The soldiers that are around the overworld are soldiers that left Citadel. They just give different point of views to make the storyline more interesting. They basically give you clues on what is happening to Citadel.
The Hero of Dreams help thread
#706
Posted 12 June 2006 - 03:08 PM
The soldiers that are around the overworld are soldiers that left Citadel. They just give different point of views to make the storyline more interesting. They basically give you clues on what is happening to Citadel.
#707
Posted 12 June 2006 - 10:37 PM
Edited by herooftime555, 12 June 2006 - 10:40 PM.
#708
Posted 13 June 2006 - 12:24 AM
#709
Posted 13 June 2006 - 01:01 AM

Other notes about the final battle...
Used 12 bombs, 3 Super Bombs
Used 18 or so rupees firing arrows
Used both of my potions
Used Nayru liberally
Other comments/notes: A good, solid quest. The music choices could've been better at times (IE: the afformentioned Season Isle, the boss battle music, having a final boss music), but other than that, it was great. Storyline was excellent. Was always entertaining (many quests slack off towards the end, save for the last level), and was not unfair.
- Most annoying dungeon - Proably Cerbat, but that was mainly due to my own doing.
- I didn't pick up the Blue Tunic until it was absolutely necessary, although this was a mistake on my part. I still had no problems.
- I love Super Bombs. They are more powerful than the Master Sword, have a larger range, and utterly destroy many enemies and bosses. I used them on Manhandla 2s, Super Darknuts (most notably the one in Rorriow), Deathnuts, and anything else in the way that pissed me off.
- Bombs are also great, they have the power of a Magic Sword hit, and can even hit things twice in a row (most notably Aquametus and baited Goriyas).
-The latest betas have new enemies, perhaps you could add some when you update the quest?
And a random screenshot of playing the quest. Here. (note: very minor spoilers). Soon after taking this screenshot, the Goriyas were blown into next week.
Edited by System Error, 13 June 2006 - 01:01 AM.
#710
Posted 13 June 2006 - 01:17 PM
#711
Posted 15 June 2006 - 09:19 PM
Scratch that....im a moron.
Edited by Daimones, 15 June 2006 - 09:21 PM.
#712
Posted 15 June 2006 - 09:24 PM
Anyways, you can hookshot over there, I think you are just standing too close to the edge. Back up, and try it.
#713
Posted 16 June 2006 - 09:02 PM
I'm stuck in Level 4. I'm at the second locked door in the dungeon, the one blocked by the flames. I already put out the flames, but I can't find the dang key!
#714
Posted 16 June 2006 - 09:08 PM
#715
Posted 16 June 2006 - 09:16 PM
#716
Posted 16 June 2006 - 09:22 PM
#717
Posted 16 June 2006 - 10:06 PM
Revfan, there is a key one screen left of the entrance. You have to push the statue so it matches the other side, and then you can get the treasure chest with the key.
#718
Posted 17 June 2006 - 12:18 AM
Edited by Blackdrake1, 17 June 2006 - 12:20 AM.
#719
Posted 17 June 2006 - 06:12 AM
But I'm stuck again. In the room with the green puddle. If the block comes up if you move at all after the hookshot target comes up, and you have to move to get to the hookshot target, how are you suppossed to get past that block?
#720
Posted 17 June 2006 - 07:39 AM
However, that sentence seems really messed up, but I hope I did understand...
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