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Screenshot of The Week 173


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Poll: SoTW 173 (72 member(s) have cast votes)

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#31 NoeL

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Posted 25 August 2007 - 02:30 PM

QUOTE(Linkus @ Aug 23 2007, 12:33 PM) View Post

Everyone, this is just a demo shot of the project I've been working on for a while, so there will not be any sprites for that matter since it's not really a tileset. However, I might make another using a neat idea of a subscreen!
Yeah, so I admit, I threw this one together without much planning. However, why does the palette seem so bad to you? Sure, a little color tweaking is definite, but it creates a sort of an aura, yet refrains from being too real and vice versa. Also note that the brownish-gray colors actually save me from using a lot of color space which is limited in ZC.

However, I've decided to alternate a bit and work toward 64 colors. It'll be a little more colorful, along with a smaller, more condensed 48-color version.

It's the purple road more than anything, it looks hideous against the brown AND the trees. Green/purple is a nice colour combo, but it's unnatural, so it looks weird in a street scene. I'd probably recolour it as a light grey... maybe... either way I just don't like it icon_confused.gif

#32 Mitchfork

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Posted 25 August 2007 - 02:32 PM

I thought it was more of a really dark gray... so dark, that it ceases to be gray. But whatever.

#33 Professor Bedwetter

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Posted 25 August 2007 - 02:54 PM

Linkus probaly won


Linkus your prize is...



A brand new car


IPB Image


And to those who entered but did not win you get this

gold bond foot cream

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Congrats

Edited by newbydude, 25 August 2007 - 02:54 PM.


#34 Linkus

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Posted 25 August 2007 - 04:04 PM

QUOTE(NoeL @ Aug 25 2007, 03:30 PM) View Post

It's the purple road more than anything, it looks hideous against the brown AND the trees. Green/purple is a nice colour combo, but it's unnatural, so it looks weird in a street scene. I'd probably recolour it as a light grey... maybe... either way I just don't like it icon_confused.gif


Heh, that's what I was going to change anyway. icon_xd.gif I'll change it to some brighter colors I have in the palette; if that doesn't fix it, I'll just probably delete them and make new ones.

On a side note, it's kinda sad that many graphic designers don't attempt on making 2D game graphics with darker and more realistic palettes; they're either have a very bold or bleached look, with high contrast and unrealistic effect even when the light on the GBA or DS is turned off. What happened to those 2D graphic designers from the mid-SNES to mid-PSX days, Japan? icon_eyebrow.gif

#35 Mr. Pimpy

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Posted 25 August 2007 - 04:08 PM

QUOTE(newbydude @ Aug 19 2007, 10:04 PM) View Post
Wow Linkus your screen is terrible. sorry linkus...

How can you possibly call that terrible? icon_blink.gif


#36 Mitchfork

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Posted 25 August 2007 - 05:20 PM

QUOTE(Mr. Pimpy @ Aug 25 2007, 04:08 PM) View Post

How can you possibly call that terrible? icon_blink.gif
Well, it's godly graphics, but as Linkus himself pointed out, it's not exactly the end-all be-all of screen design. Still, I wouldn't call it terrible.

#37 Evile

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Posted 25 August 2007 - 06:22 PM

I entered for next week. You did get my shot Relic/Teilyr, right?

#38 Professor Bedwetter

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Posted 25 August 2007 - 08:06 PM

Mr.pimpy I just do not like that style at ALL! it just looks so ugly!

#39 Mitchfork

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Posted 25 August 2007 - 08:07 PM

QUOTE(newbydude @ Aug 25 2007, 08:06 PM) View Post
Mr.pimpy I just do not like that style at ALL! it just looks so ugly!
icon_blink.gif So you're saying that real life is ugly? Because that's the style that Linkus is going for...

#40 Professor Bedwetter

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Posted 25 August 2007 - 08:09 PM

Yes I am saying real life is ugly!! icon_razz.gif

#41 Titanium Justice

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Posted 25 August 2007 - 08:31 PM

Iv'e voted for linkus because his graphics are new and unique although it might never get finished icon_rolleyes.gif

#42 WindStrike

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Posted 26 August 2007 - 06:52 AM

Not that it matters anymore at this point given the outnumbering votes toward's Linkus' shot, I decided to go ahead and try a vote.

Twas a really hard choice between either Ebola's or Trimaster's - they're both screens that fit the palette almost perfectly, great screen layout, and they have purpose (god that part is hard to get in every screen). But in the end, even though Ebola's fit my style of being able to acess most of the screen, I took the vote for Trimaster's. Mayhaps the greens were a little more vibrant and caught my attention. Though the stacking of the trees in the bottom left bothers me since it's one type of tree packed into a block formation. And in Ebola's shot, there's a good 10-20 extra tiles that you can add detail to - you don't need all of that tall grass, do you? Fantabulous shots overall.

Moonwhisper - That's a very interesting shot you have - no doubt that it'd look a heck of a lot better animated. However, the blue REALLY contrasts with the purple/pink, and the dark purple blocks at the left seem in the background with the way it hits the pipe. Nonetheless, tis a nice shot.

Linkus - I wouldn't mind the shot so much if it weren't for those trees. They're nice, but even in an attempt to make it realistic, it's really not that realistic at all. For a tree of that height, the trunk is too thin - we've seen thin trees in real life, but not THAT thin at that height. And then there's the density of it - trees are not sparse in leaves, thus, it shouldn't be so easy the look through even at the top half in its pixelation. I know, trying to copy real life trees are ridiculously hard, but if you were to improve on it (which I couldn't, because I suck at tile-making), try to make it look a little more dense so that you can't see through it much. Rest of the shot... well, although the road stands out quite a bit both in texture and color (purple rocks in a road?), god that's insanely awesome, especially the upper-right. Great job both in hard work an awesome outcomes.

Hoten - Two things that really bother me - a few sand tiles are miscolored, not to mention the rock as well. Two... you're using a certain set of sand known as SD3 sand with a certain 4x2 layout (which I'm not sure I fully get either) and with the way you've used it, it doesn't look good at all. Had that been fixed, it would've been a really nice beach shot both in the look and feel.

#43 Dawnlight

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Posted 26 August 2007 - 07:07 AM

icon_wow.gif I never though I caught up to Ebola! Anyway Ebola you should of won. icon_unsettled.gif Looks like paintings beat gameplay this week. icon_shrug.gif

I entered as well. I wanta see how my altered PTUX works well.

#44 Sharon Daniel

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Posted 26 August 2007 - 08:55 AM

QUOTE(Ebola Zaire @ Aug 25 2007, 09:07 PM) View Post

icon_blink.gif So you're saying that real life is ugly? Because that's the style that Linkus is going for...

Stop giving him a hard time. He thinks it's ugly. If you like it, good for you. icon_wink.gif I think it's ugly too.

#45 Dawnlight

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Posted 26 August 2007 - 09:47 AM

I don't really think it's ugly. I just think if there's no Link or any other gameplay, it's just a painting.


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