QUOTE(Radien @ Mar 14 2005, 02:15 AM)
I would say there is a difference. The difference is that Nintendo didn't release a collection of tiles, they released a fully-made game. If Snort is using Ccc's tileset, that means he is giving content, form, and function to something which has not yet been seen in any game.
Yes, I see your point, but aren't the tilesets made to be used to make games anyways? Tilesets are just pre-production games, which are made to make fully-made games.
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Also, when Pure screenshots win, I doubt you will find many people anymore who say they voted for it because of the quality of the ripped tiles. From what I've seen, Pure is simply easy to work with, which causes people to find it easier to create good screens.
But Pure is composed mostly of ripped tiles from the GB games, and other edits from the PZC community, just with new palettes and wicked organization. Albiet a lot of the rips are edited to fit the needs of the tileset, but so are a lot of the TMC tiles that have been ripped by numerous people in the past few months. The only difference is that this is being done by many people by themselves, and not for one big set.
I'm not saying that everyone should use ripped tiles, I just think why should I spend 2 hours to make just a mockup for wall tiles when I can spend those two hours ripping them from agame, and then editing those to make it even better. Not everything is purely ripped, a lot of tiles still have to be edited to fit into ZC, and to fit into what the person needs. Sprite-editing is a lot more effecient than sprite-making for those who don't have the time or skill to do so.
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IaN: I kinda figured Inquisition would be a more evil quest, but now I've seen the title screen, it looks kinda happy though (Flower, happy colors)
Yeah, you bring up a good point. I didn't originally plan on going with the leaves and flowers and stuff, at first I just had the tablet, and I was looking for something to put in the background. I think it looks nice, but it still has a far way to go.
Edited by IaN, 14 March 2005 - 10:43 AM.