pixcalibur, on 17 Sept 2014 - 01:52 AM, said:
Ok, just finished a 2nd pass through this quest. Still learning some enemy weaknesses, and later bosses seem to be more tanking than anything, especially with Ganon
Some small things noted
1. In these 3 examples, the chest is colored blue, but contain red potions, which I believe were the default potion
These appear red to me in ZC/ZQuest already. They should be showing up as red, There's not even a palette conflict or anything; they should be red. o_O
2. These chests in these two examples are plain colored, but contain blue potions
Whoops, I guess I missed a couple.
3. [ice block thing]
Mostly that ice block is there to be like a "Hey, look what's over there!" kind of thing. It's mostly designed to get the player to want the item more as well as encourage a little bit of wandering around lost if the player hasn't been paying that much attention.
4. Another very minor thing here. Not sure if the thick block in the lower right corner is supposed to be hookshot-able
Yes, it is. That's why it's there.
I'll see if I can figure out what's going on with the pits, and submit update 25 sometime today.
Edit: Pits are fixed. The problem was that there was an old conditional checking for Big Link (which I obviously don't use) that wasn't set up properly. I removed the conditional entirely in favor of just a Y+8 and now I can do this:
Edited by Bagel, 17 September 2014 - 08:59 AM.