The Hero of Dreams help thread
#751
Posted 20 June 2006 - 03:29 PM
#752
Posted 20 June 2006 - 10:15 PM
I really should be asking this: What is the first thing that needs to be done since this is my first time entering Hyrule Castle?
Edited by Locos_Docos, 20 June 2006 - 10:22 PM.
#753
Posted 20 June 2006 - 10:54 PM
#754
Posted 21 June 2006 - 02:17 AM
Edit: It doesn't mean anything unless you open a strange symbol in the dark rooms that's actually is a curtain. Numbers come up after that.
Edited by Locos_Docos, 21 June 2006 - 02:21 AM.
#755
Posted 21 June 2006 - 12:27 PM
Edit: Also, does his armor regenerate if you slow/unlucky? 2nd: It feels as though that after losing to him and retrying so many times, some of the "events" begin to loop into an earlier stage of the fight, thus making it look like he's regenerated.
2nd: Also, Shoelace, if you make a new quest, make it so that there aren't so mant spikes where there's "wind" or "moving floors." It's hard as hell to manuever perpendicularly without being bumped into the spikes 4-9 times and losing 2 portions of potion just to get a key or light four torches with a boomerang. Not to mention a cheap way of dying.
Edited by Locos_Docos, 21 June 2006 - 01:35 PM.
#756
Posted 21 June 2006 - 02:20 PM
Anyways, sorry for making the 8th level so hard. I have gotten that so many times, and I have learned my leason. I had to make some mistakes as this was my first quest. Anyways, rest assure I am not going to make puzzles like that anymore. I am also making a easier version of the game, that I will get to after I am done doing what I am doing in EotM.
And his armor doesn't regenerate. I do make it loop if you don't do a puzzle right though. Again, sorry I made the end so hard.
Also, almost forgot this question about the Commander midi. It was used when you first come across him in the dream. It was supposed to be a reoccuring thing, but it slipped my mind. lol.
#757
Posted 21 June 2006 - 03:06 PM
Anyways, sorry for making the 8th level so hard. I have gotten that so many times, and I have learned my leason. I had to make some mistakes as this was my first quest. Anyways, rest assure I am not going to make puzzles like that anymore. I am also making a easier version of the game, that I will get to after I am done doing what I am doing in EotM.
And his armor doesn't regenerate. I do make it loop if you don't do a puzzle right though. Again, sorry I made the end so hard.
Also, almost forgot this question about the Commander midi. It was used when you first come across him in the dream. It was supposed to be a reoccuring thing, but it slipped my mind. lol.
Just make an easier verison of level 8 where the spikes don't chase you and your forced to get stuck and probably killed. Some parts are meant to be hard but the Level 8 spike puzzled weren't very fun but had effort in them. And is the Commander's Theme the Storm Eagle stage from MMX?
#758
Posted 21 June 2006 - 04:37 PM
#759
Posted 21 June 2006 - 04:46 PM
and yes, the Commanders theme is Storm Eagles song off of MMX.
#760
Posted 22 June 2006 - 09:42 PM
Oh, by the by, how long did it take for you to make Hero of Dreams? Could be a broad indicator of how long an undertaking something like a sequel would be.
Edited by Locos_Docos, 22 June 2006 - 09:43 PM.
#761
Posted 22 June 2006 - 10:04 PM
As far as I know, Shoelace probably will be making a sequel. He's hinted at in in the game (All the villages that were mentioned yet not visitable), and actually told me himself, so... Yeah. Might not be for a while yet though, since he's working on The Dark Shadow and Eye of the Moon... No idea on the boss music though.
To qoute from the quest description...
#762
Posted 22 June 2006 - 11:24 PM
Oh, by the by, how long did it take for you to make Hero of Dreams? Could be a broad indicator of how long an undertaking something like a sequel would be.
Just like Taku said, I am working on EotM and after that The Dark Shadow. So I say, don't except this game to come out any time soon. That is not to say it will be that long for you to remember the storyline. Because EotM and TDS are prequels to Hero of Dreams. It will lead up to the the game. I know the basic storyline for HoD2 and what I am going to do, but that is far in the future. Maybe version 2.12 or 2.13.
Also, because I haven't started on it, I don't know what music I will be using, but if and when I start making it, I will be updating about it, so don't worry about that.
#763
Posted 23 June 2006 - 10:40 AM
#764
Posted 23 June 2006 - 11:09 AM
Anyways, sorry for making the 8th level so hard. I have gotten that so many times, and I have learned my leason. I had to make some mistakes as this was my first quest. Anyways, rest assure I am not going to make puzzles like that anymore. I am also making a easier version of the game, that I will get to after I am done doing what I am doing in EotM.
And his armor doesn't regenerate. I do make it loop if you don't do a puzzle right though. Again, sorry I made the end so hard.
Also, almost forgot this question about the Commander midi. It was used when you first come across him in the dream. It was supposed to be a reoccuring thing, but it slipped my mind. lol.
I really loved this quest, and its difficulty. I hope you continue to make quests as hard as this; I love a challenge.
#765
Posted 23 June 2006 - 11:46 AM
The difficulty is really wasn't s so problem that some players state. Only the following parts are unbearable:
-windmill
-level7 boss
-level8 spike puzzles
-level8 boss
I also liked the backtracking, this gives the soul of the game. Linearity is the evil.
And... how 'bout having else music for every boss? Not a must, just a thought.
Also, you released TDS demo when you weren't even really starting to make the actual game, so you will release a HoD2 demo long, long before starting to make it, too?
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