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Flow of Time Remastered - DAWN VERSION


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#781 blabla

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Posted 03 July 2016 - 12:49 AM

Will Dawn of Time be as 'killing' as Flow of Time? Because that one I gave up somewhere between lvl 8 and 9 as playing wasn't fun anymore but became pure Link-slaughtering. And this gets really frustrating after a while when you try over and over again but cannot progress...



#782 Obderhode

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Posted 03 July 2016 - 01:41 PM

Hi there, I hate that you found the game too punishing. The new version of Flow (to be released later) is hoping to rectify that issue. While I myself never found the game difficult, I understand that certain areas were harder than I anticipated. When you are the developer, you know how things should be tackled with maximum efficiency, in the testing process now, I have been extremely fortunate to have one tester stream the unreleased version. Seeing the struggles he's faced has only helped in me making good balance adjustments. The game has undergone already (still in testing), extreme revision to make sure that the game is as balanced as fair as I can have it be. The unreleased update to Flow I believe is the best thing I could've done with the game - I love this project and I want to make sure that it is as best as it can be.

 

That being said, Dawn of Time will be created to match the difficulty of the new version of Flow. It is possible depending on the person that the final version of Flow or Dawn to be harder, I'm not sure exactly how the difficulty will pan out.


Edited by Obderhode, 03 July 2016 - 01:43 PM.

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#783 U+014B

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Posted 03 July 2016 - 10:41 PM

Hello, fwiends!

 

Okay, so I just signed up for the forum a few minutes ago because I REALLY FRIGGIN NEED TO KNOW: in the first Dungeon of Trials, how do I get the key for the lava-flooded hookshot room? The best I can figure out is that, in the room with the torch and red pegs, I have to move blocks onto the gray tiles? But I can only get the right-most and top-most ones; none of the others after will budge, and none of the ones before can be moved through the available space.

 

Other than that, this quest is very nice! It's been really easy to get killed (at least 75 times up to passing Level 4), but it's interesting enough to keep me coming back. :)



#784 Joki

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Posted 04 July 2016 - 04:03 AM

Hello, fwiends!

 

Okay, so I just signed up for the forum a few minutes ago because I REALLY FRIGGIN NEED TO KNOW: in the first Dungeon of Trials, how do I get the key for the lava-flooded hookshot room? The best I can figure out is that, in the room with the torch and red pegs, I have to move blocks onto the gray tiles? But I can only get the right-most and top-most ones; none of the others after will budge, and none of the ones before can be moved through the available space.

 

Other than that, this quest is very nice! It's been really easy to get killed (at least 75 times up to passing Level 4), but it's interesting enough to keep me coming back. :)

 

I think that in the room before the lava, there should be some torches indicating that there are walk through walls. Explore them all thoroughly...


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#785 Sephiroth

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Posted 04 July 2016 - 06:42 AM

Will Dawn of Time be as 'killing' as Flow of Time? Because that one I gave up somewhere between lvl 8 and 9 as playing wasn't fun anymore but became pure Link-slaughtering. And this gets really frustrating after a while when you try over and over again but cannot progress...

 

I have been extremely fortunate to have one tester stream the unreleased version.


@blabla .. I am the tester that Obderhode has mentioned here; and I can say in the unreleased edition of the quest, level 8 wasn't as bad as you describe it. I got through it without much difficulty except the room before the boss key, but that room was nerfed into the ground, maybe a few deaths, but not as bad as every screen wanting to kill poor Link. I still have yet to tackle level 9, as I just finished level 8 and that was the end of that stream. If you want a sneak peek at the revised level 9 (After I waddle the overworld some and find any sidequests I have yet to complete).. You can do so later on today by watching my streamshameless self promotion.

Anyways; looking forward to seeing people tackle the new version. :)

Edited by Sephiroth, 04 July 2016 - 07:01 AM.

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#786 pixcalibur

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Posted 04 July 2016 - 07:29 AM

Hmm, didn't find the original version of level 8 and 9 that hard to handle.  One item, in particular, helps even out any unfair difficulty that may be present

 

Kind of curious on the changes in the updated version.  Was going to record a run of this, but I'll just wait for the updates to come out, as I already put in my two cents on minor changes


Edited by pixcalibur, 04 July 2016 - 07:32 AM.


#787 Obderhode

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Posted 04 July 2016 - 09:58 AM

@Super:

The top half of that dungeon resembles level 3, with all its gimmicks. Look for the torches with no markings and find the walkthrough walls and I'm sure you'll figure it out. :)

Also, the new version should be coming out relatively soon - but it isn't compatible with yours. The new version will have your deathcount significantly reduced I'm sure as well as be a even better experience.

 

@pixcalibur:

I look forward to it! There a lot of changes that haven't been mentioned here yet. The new version shall be worth it. :)


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#788 Sephiroth

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Posted 04 July 2016 - 03:31 PM

Whelp, just finished my playthrough of the unreleased update; and I can say Obderhode's goal of making the quest feel like one of the GB Zelda games, succeeded. ... The gameplay was solid all the way through to the end. Well done, sir. Well done.
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#789 Eddy

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Posted 05 July 2016 - 05:49 AM

Meanwhile, I'm still starting Level 7 :P

 

...but I'm getting through this as quickly as I can, and I can also confirm that this quest really feels a lot like an official GB Zelda game, even though I have found quite a lot of tile errors and stuff that would be "wrong" for a GB game, but I'll get more into that when I'm done. Really great stuff so far and I'm looking forward to finishing it up.



#790 pixcalibur

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Posted 05 July 2016 - 09:51 AM

on retesting now.  A few makeovers here with some different music in some places.  Bomb enemies are a bit much early on given how much damage they do; probably only that cave network on the way to level 2 can be an issue.

 

some minor grammatical string errors, but nothing major

 

jumping mechanic is very interesting.  certainly makes Turtle Rock much less tedious on wait times

 

 

some odd things:

 

Actually got the boss stuck up there, easy to pick off.  Not able to replicate it on other tries

 

zelda001_zpskv2aicu7.jpg

 

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Any idea what that cave on the right is for or even how to reach it?

zelda006_zps7yo75h0o.jpg

 

=======================================



#791 FlaireRobe

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Posted 05 July 2016 - 10:01 AM

on retesting now.  A few makeovers here with some different music in some places.  Bomb enemies are a bit much early on given how much damage they do; probably only that cave network on the way to level 2 can be an issue.

 

some minor grammatical string errors, but nothing major

 

jumping mechanic is very interesting.  certainly makes Turtle Rock much less tedious on wait times

 

 

some odd things:

 

Actually got the boss stuck up there, easy to pick off.  Not able to replicate it on other tries

 

zelda001_zpskv2aicu7.jpg

 

=====================================

 

Any idea what that cave on the right is for or even how to reach it?

zelda006_zps7yo75h0o.jpg

 

=======================================

thats a good question pix always wondered about that set of stairs.


Edited by Fyrus, 05 July 2016 - 10:03 AM.


#792 judasrising

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Posted 05 July 2016 - 11:22 AM

Hi

 

I also wait for the unreleased update of this quest.


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#793 Obderhode

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Posted 05 July 2016 - 01:10 PM

@pix:

Hm, I'll look into what would cause the mini boss to get stuck there. He has never done it to me - but it is obviously possible somehow!

 

Also, that set of stairs on the mountain is something I had originally meant to be in the game and keep forgetting to remove it. It has been noted so it'll get fixed now!

 

=========

 

At this time, I'm not sure when this update will come out. Flow is mostly done, but Dawn is not. All that is left for Flow is a probably small amount of bug fixes and the new content in conjunction with Dawn. What I believe I'll do is finish the new content and then release it. That way, when Dawn comes out, someone who has beaten Flow can unlock Dawn's new content right away (and can either replay Flow or just put in the Dawn password once and keep their old file when Dawn comes out).


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#794 pixcalibur

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Posted 05 July 2016 - 09:19 PM

Stairs aren't here now, even though lens reveals them there.  Combo not working given instead of pushing the rock before, have to lift it now.  

 

Good thing that's not where the hammer upgrade is now.

 

zelda017_zpswwycl8sx.jpg

 

zelda016_zpsretoxrhm.jpg


Edited by pixcalibur, 05 July 2016 - 09:21 PM.


#795 FlaireRobe

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Posted 06 July 2016 - 03:00 PM

@pix:

Hm, I'll look into what would cause the mini boss to get stuck there. He has never done it to me - but it is obviously possible somehow!

 

Also, that set of stairs on the mountain is something I had originally meant to be in the game and keep forgetting to remove it. It has been noted so it'll get fixed now!

 

=========

 

At this time, I'm not sure when this update will come out. Flow is mostly done, but Dawn is not. All that is left for Flow is a probably small amount of bug fixes and the new content in conjunction with Dawn. What I believe I'll do is finish the new content and then release it. That way, when Dawn comes out, someone who has beaten Flow can unlock Dawn's new content right away (and can either replay Flow or just put in the Dawn password once and keep their old file when Dawn comes out).

very interesting way to play dawn, by beating flow first or getting a password whitch how we sopose to get that at a later date when dawn is done, but love the idea from such an amazing quest creator.




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