5 years of The Hero of Dreams
#16
Posted 28 March 2011 - 06:10 AM
#17
Posted 28 March 2011 - 06:27 AM
#18
Posted 28 March 2011 - 07:38 AM
Most likely not; I've heard that HoD was the absloute max for 2.10, all Dmaps and maps were used, and maybe all tilepages too.
I fixed up a lot of things in the game, like got rid of a lot of Dmaps that I didn't need, so that I add the things I wanted to add. So still going to use up all of the Dmaps. lol.
An extra dungeon would be a nice addition, but now I'm curious as to what you are adding in. :3 (As in, stuff you may have not announced if anything of the like will be added)
#19
Posted 28 March 2011 - 12:47 PM
The only suggestion I have would be to have a seperate final boss theme for the final boss, instead of the normal boss theme.
But, yeah... that's pretty much my only peeve.
#20
Posted 28 March 2011 - 01:02 PM
#21
Posted 28 March 2011 - 01:23 PM
And I will probably play this updated version sometime. It's been long.
#22
Posted 28 March 2011 - 05:12 PM
#23
Posted 28 March 2011 - 09:05 PM
It will available to download on my website, but I won't really advertise that one, as I would want everyone to play the newest version. But Link's sarcastic humor stays. There is just a lot of added dialogue and more clues and more storyline bits.
Some things that I changed/updated:
*Palm Island has a cleaner look. It isn't changed, but just updated a little bit. (more polished)
*Thieves Hideout - Changed 70% of the area, because it was bland. So better puzzles.
*The Temple of Courage has a better secret.
*The ending is updated so that it ties the series up better. Now that I have the whole storyline for EotM done, I know everything I am going for, so it will tie in a lot more.
I can do that. Do you have any suggestions. If not I will look into that because that is a very good suggestion.
Shakes the magic 8-ball. All signs point to yes!
I think they are pretty! XD lol, no I know what you are mean. I didn't want to update everything because again, this is more of a update rather than a remake. I watched two Let's Plays on Youtube, and watched where people got stuck and read the forums too, to see what People liked and didn't like and went of that. Like there are some new puzzles in some levels. Took out some puzzles that people didn't like, or if they just felt like nonsense, because I want my puzzles to be part of the levels, not just to be puzzles.
I know. I go crazy insane. I want everyone and everything to have a purpose in the game, and I like everything tying together. Crazy person I am...
#24
Posted 28 March 2011 - 09:30 PM
Perfectionists of the world, unite!
I loved level 4, but got stuck on it constantly. Can't wait to see the new version.
Edited by Giggidy, 28 March 2011 - 09:30 PM.
#25
Posted 28 March 2011 - 09:54 PM
#26
Posted 29 March 2011 - 12:13 AM
I watched two Let's Plays on Youtube
Could you link me to the second one? I've only seen Silleycat2's LP and well...I'm a bit of a Let's Play fanatic...
Edit: Holy fjeeblies, Shoelace! You're a popular guy! There's like 7 LPs of HoD on youtube now!
Edited by Pokemonmaster64, 29 March 2011 - 08:07 AM.
#27
Posted 29 March 2011 - 10:57 AM
#28
Posted 29 March 2011 - 12:18 PM
It's not that enemies hit too hard, but some of the time constrains are a bit too... hard to deal with. I realize that I'm not a super good zelda 1 player, which I admit. But looking at the detail this quest have, I feel that if you balance out some of the puzzles/remaking them, it will give the player range of this quest a huge boost!
But hey! Maybe that's just me who thinks this. I must admit that it was a while since I played the quest. (4 years?)
#29
Posted 29 March 2011 - 12:22 PM
#30
Posted 30 March 2011 - 07:13 PM
http://www.vgmusic.c...es/rs2final.mid
This theme is from a Japanese game called Romancing SaGa 2 (it's also the only thing I can think of at the moment, my brain is scrambled
Looking forward to the update you come up with. It'll be a good excuse for me to play Hero of Dreams again.
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