GENERAL / OVERWORLD Main Changes
- Swamp theme is removed and it now is a watery area part of the main overworld.
- Lona Lona ranch no longer has a theme.
- Some new terrain was added to the overworld.
- The Gly'cov Forest has a new theme. Gameplay wise, the maze paths were removed and replaced with a different mechanic.
- All songs (Temporal Tune & Timeshift Serenade) play at a much faster pace.
- Link is no longer damaged by bombs.
- Added a shortcut to swamp making where you don't have to enter cave.
- Added a shortcut from present graveyard back to the main fields.
- Added a shortcut to Snowfall village after you've reached it the first time.
- Super Bombs have been removed from the game.
- Added the Magic Shield to the shop in Gly'cov Village.
- A warp statue was added outside of level 4 in present time.
- An issue involving an incorrect warp on Gly'cov Mountain was fixed.
- A glitch making it possible to lose your sword in Level 6 was solved (very rare for this to have happened).
- The Dungeon of Trials now longer contain a "boss". Instead, just a challenge room before the big reward.
- You now open the dungeon map with SPACEBAR. As such, the dungeon subscreen has changed.
- Besides level 3 and the dungeons of trials, no dungeon has more than one mini-boss.
- The cardinal shrines now contain the original "Face Shrine" music instead of the low quality version before.
- Old dungeon boss theme is now the mini-boss theme and bosses have a new theme.
- There is now only one Gohma in the game.
- Several Ball & Chain Guys were removed.
- There are no more Splitting Darknuts in the game.
MINOR CHANGES
- Tile error fixes.
- An annoying room in the Great Caves to get the magic upgrade was changed.
- Fixed a typo upon collecting 100 rupees.
- Fixed a spacing error on the Augmented Magic Ring message.
- Fixed Talon's messages.
- Like Like's on Death Mountain were removed on the screen close to Snowfall.
- On passage to level 2, make it so the 2 bombchus don't activate secret.
DUNGEON CHANGES
Level 1:
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- New music.
- A new shortcut was added on the right side of the map.
- In general, the dungeon was made easier. With the removal of certain enemy types/damage.
- The "Popo" enemy now moves slower instead of running at you with high speed.
- Brand new mini-boss & boss.
Level 2:
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- New music.
- Was changed drastically with the removal of super bombs. The dungeon now has less backtracking.
- In addition, a new puzzle, Color Panels, were added.
- Now only has one mini-boss encounter.
- Brand new mini-boss & boss.
Level 3:
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- Memorazation is removed. Now the color puzzle has all floor tiles colored the correct color.
This, combined with the SPACEBAR map, makes it so you don't need pen/paper or to take a picture of a solution.
- Mini boss updated.
- Brand new boss.
Dungeon of Trials 1:
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- Shooting Statues in 3rd room of the dungeon were removed.
- The "purple darknut" mini boss was removed from the game.
Level 4:
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- New music.
- Cut down on backtracking by removing the key outside and removing the need to time travel a ton on the right side.
- Removed several rooms in the dungeon.
- Brand new mini-boss and boss.
Level 5:
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- Total redesign and new music.
- Level 5 now involves around a polluted pump that you can control.
- Many rooms from the original level 5 were reused, but the dungeon has a better level of complexity & is in general, more fun.
- Mini-boss is the old boss and now there is a brand new boss.
Level 6:
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- There are no longer 3 red glyphs. A new orange/purple glyph was added.
- The dungeon was made slightly easier.
- Mini-boss is the old boss and now there is a brand new boss.
Level 7:
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- Moved location of mini-boss.
- Changed green darknuts and splitting darknuts into more fair variants, which made the dungeon easier.
- Fixed an issue where the Lens of Truth did not reveal one passage.
- Brand new mini-boss.
Level 8:
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- New music.
- The dungeon was made slightly harder - it felt easier than level 6/7 in the previous version of the game.
- Brand new mini boss.
- Boss was updated to "signal" what attack he was going to use better and wait before he attacks.