past the Red Bubble on the 1x3 platform without touching it? Timing doesn't seem to be relevant as it will change direction randomly.
#809
Posted 19 July 2016 - 08:32 PM
In its current iteration, the best way to go about it is to attain the Ring of Floatation (hover boots). To get it, go to the first time portal you entered on the west side of the overworld. Go up one, right one and jump over the hole. Follow the path to Turtle Rock. Beating Vitreous again opens the chest in the main body.
However, it is unnecessary to get the ring right now. Normally, like 80% of the time to me, if you jump when the bubble is on the bottom of the platform, he won't hit you.
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#810
Posted 19 July 2016 - 09:10 PM
However, it is unnecessary to get the ring right now. Normally, like 80% of the time to me, if you jump when the bubble is on the bottom of the platform, he won't hit you.
So you're saying that 80% of the time, it works 100% of the time?
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