Hmm... That's an interesting way to make shallow water. That is shallow water, right? I suppose it works pretty well, but mostly because this is a blue dungeon. If you used another palette, it might not work as well.
The floor pattern is a bit random, but it's a pretty good screen.
Ian:
Nice test screen.
System Error:
While I never liked fish-stomach dungeons, I look forward to seeing this in action, since nobody's tried it before in ZC to my knowledge. Good job.
Firestorm:
Just so you know, we don't usually call recolored tiles "custom." Still, it looks pretty good. As someone else mentioned the rain could be lightened up a bit, since it's hard to see in this greyscale palette.
sb11:
Teasing the player right upon entering with an out-of-reach blue ring? Heh, that's kinda mean.
However... that is not how you use those wall tiles. No wall tile should ever be face to face or back to back with an identical tile, especially not the ones intended for the base of the wall. You definitely need to use something other than wall tiles for the center of this room.
Wow, this was a close one. I voted for Ian.

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