First maze (light blue flowers): N, E, S, S
2nd maze (purple flowers): S, E, E, S
3rd maze (red flowers): W, W, E, E
thanks Obderhode!
Wonderful! My zc.sav file has been corrupted again.
Does anyone else persistently get this message:
"The save file was found,but could not be opened. Wait a moment and try again. If the problem persists, reboot. If the file still cannot be opened, then you'll need to delete zc.sav"
At this point, Ive decided to submit my review:
Level 1:
Upon first playing this level, I was really impressed. One of the few levels in the game I actually enjoyed as I understood all the mechanics used to build it. The only tricky part was the boss. Hard given the fact you only have 3 hearts. But a good level none the less.
Level 2:
I was surprised by the ancient cave. The puzzles were tough, and figuring out stuff was intense. Good points: The multi floor aspect. The mazes were do-able, and once you collected the power bracelet, the level was practically done. Bad points: Was tricky figuring out how to buy super bombs for the first time, finding the last key for 1F (even though you'd been past it loads of times earlier in the level, and the boss hp was too high (but I understand this has since been lowered).
Level 3:
I died a ton of times here. Finding all the keys I needed to get the hookshot was a pain, but pleased when I got it. The ladders were tricky to navigate at times, and the boss was truly a pain. (again addressed earlier in this spoiler)
DOT1: Very clever design, and couldn't help but feel I deserved the white sword earlier.
Level 4: This was a good level. I enjoyed the time travel aspect of it given the fact it mirrored one of the levels in OoA. Tricky making progress, but when you've got the boots, the level just opens up. The boss wasn't too tough either, just have to dodge him. Well done OB!
Turtle rock: I appreciate what you were trying to do here… I just found the multiple entrances to be frustrating, particularly when you trek halfway across the world, and then die in the entrance you've just made it to. All the more satisfying tho when you actually beat it, and shut off the source of the storms! Difficult to stay on the moving platforms with out being bullied off by the bats. But Kudos to you OB for the awesome maps you've uploaded and the help you've given to me and all the forumers.
Level 5: This place was a mind f***. i found all the keys in the first entrance, and made it to the second entrance only to be stuck as I didn't know how to kill the eyegores. But once, you got the ember seeds, this level opened up, and it wasn't too tough. Even the boss wasn't too hard for me. Just keep him in the middle and pelt him with penetrating ammo and using potion where necessary. Another inventive idea to have 4 entrances to one level, just a shame that the entrances didn't tally with where a bouts in the level you appeared. For instance, the west shrine entrance put you on the eastern side of the dungeon map.
Level 6: I enjoyed the intro to this level. Getting the boots from farore's pyramid was a nice idea, and a clever idea getting the player to climb to the top. The magic cave in the present however was perhaps one of the toughest levels Ive ever seen in a ZC quest, perhaps not as tough as the sunken basin in Isle of Rebirth due to the backtracking not being as roundabout, but still challenging. The idea of having the eyes lie to you in the maze was a bastard, but really cool when you figure out whet you have to do. The toughest part I though was going back round for the mirror shield. But then the level fell in to place… Just a quick visit to the DoT2 to get the level 3 sword and blue tunic and the boss took a beating...
Level 7: I really enjoyed this level. I totally understood everything I had to do, and it just fell into place. The old ethos of going the wrong way through walls worked a charm here.
The only thing that tripped me up here was the room with no floor. Had to jump over it to get an essential key. Wasn't easily apparent that you could jump it tho… The boss key room alarm system was another good idea… didn't see it until i accidentally found the map in another side of the level.
If I feel up to it, I might play this quest again, at some point, but I just feel the difficulty curve is way too tricky… Kudos to OB for building a truly challenging quest, and well done to those of you who've actually beaten it! You are true ZC experts!
Screw it, just started a new save file… bored...
Edited by Joki, 17 August 2014 - 02:42 PM.