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#271 Teamudf

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Posted 08 August 2014 - 11:47 AM

Marv:

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#272 congo23

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Posted 10 August 2014 - 09:20 AM

I played all the way through to the Truth dungeon and found the Hover boots.  At this point, I've never been more frustrated in my life.  So much so that I'm ready to give up on this game.  I find the boots completely uncontrollable, and getting over the second screen takes me, on average, 25 attempts.  This leaves me with no hearts on the third screen, a much more difficult jump (that I've never successfully made), and someone shooting at me with things I can't block.  This has quickly moved past being fun to something altogether less fun.

 

I may revisit this game in the future, but for now, I'm done.


Edited by congo23, 10 August 2014 - 09:20 AM.


#273 Teamudf

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Posted 10 August 2014 - 01:14 PM

Hey Congo,

 

I'm not sure how you're using the boots to where they're uncontrollable, as the only learning curve I think they have is how to turn with them (the sharper you turn with them, the less likely you are to make the next platform; momentum is somewhat preserved between screens). The boots do have some of the harder patience exercises / puzzles in the game, though. That side jump in the second room with the Tracker Keese actually used to be the most difficult thing in the game for me before I lowered the acceleration on the script.

 

If you're holding the boots button, don't; they're toggled.

 

Something somewhat janky you can do with the boots, though, is to come to a complete stop if you Hookshot while in midair, which lets you readjust your direction (you only have a second and a half to hover though, so it still has to be somewhat fast). This small trick can actually help with practice on timed turns and is somewhat encouraged in a later area where the boots are on showcase in combination with other items. (I think it works with other items too but I usually recommend the Hookshot because of the pillars in the dungeon you can latch onto.)

 

I would say the only difficult jump in the third room is landing the top push block, but the (intended) difficult part of that room is waiting out the snake statue. You can block that snake statue with the Magic Shield or above. (The boots give you access to another familiar shield in Truth as well.) Having the starting shield at this stage in the game has probably put you through more pain than needed.

 

Good luck if you ever revisit it.



#274 skatz25

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Posted 11 August 2014 - 09:23 AM

Need some help with this screen on getting a key, I thought that since the room below looks similar, to try the same trick as in truth  to get the chest, but didn't work.

 

zelda004.png



#275 Teamudf

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Posted 11 August 2014 - 02:18 PM

Hey Skatz25,

 

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#276 skatz25

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Posted 11 August 2014 - 04:21 PM

thnks for the help.  I passed the mirror maze, and in the the room where I need to move the mirrors to hit the blue mirror on the wall, I  got the first blue mirror.  How do I get back to the left side of the room without reseting the maze


Edited by skatz25, 12 August 2014 - 09:25 AM.


#277 Zolias

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Posted 11 August 2014 - 10:18 PM

I can't figure out the secret of the Soul Game Box at all, nor can I find Mr. Mega.  Seriously, where is he hiding?  Sanskrit gave no help, the 1st secret shop gave nothing I already didn't know (but at least I got the red candle).  All this thinking is going to cause permanent brain damage.  Even if it's in a PM, I at least need a starting point for Mr. Mega and the Soul Game Box

 

 

 

Spoiler



#278 Teamudf

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Posted 12 August 2014 - 09:25 AM

skatz25:

Spoiler

 

 

Zolias:

Spoiler



#279 skatz25

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Posted 12 August 2014 - 10:20 AM

Thnks, figured the maze, tuff timing. 

 

I am a bit confused. 

 

After I beat the boss, I got the big key, and then opened the chest and did not get what the boss said.   Fom what I got from the chest, I only found  a room to activate a shortcut to the beginning. 

 

How do I get the item?


Edited by skatz25, 12 August 2014 - 10:24 AM.


#280 Teamudf

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Posted 12 August 2014 - 10:29 AM

skatz25:

Spoiler


Edited by Teamudf, 12 August 2014 - 10:31 AM.


#281 skatz25

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Posted 12 August 2014 - 04:17 PM

I found two hidden rooms. The room with the lock block I figured the puzzle then  when I go up and up again, there are blue blocks blocking me to proceed, need an orb to change the block color. 

 

Im guessing in the other hidden room with the message is where I can find the orb, cannot figure out the puzzle or understand the msg, its stumping me, need some help.


Edited by skatz25, 12 August 2014 - 04:32 PM.


#282 Zolias

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Posted 12 August 2014 - 05:15 PM

I finally found Mr. Mega, I think ( if I DID find it, it looks like it'd be a huge blast on its own), and while I didn't check for any updates yet, I have to agree that the trigger is indeed broken: I lit the torch after finding the right item to do so, but the blocks did not disappear.

 

As for the soul game box, I did find the other, similar box, yet nothing I did seems to have any effect at all.  Pushing, items, whatever... I have another idea, but currently can't implement it due to missing a certain item.

 

One last thing: I remember hearing people in the Museum talking about a medallion that slashes prices (unfairly, according to them), and I'm pretty sure it's a form of the bargain ring.  I still have no idea where it is, but I believe I MIGHT know, but I still have no idea how to reach it (I'll PM you with the pic I have of it later).

 

Finally, is there a list somewhere on which bad karma item affects which good karma item you can get?  All I know is that the Peril Pendant and the Hammer are interconnected.  I could test this out if I start a new game, but low on quest room lol.



#283 Useless Old Man Wisdom

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Posted 12 August 2014 - 05:52 PM

The item-trigger for Mr Mega in my game (21 july update) is broken as well. No matter -

Spoiler

 

The answer to the soul-game puzzle was so simple, I was almost mad that I didn't figure it out sooner.



#284 Teamudf

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Posted 12 August 2014 - 06:39 PM

skatz25:

Spoiler

 

 

Zolias: Sure, a list is doable:

 

Bad Karma VS Good Karma

-----------------------------------

Flippers VS Grand Magic Container

Early Red Candle VS Heart Container

Clique Medal VS Zephyr Fife

Peril Pendant VS Megaton Hammer

 

For some random trivia, the Zephyr Fife and Peril Pendant used to be switched.

 

 

As for the Soul Game thing, you don't need a single item in your inventory to solve it.


Edited by Teamudf, 12 August 2014 - 06:39 PM.


#285 Teamudf

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Posted 12 August 2014 - 09:39 PM

Next big update is out. I tested the new stuff, so that should all be fine, but hopefully nothing magically broke. (I seriously have no idea why some of the Byrna triggers just kind of fizzled out and others didn't. They were all set up the same and I haven't altered the script.)

 

I actually wrote a change log for this one. How exciting (maybe, possibly, not really).

 

 

Gameplay changes:

- Changed the layout of the lobby part of Sanskrit very slightly. There were still apparently ways to get stuck on things with the Flippers in the item rooms.

- I moved some orange/blue switches in the earlier part of Sanskrit to account for a silly graphical thing that has always bugged me, and the next thing.

- Added a shortcut to Sanskrit (as in Level 2). It's probably not very necessary but if someone dies in the basement repeatedly, the linear trek back can be somewhat annoying.

- Made it impossible to damage boost through the spikes in Brace Dest 2F. This doesn't really break anything in the first place but it tries to make an attempt at telling the player to come back with new items. I'm still leaving it open to the player to mess around with some of Brace Dest a little earlier if they have the Bow, particularly because I don't mind if you get the Hookshot early and it maintains a bit of the non-linearity.

- On that note, I tried to make it more obvious there's even an arrow trigger in the first place.

- The "true blue" puzzle in Brace Dest is now more "punch you in the face" blatant about there being off-screen carry over triggers you have to hit.

- The green shield trigger in Brace Dest 3F is gone. Now there's just an already established bridge you can cross, and more jump pads at the bottom of the room to navigate the second bridge. Apparently nobody would let me have this trigger so I just got rid of it. (Also I love any excuse to use more jump pads.)

- Added a minor shortcut to Truth. You can now hit a button once you round the corner in the infamous side jump room and make future trips slightly easier. There's also another (maybe) helpful Hookshot target in the snake statue room. Given results in the past though, I left everything else in the Paradox Hover Boots area the same.

- Decreased the size of the double Fire Bar in the Final Truth hover block puzzle by 1. (There was some other Fire Bar I also did this with but I can't remember which one.)

- The final hover path in Final Truth was made a little more linear. The original intent was for the player to swing by with the Cane of Byrna and open a small platform to stand on, but good players could just bypass it anyway and the trigger randomly stopped working for no reason (see next thing). Now you just have to do some acrobatics with the Hookshot (if even that).

- Changed the Mr. Mega trigger since it was being inconsistent in breaking (seriously, I don't understand this). In general I should just kill Byrna triggers but one of the mega tier secrets still heavily relies on them, so I'm hoping they'll just never break. Anyway, Mr. Mega now only requires the Cane of Somaria instead of both Canes. This also makes it impossible to get the item earlier with Flippers and Byrna now, but the trigger should at least be working better.

 

Story changes:

- I added a very short bonus scene after the credits for anyone who gets the canon ending. Those who have already beaten the game probably won't think it's worth the trip back but it'll at least provide another early detail for anyone interested in Lost Lineage.

 

Random changes:

- Some of the big torches in Brace Dest are now lit to make it more obvious they aren't burn triggers.

- I altered the lock blocks at the top of Soltis that are already open. The implication was meant to be that someone had beat Zelos to the top, but it doesn't explain the lock blocks a couple rooms before still being closed so they're not needed.

- The lock block in the mirror puzzle room now has a telepathic block by it that says "Shortcut to entrance."

- Resisted the urge to add another playable mini dungeon and instead opted to use its gimmick in Level 5 of Lost Lineage.

 

 

For a random hindsight thing to talk about, I feel like I exaggerated how much the Cane of Somaria might've been broken in its pick-up string. The item only really has a couple smaller quirks to it that, while one looks goofy and the other doesn't make sense, doesn't really hinder its current use. (The platform aspect of it, meant to be homage to A Link to the Past, was mainly what broke and made me take it out of the main quest.) So I don't know. I can probably revisit this item with its current functions in a future quest without having to worry too much.


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