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The Forbidden City

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The Forbidden City


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#451 CastChaos

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Posted 06 March 2015 - 02:07 PM

You need to check more 2.5 quests, Castchaos. There are a lot of awesome quests released in the last two years. Jamian released Promised Lands some time ago, and is almost as great as this quest.

Please. I'm here for almost 9 years by now (no breaks), I was here when those 2.5 quests got released. For example, your sig was among the things lowering my mood for this all. There were some good quests released (Aloha in Hyrule, Stranded, SCKnuckles' Worst Nightmare, etc. +1 from me), there were some very good quests released (Link Stuck in Castlevania, the Randomizers, etc. +2 from me), but none went into THIS heights like this quest.

Promised Lands? That quest made me decide not to plays quests from Jamian anymore. It was the seed and ring mechanics mentioned in the description of FC that made me still try it. And boy, was I glad I didn't miss out on this! You can read my detailed views on PL under MeleeWizard's LP episodes of that quest. Sure it's starting to pick up, but even if it does, it's not likely to reach an average quality I'd like, mostly because L1 bringing the it down.

 

Good examples are The Darkness Within by Russ, Flow of Time Remastered by Obderhode or The Hero's Memory by Aevin.

Again, I know the good and bad examples. Only the quests released before 2009 are the ones that I played almost each single of them, but I played many ever since and especially I watched LPs. I'm glad for LPs, they enable me to see later parts of quests that I couldn't play or simply wouldn't want to play.

 

 

 

Now I beat L6 and explored much.

DAT boss. It provided the experience that I lived through with NES/SNES games, starting with not even knowing how to damage the boss properly in the beginning.

Considering the many empty ring spots despite me massacring great number of enemies (currently above 7000) and burning/bombing/digging everywhere, I still have many, many long game hours ahead, fortunately.


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#452 Littlejohn

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Posted 06 March 2015 - 02:11 PM

Thanks flitchard but still am at a loss

can you tell me if it is inside level 5 and where is the green switch palace



#453 Avaro

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Posted 06 March 2015 - 03:05 PM

Mostly because there's no even real demand for coherent, featureful, enjoyable quests (unlike for troll quests

Well that's not true. I think that only very few quests are as great as this and I would love to have more quests that truly feel like real, coherent, enjoyable games. Because that's what in my opinion makes Zelda Classic shine. I myself aim to reach this tier of quality (and I know others who do too), but it's not easy. xD
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#454 TheOnlyOne

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Posted 06 March 2015 - 03:20 PM

Jamian, for the map exploit, you could store visited rooms yourself and mark the actual visited flag as false as in every room as long as you don't have the map. Once you pick up the map, mark visited flag in the rooms you know have been visited. (This is the general idea, you can be smarter about when/how often you actually need to set things.) I do not know how your current map script looks, but this could be fairly simple if you have free screen D values to store visited status.
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#455 Littlejohn

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Posted 06 March 2015 - 03:28 PM

Soooooooooo Can anyone help me find the hookshot in level 5 Pleeeese



#456 CastChaos

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Posted 06 March 2015 - 04:30 PM

Well that's not true. I think that only very few quests are as great as this and I would love to have more quests that truly feel like real, coherent, enjoyable games. Because that's what in my opinion makes Zelda Classic shine. I myself aim to reach this tier of quality (and I know others who do too), but it's not easy. xD

Not easy to make something like THIS, but otherwise it's kinda easy to make something very VERY good.

 

Forbidden City has for example the disappearing platforms before L7. Some others and terribly many official games have it, but other quests (especially for example the otherwise kingly MMDWRDC) have it very annoying. Yet FC had them very stable and enjoyable, it's not like you want to slam your screen, it's not like if you are one pixel off, you fall. And it's the SAME for kinda all other features, see? THAT is amazing! Everything is truly enjoyable and smooth!

 

THAT is hard to make, yes. It probably took an impossible amount of scriptwriting and testing for Jamian to make the colour tile puzzles work in L5, so that you don't get warped away when touching a nearby tile 2-3 pixels inside, but is still not possible to walk between incorrect tiles. I just can't imagine how he could pull that coordinate checking off. So yes, making things this stable is the property of the elite.

 

But otherwise, as I say, it's not that much a sweat to use a free game editor that requires to preceeding education correctly and enjoyably.

During these insanely many quests I made, I was constantly paying attention how each screen matches up to the plans, what made it less or more enjoyable that expected, what modification would make it less/more enjoyable and why... ...and I keep checking that at my finished quests, too. I'm noticing patterns.

If you have some underlying vision (instead of just randomly starting up ZC... unless that was the actual underlying vision!), keep your eyes open while developing, constantly keep an eye on if it's still what you planned and is good and you avoid random quick impulse ideas and constantly beta test what you are making and then have others (pick carefully!) beta test for you, then the result is easily a very good quest!

 

 

So you say there's demand for enjoyable quests?

Most I see are ones loving joke and troll quests and are completely there and back for empty quests. A coherent, enjoyable quest is not needed to satisfy them, so they don't have demand for it. Even more, IF an enjoyable quest get released, they just whine "I get it, Plant Aria, I'm annoyed that I need to use an astounding, neverseen, never thought to be possible feature over and over". Just look back to some 2013 autumn or so, when I brought up the topic with longer posts, the trolling that ensued. It reached f word heigths. I saw very clearly that here in this forum even the concept of a coherent, enjoyable quest is far from being in demand. They just need their daily dayday and daily twelwe-is-a-dozen quest. I was there. I seen how things kept turning from the 2006 state till we reached today. I see the sigs of people, listing their favourite quests and supported projects. So demotivational contents, usually.

I know a few people who have demand for good quests, but I haven't noticed you were among them.

 

 

However, my post was specifically for Forbidden City and Jamian. This quest is objectively among the best, but I mostly talked about how much it means to me. But again, I wouldn't have gone into this big hype if there wasn't objective support behind me.

A very good quest can be lacking in one or two terms, a quest with great overworld, items, music and sfx can lack in good dungeons, a quest with good overworld and dungeons can lack in good bosses, music and sfx... But Forbidden City has all perfect, that's the big difference!

And what is even more great, it has good difficulty curve, which is a big weakness at many many quests of the late 3-4 years, be they good or bad. Link Stuck in Castlevania is amazing, a gem of the year it was released in, but I ragequitted at least 2-3 times. Legend of Amy Rose 2 was very good (it was a surprise after the first installment, to say the least...) but the impossible difficulty curve destroyed it.

But Forbidden City... races in all races... and wins!


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#457 TheLegend_njf

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Posted 06 March 2015 - 09:21 PM

I have to apologies in advance. I won't be streaming for a short while. The reason I won't be streaming is because I want to save 90% of my internet bandwidth uploading family videos. Since my new internet connection is a little poorer than the one I had previously, I want to avoid uploading videos and streaming at the same time. This may take a few days.

 

But that's fine, because I still have a few videos to upload for this quest to my youtube page anyways. So I'll still be trying to keep up with that. 



#458 flitchard

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Posted 06 March 2015 - 10:38 PM

Sorry. By green switch palace, I meant to find the lever that removes the green blocks. Was making a Mario reference. And yes, the hookshot IS in the level 5... I hope you managed to find the key near the "Only Farore can help you now" book?



#459 Air Luigi

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Posted 06 March 2015 - 11:00 PM

But Forbidden City has all perfect, that's the big difference!

 

 

 

Man, that is just your opinion. And I respect it. But others can argue that this quest use a tileset with a lot of clashing graphics, and it's true. I don't care about this, anyway, there isn't any perfect quest in the database. I like this quest a lot. But it's far from being the best overworld in ZC, for example (it's the best overworld made by Jamian, and I applaud his effort). I had a more fun time with the dungeons in Promised Lands, I found The Forbidden City oversaturated of puzzles. I found this quest very linear and structured (both overworld and dungeons) for example. It's a matter of tastes.

Not sure about what problem you have with my sig, but if you don't notice it, I'm very proud of my tastes. Just saying ;)


Edited by Air Luigi, 06 March 2015 - 11:14 PM.

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#460 Lukaz

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Posted 07 March 2015 - 08:37 AM

I have the boss key but i need a regular one. If this chest holds that key, how do I get it ? - Also, how do I get the compass ?

zelda015_zpsnozchnfc.png

 



#461 Jamian

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Posted 07 March 2015 - 09:00 AM

The compass is

Spoiler

 

You access that chest

Spoiler



#462 Sparkster

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Posted 07 March 2015 - 01:54 PM

How can I kill the Lv 6 Boss?

 

Forget what I said. :(


Edited by Sparkster, 07 March 2015 - 02:01 PM.


#463 Avaro

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Posted 07 March 2015 - 03:03 PM

Level 4 sure is a test of one's patience. Wow, I died a lot of times in it :O Also, when are you able to find the hilt of the L2 sword? That would be really useful ;)



#464 Air Luigi

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Posted 07 March 2015 - 03:11 PM

You should have L2 sword before L4 ;)


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#465 Russ

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Posted 07 March 2015 - 03:45 PM

Russ, you are gonna HATER the miniboss of level 6, then!

Sorry, but you're wrong. The miniboss boss (let's not fool ourselves here, the thing that came after that was the miniboss) of level 6 is one of my favorite ZC bosses of all time. I have a few complaints about the final stage (when she's within a few hits of death), where too much was going on all at once, but overall, it was spectacular.

Level 5 and 6 were both pretty great themselves. The puzzle in the second room of level 5 that you have to keep doing again and again and again was a bit frustrating, but at least you unlock paths to bypass it as the level goes on. Level 6 was interesting, for sure. I did find a pretty major issue though.

EhGc7W1.png

I think your sentry drones are Swabluing.

rp4mp44.png

I assume they're supposed to be dealing damage, but they're not. I had the third spin attack ring and the second peril ring equipped, if that has anything to do with it. Speaking of rings, how am I doing as far as collecting them all goes? I feel like I should have a lot more at this point in the game:

vXqLKY5.png
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