Posted 26 August 2007 - 06:52 AM
Not that it matters anymore at this point given the outnumbering votes toward's Linkus' shot, I decided to go ahead and try a vote.
Twas a really hard choice between either Ebola's or Trimaster's - they're both screens that fit the palette almost perfectly, great screen layout, and they have purpose (god that part is hard to get in every screen). But in the end, even though Ebola's fit my style of being able to acess most of the screen, I took the vote for Trimaster's. Mayhaps the greens were a little more vibrant and caught my attention. Though the stacking of the trees in the bottom left bothers me since it's one type of tree packed into a block formation. And in Ebola's shot, there's a good 10-20 extra tiles that you can add detail to - you don't need all of that tall grass, do you? Fantabulous shots overall.
Moonwhisper - That's a very interesting shot you have - no doubt that it'd look a heck of a lot better animated. However, the blue REALLY contrasts with the purple/pink, and the dark purple blocks at the left seem in the background with the way it hits the pipe. Nonetheless, tis a nice shot.
Linkus - I wouldn't mind the shot so much if it weren't for those trees. They're nice, but even in an attempt to make it realistic, it's really not that realistic at all. For a tree of that height, the trunk is too thin - we've seen thin trees in real life, but not THAT thin at that height. And then there's the density of it - trees are not sparse in leaves, thus, it shouldn't be so easy the look through even at the top half in its pixelation. I know, trying to copy real life trees are ridiculously hard, but if you were to improve on it (which I couldn't, because I suck at tile-making), try to make it look a little more dense so that you can't see through it much. Rest of the shot... well, although the road stands out quite a bit both in texture and color (purple rocks in a road?), god that's insanely awesome, especially the upper-right. Great job both in hard work an awesome outcomes.
Hoten - Two things that really bother me - a few sand tiles are miscolored, not to mention the rock as well. Two... you're using a certain set of sand known as SD3 sand with a certain 4x2 layout (which I'm not sure I fully get either) and with the way you've used it, it doesn't look good at all. Had that been fixed, it would've been a really nice beach shot both in the look and feel.