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Underworld (like overworld) Areas - ideas?

overworld design

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#16 SirKazuma

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Posted 02 May 2014 - 04:35 PM


@SirKazuma: That sounds cool! :)  The only thing I'm wondering is: will that require multiple map layers, or can you think of a way for all of it to be on a single overworld map?

I'm still really new to ZQuest, so I really don't know, sorry!



#17 Timelord

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Posted 04 May 2014 - 05:05 AM

@Charizard: Nice!  I had considered bio-luminescent mushrooms before; crystals are a great idea too! :)  I probably haven't implemented any of that because all the level colors are dark (actually, probably just 'cause I didn't take the time for spriting when I was eager to get the Underworld map done), but I just remembered I could always just use a non-level CSet for the glowing sprites.

 

@GrantGreif:  Nice idea!   :)

 

@ZoriaRPG: Wow!  That's a lot of info! :)

I'm not trying to make it too realistic; I want to work with the tiles I have, only creating a few more as needed.  I had initially intended to have underground trees with a different sprite design, to make them look unique, but I ended up not going that far because I have limited time to work on this quest as it is.

Thanks for the advice!   :)  I hope to use some of these.

---------------------------------------------------------------------
 

Alrighty, guys.  Thanks a lot, everyone!   :D  I think I have enough to get me going now.  Since we're talking about an "overworld" map, I probably have space for an abyss, a desert area, and a natural fortress.  Heck, I might even combine the ravine idea with the fortress idea!  I haven't decided just yet, but I'm on my way! :kawaii:  Thanks, all!

 

For underground trees, and decorations, and possibly an overall theme, you may want to read descriptions of Nargothrond, and Menegroth, which, among other features, had carven rock, and crystal, trees of stone, surrounded by flowing fountains.



#18 Lightwulf

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Posted 06 May 2014 - 04:06 AM

BTW, here is a screenshot from the new Desert Ravine:

 

2tgb8gc2847pmah4g.jpg

 

... This is just a preliminary shot because I forgot to add more sand tiles to the ground. :doh:  Other than that, this shows that, rather than having a mountain/cavern wall, I've inverted portions of the wall to make the ravine.  (And, FYI, there is a reason for the ravine to take that particular shape.)  I've also included and enhanced some tiles from my Classic Overworld Expansion Pack to make the cacti and palm trees.  To experiment, I tried both purple and brown palm trees to see how they'd look.

 

Any comments?


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#19 strike

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Posted 06 May 2014 - 05:05 AM

I can imagine the Super Mario Bros 2 cave music playing in the background. I like it!

-Strike

#20 Legen Dary

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Posted 06 May 2014 - 05:55 PM

It looks cool, but I prefer quests with less heart containers :tard:

 

It's ok, I won't complain. It's obvious that this is going to be a really good quest at least (I tried your demo some months ago until after level 2, and it was super-fun to play).

 

Keep up the good work bro x)



#21 SirKazuma

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Posted 08 May 2014 - 06:55 PM

BTW, here is a screenshot from the new Desert Ravine:

 

2tgb8gc2847pmah4g.jpg

 

... This is just a preliminary shot because I forgot to add more sand tiles to the ground. :doh:  Other than that, this shows that, rather than having a mountain/cavern wall, I've inverted portions of the wall to make the ravine.  (And, FYI, there is a reason for the ravine to take that particular shape.)  I've also included and enhanced some tiles from my Classic Overworld Expansion Pack to make the cacti and palm trees.  To experiment, I tried both purple and brown palm trees to see how they'd look.

 

Any comments?

I love it. I also love your Overworld Expansion pack, I plan on using it in my quest! :)


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