Edited by Yoshidude, 16 May 2011 - 11:04 AM.
5 years of The Hero of Dreams
#61
Posted 16 May 2011 - 11:04 AM
#62
Posted 22 May 2011 - 02:44 PM
*Fixed up some puzzles in Level 5.
*Added two floors to the Windmill.
*Added Cave of Ordeals for those challenge freaks
*Fixed a few things in the new Irony Cave
Among other things.
Sorry for the wait, I really have been working hard on this. I even put my beloved youtube channel on hold while making this... But I am pushing for it to be done next weekend. But I want to do a playthrough, and then I will announce the testers so we can get this thing released. Sounds good?
#63
Posted 22 May 2011 - 02:56 PM
#64
Posted 22 May 2011 - 05:21 PM
#65
Posted 22 May 2011 - 07:16 PM
Wrong. http://www.purezc.co...mp;#entry699541
Anthus, does it matter? If I understand it right, 2.10 quests play in 2.10.2, and vice versa.
Well, the newer versions of 2.10 are more stable on Windows 7, and they've squashed the MIDI bug, so I think the quest would play smoother. I remember the MIDI bug acting up quite a bit in HoD, but it could be remedied by Alt+Tabbing out of the ZC, so it wasn't a huge deal.
#66
Posted 22 May 2011 - 10:26 PM
Yeah, in the first 2.10, the slash sprites were broken, and they used the stab tiles. So in that version it is correct. But when they fixed it, I didn't have the slash sprites placed as it wasn't needed the version that it was intended.
Beer!!! Soap!!! But yeah, FF is almost done, but I am trying to finish this first, before I do I finish Freddy Firestone. But it just took way longer than excepted.
#67
Posted 23 May 2011 - 09:52 AM
#68
Posted 23 May 2011 - 09:21 PM
That's another bug in 2.10 the player not my game. It is a probably with their Link Tile Mods with the Cast sprite. They did fix it though in the later versions. I remember when I posted it as a bug at AGN as: The Link Casting Sprite 16x16 black square of DOOM!
That is actually how I posted the bug. lol
#69
Posted 09 June 2011 - 11:24 PM
#70
Posted 14 June 2011 - 02:03 AM
It took a little bit longer because this past week instead of working on it, I worked on Freddy Firestone. Which I just finished, and it just finished rendering. So I will be releasing that video on Friday, but this week, I will working on HoD. Hopefully finishing that, but you never know what comes up. lol. So I would say 1-2 weeks until testing and then however long it takes for the testers to give me the okay.
#71
Posted 14 June 2011 - 03:39 PM
I trust that this "improvement" will make it even better.
(And, of course, give me an excuse to play this again!)
#72
Posted 14 June 2011 - 08:22 PM
Edited by Franky, 14 June 2011 - 08:22 PM.
#73
Posted 14 June 2011 - 08:46 PM
#74
Posted 14 June 2011 - 11:54 PM
#75
Posted 17 June 2011 - 12:02 AM
I thought the bomb upgrade places were good. At first I was going to just have it: bomb cave wall, then you get the bomb upgrade, but I thought it would be fun to make mini levels. They weren't anything special but it added to the game I thought.
I won't be changing the Bomb Upgrades except for the Irony Cave.
Maybe, don't want to go too in-depth with it though.
Thank you, I am glad you liked it as much as you did. Hopefully my future games will be better.... Speaking of that... when's 2.5's new beta coming out... the updates are going so slow.
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