The Hero of Dreams help thread
#631
Posted 27 May 2006 - 08:15 AM
#632
Posted 27 May 2006 - 09:15 AM
#633
Posted 27 May 2006 - 09:38 AM
HoD is for ZC v2.10
Once you've fixed that:
- One of the switches should be a different color than the rest. That's the one you need to hit.
- You need to throw the boomerang diagonally to reach the switches.
#634
Posted 27 May 2006 - 09:38 AM
Edited by andrewmcd1, 27 May 2006 - 09:39 AM.
#636
Posted 27 May 2006 - 12:14 PM
#637
Posted 27 May 2006 - 04:59 PM
Also andrewmcd1, yeah you have to play on 2.10. I am going to make a 2.11 version of the game, and it will be out near the release of 2.11. Anyways, about your question. The boss key is on B3. You will need a key to get to the huge room filled with trees. The key is actually in the top left corner of the level. You have to use your boomerang at the skull statue to reveal the key. Then when you are in the big room you will see a guard. Burn the tree to trap him and follow that path to get the next key. This key will open the lock in the top right corner of B3 where you get the Big Key.
#638
Posted 28 May 2006 - 11:22 AM
Also andrewmcd1, yeah you have to play on 2.10. I am going to make a 2.11 version of the game, and it will be out near the release of 2.11. Anyways, about your question. The boss key is on B3. You will need a key to get to the huge room filled with trees. The key is actually in the top left corner of the level. You have to use your boomerang at the skull statue to reveal the key. Then when you are in the big room you will see a guard. Burn the tree to trap him and follow that path to get the next key. This key will open the lock in the top right corner of B3 where you get the Big Key.
I'll be looking forward to that verison then. No midi bug is a reason to replay it alone.
#639
Posted 29 May 2006 - 08:48 AM
#640
Posted 29 May 2006 - 01:26 PM
So yes, The 8th level will be easier. And the custom boss King Dodonogo will no longer warp you on the fire (Thanks to the direct timed warps). So be sure to look for this version when 2.11 is released. In June, I will be working on it a lot when I finish what I am doing on EotM.
#641
Posted 29 May 2006 - 10:28 PM
#642
Posted 30 May 2006 - 06:40 AM
Shoelace: You can spare at least 30 if not more DMaps... You don't need extra DMaps for one-timed events. You can do it with carry overs OR with [warp (A/B)^secret combos].
#643
Posted 30 May 2006 - 12:15 PM
#644
Posted 01 June 2006 - 03:46 AM
Yeah.
#645
Posted 01 June 2006 - 09:31 AM
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