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The Forbidden City

Rating: 4.72/5 (30 ratings)
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The Forbidden City


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#436 CastChaos

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Posted 05 March 2015 - 08:26 AM

Jamian:

That was it! I missed it each time I looked through the map and when I was in that room...

 

 

As for the boss before the L3 sword...

*kneels down*

*takes small box*

*opens it to reveal a ring*

Jamian, will you marry me? <3


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#437 Sparkster

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Posted 05 March 2015 - 01:54 PM

Uhm... the F5 button saves you sooooooooooooooooooo much time.



#438 CastChaos

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Posted 05 March 2015 - 04:10 PM

Where's the last key of L6?

I got the conveyor song and got a key with it, but I need another one for the lockblock of F3.

I have all rooms clear on F1 besides the boss rooms. On F2, I miss only the two most-southwestern rooms. On F3, I miss only the most south-eastern room.

Maybe there's one more conveyor room I didn't notice, but I was looking over and over at the map and I found nothing suspicious. The chest I thought would hide the key had only a ring.

 

I also have an empty slot above the conveyor song, did I miss something?



#439 Russ

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Posted 05 March 2015 - 06:10 PM

Just figured I'd mentioned that I've beaten the first four dungeons. The game definitely picked up after the first dungeon, and none of the others have felt tedious. Level 2 wasn't great, but not bad, while 3 and 4 were both wonderful. I'm not the biggest fan of four's underwater physics though, and the gauntlet for the boss key was... ugh. I felt like I was fighting the mechanics more than the enemies. That said, still an amazing quest overall. My biggest complaints so far would be the level 3 boss and the item usage.

The third boss... I can't say I'm a fan. It ultimately boils down to RNG. If he decides he's gonna sit on top of you, he'll just move over and chain hit you. He's too big to get away from without getting hit twice normally, and you can't hit him and escape during invulnerability frames like most enemies.

As for the item usage, you're Twilight Princessing. "Here's a cool item with all sorts of neat puzzles revolving it in this dungeon. Hope you like it cuz you'll never use it again once you step outside the dungeon." I haven't touched the deku stick or magnet after their dungeons were over, and even the bow, which is usually an item I get plenty of use out of, I've basically only used to kill the not-zora enemies because of the incredibly limited arrow supply. It's not a game breaker, but I do wish the items were useful outside their dungeons.

#440 Jamian

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Posted 05 March 2015 - 07:29 PM

CastChaos:

One key people miss frequently in level 6 is in...

Spoiler

As for the missing song,

Spoiler

 

Russ:

Glad you're enjoying it. Others have mentioned this to me about the level 3 boss though I don't find it hard to beat him without taking damage. It does require you to keep your distances, and to preemptively move away if there's a chance the boss might have the opportunity to corner you.

 

I know the item usage can be Twilight Princess-y. It was a conscious decision (not necessarily to make it like TP, but just to give each area its own set of puzzles) but I can understand not everybody will be a fan of that.



#441 flitchard

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Posted 05 March 2015 - 10:08 PM

Russ, you are gonna HATER the miniboss of level 6, then!



#442 CastChaos

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Posted 06 March 2015 - 08:29 AM

It feels it must be clarified, Jamian, Forbidden City IS wonderful and no honest opinion can go below "great" when praising it.

The neverseen ultimate features, like the item pond or truly functional ocarina already raise this quest above all else in a sense and what glues this quest in the top 10 is the perfect flow of all the ideas you put in that blend well, unexpectable in advance AND even after one sees them, one doesn't say "I should have expected it", exactly in a way where each new miniboss or area is much better than one would expect. It is well visible from very far already that you cared for all elements to be continiously enjoyable: the windvanes are placed perfectly, the dungeon entrances and secrets are distributed evenly through the map, the routes and open areas mix well.

Seriously, I just can't not think the very special scripts and the bosses. Even an otherwise general quest would be raises among the very good and memorable quests, but this is actually a quest that is very good even without them!

So you can imagine, if somebody's biggest problem in a quest that a wonderful, neverseen feature needs to be used over and over in L1, then Forbidden City mathematically nothing short on being perfect!

 

I'd like you to understand.

The average quality of quests since about 2008-2009 is not average, the kids that were joining since 2007 created an environment much inferior to what there was in times of old when high percentage of the questmakers were amazing masters. In 2008-2009 I realized if I wanted to play a good quest, I needed to check among the old entries. Truly few quests came out since 2009 that I truly liked, only a handful being that I truly hyped. These years with many of the quests being troll quests or "let's make something random in Classic just for the sake of doing something" cannonfodder quests, I wasn't expecting a true gem to surface in the mud. Mostly because there's no even real demand for coherent, featureful, enjoyable quests (unlike for troll quests), there's no motivation and no support for one to arise. My own mood to make and play quests was harshly decimated, I wasn't feeling the same that I felt in 2006 and early/mid 2007.

And then came you with Forbidden City.

I felt like I played LA or LttP, like if I had a new official game. It's like black dirt got cleaned from a room, the Sun started to shine through the tree branches and you showed me how many things can be. Without you, I never would have started thinking in scripts by default. I feel what I felt when I was playing LttP for the first 100 times. You created something big and carved your name into Zelda Classic as opposed to many others who claim doing so but never did.

 

It was 2009 the last time I hyped a quest (Bikdip's Adventure 2: Electric Boogaloo) this much. (Plus there was Time After years later, but I only seen an LP of that, I haven't played it yet.)

 

So, definitely Top 10.

I'd even say Top 1, I'm not sure of that only because some other possible aspects of a quest (most notably custom story and replayability) might raise a quest above Forbidden City overall, even if I can't unthink Top 1 when thinking the item pond, the true ocarina, the fact that all areas and levels bring something very new and unexpected.

 

 

I'm still near the end of L6 and I just can't wait to see the rest.

I wonder what will you do next, because if it gets to be this good, or Freedom forbid, better, then you create a black hole in ZC.

 

I love you.

It's true.


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#443 Air Luigi

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Posted 06 March 2015 - 09:02 AM

You need to check more 2.5 quests, Castchaos. There are a lot of awesome quests released in the last two years. Jamian released Promised Lands some time ago, and is almost as great as this quest.

#444 Sparkster

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Posted 06 March 2015 - 09:18 AM

Good examples are The Darkness Within by Russ, Flow of Time Remastered by Obderhode or The Hero's Memory by Aevin.



#445 Avaro

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Posted 06 March 2015 - 09:40 AM

Uhm... the F5 button saves you sooooooooooooooooooo much time.

 

Yeah, Sparkster is right. I hope you know this Jamian. Using F5 you could just get a pic of the map, even if you haven't collected the map yet. I'm not gonna abuse it though. xD


Edited by Avataro, 06 March 2015 - 09:41 AM.


#446 Jamian

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Posted 06 March 2015 - 10:45 AM

No I didn't know that, actually. Is there a way to prevent it? :P Not that it breaks the quest because you normally get the first map early on, but it's still exploit-ish.



#447 flitchard

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Posted 06 March 2015 - 12:47 PM

i saw the secret ending last night... WORTH the pain!

 

I will admit to cheating with a lower frame rate, because I honestly suck at quests.



#448 Avaro

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Posted 06 March 2015 - 01:02 PM

No I didn't know that, actually. Is there a way to prevent it? :P Not that it breaks the quest because you normally get the first map early on, but it's still exploit-ish.

 

Not any that I know of. At least it only shows visited rooms, but it still renders the L1 map useless if you use it.

Either way, I haven't played this for about a week now. Can't wait to continue this weekend :D



#449 Littlejohn

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Posted 06 March 2015 - 01:12 PM

I am missing the hookshot. I'm in Level 5 running around but cannot advance without the hookshot

Can someone please help me.

Littlejohn 



#450 flitchard

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Posted 06 March 2015 - 01:17 PM

LJ: have you searched everywhere? Your new shovel is there for a reason. And remember, sometimes alll you need to do, is look for a new passage. You need to find the green switch palace, first.




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