Hello PureZC community! I've sort of stopped doing much on these forums, but I noticed that my quest had been reviewed yet again and it really made me want to update the quest. I'm not sure if this will cause anyone to replay the quest or have those who never played it give it a try, but I think all of these changes are for the better and it makes me feel even more proud of my quest knowing that they are completed. 
The new updated version of the quest should be added to main quest project page sometime today, but here are all of the changes of the last update.
When the new version is released on the site, it will no longer contain the music files needed to make it an enjoyable experience for boss encounters. Please be sure to download the boss music files located here and place them in your ZC folder. DOWNLOAD LINK.
Change List:
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Overworld/Combat/Quality of Life Changes:
- You now move/slide faster on ice. I had always hated the default version of the script handled it, and was scared to change it, but the new ice is much better.
- It is no longer possible to obtain the Upgraded Wand without the Aspected Wand.
- All present Stalfos now die instantly to fire just like their past counterparts.
- In a cave system on the way to level 2, a room full of portals has been adjusted.
The overworld could occasionally be annoying to traverse at times and prompt you to want to use F6 to continue. For some reason, I hated going back into the swamp a lot myself, even though it wasn't a long journey when you did have to go back into it. With these changes, I believe it will alleviate annoyances of overworld travel.
- A cave system shortcut from the main overworld to the wastelands has been added. You can access this passageway after obtaining the slingshot.
- A portal shortcut from the main overworld to the Lon Lon Ranch has been added. This can be accessed after obtaining the candle.
- A shortcut to Gly'cov Mountain has been added. This is avaiable as soon as you get the flippers. In fact, it was there before, but it required the hammer. Now, it just requires the flippers.
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Dungeon Changes:
LEVEL 1:
In its original design, Level 1 received a lot of criticism for the swamp caverns being part of the dungeon.
While I liked the idea of the dungeon being built into the entire swamp, I decided to scrap that idea for dungeon completion.
The dungeon still is connected to the swamp caverns, but it is NOT required for completion.
Change list:
- New color pallette
- New music
- You no longer have to leave the dungeon to complete it. As such, the way to complete it has changed.
- Now contains an Heart Container Piece.
- Most traps have been removed from level 1.
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LEVEL 2:
This dungeon was redone in the last patch, so almost nothing changed.
This change, even though small, will reduce the only bit of backtracking that I believed annoying for a completionist.
Change list:
- One of the Heart Container Pieces in level 2 has been removed.This was the HCP that required blowing up a wall on the lowest floor of the dungeon.
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LEVEL 3:
After the shortcut added in the last patch, level 3 was in a good spot. However, feedback yielded that the mini-boss was too difficult in his 2nd and 3rd iterations so adjustments were made.
Change list:
- Outside of the dungeon, a switch was added to lower the barrier to the dungeon.
- The 2nd and 3rd iteration of the mini boss now deals slightly less damage and has had their respective hp reduced by 1/3.
- The 3rd iteration of the mini boss now takes full damage from the sword.
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LEVEL 4:
I always believed level 4 to be an excellent puzzle dungeon. The only aspect that deemed annoying, was the occasional dark rooms due to having to swap items so much.
Change list:
- Level 4 no longer contains any dark rooms.
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LEVEL 5:
This was always one my favorite dungeons, but for some reason, it was always one of the most hated. The dungeon had 4 entrances all over Gly'cov that you would complete in phases.
With the following changes though, the dungeon will now only have 2 entrances where the main entrance is the only one that is important. You will have no reason to exit the dungeon once you enter it now
and if you do, it will be to buy potions which is now conveniently placed outside of the second entrance. With the change to level 1 and 5, now the only dungeon you have reason to leave is
Level 2, which makes sense due to its easy and convenient location.
Change list:
- New music
- The dungeon no longer has multiple entrances. It just has two, but you complete the whole dungeon by going in the one main entrance.
- The areas that you used to have to travel to now contain optional prizes.
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LEVEL 6:
This has, and will always be, been my favorite dungeon in the game. Not only is it full of puzzles, it has a high level of challenge. As such, I did not feel it warranted any real changes.
Change list:
- The music in Level 6 has changed.
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LEVEL 7:
This level is designed for you to be aware of your surroundings, but primarily as a battle oriented dungeon. With the change to ice, the dungeon feels smoother in addition to me deciding that
I strongly dislike dark rooms. As such, this dungeon will see those removed.
Change list:
- All dark rooms have been removed from Level 7.
- The music for level 7 has changed.
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LEVEL 8:
This dungeon is unique and serves as a great test of your battle ability before entering level 9. I did not feel it warranted any changes, but felt the original music was slightly unfitting.
Change list:
- The music for level 8 has changed.
Edited by Obderhode, 06 September 2015 - 12:59 AM.