Ok. Couple of questions.
1) In the dungeon of trials 2, Ive found the secret room behind the manhandla, but not sure what to do in there… Got one of the treasures from this dungeon… the aurora sword… need the other now.
2) In level 6, Ive just inserted the blue talisman into the slot, but have no idea what to do next… Any help appreciated.
1: EDIT: Oh, I remember now. You need the Mirror Shield for that one, then reflect one of the Blue Wizzrobe's blasts onto the "blind" statue.
2: The blue talisman leads to an optional (but very useful) item. It's not necessary to complete the dungeon. What Dungeon Items did you get? Did you beat the local miniboss already?
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In other news, after 96 deaths, 20+ hours (the exact time is inaccurate due to me abusing turbo mode and the Heart Ring to regenerate health >_>) and lots of frustration, the game has been beaten! Geez, this game was hard. In between the early game hell and late-game custom enemies, the puzzles that ranged from intuitive to "how-in-blazes-was-I-supposed-to-know-that" and some very annoying glitches, this quest has both given me a lot of fun and a lot of rage.
The good points
+ The music was pretty nice, albeit a bit arbitrary at times. It's hard to put into words. Also, Skullman FTW! 
+ The bosses were interesting. I love how you managed to make bosses that were not simple Stab-It-Until-It-Dies-fests, and with the right strategy tended to be doable at the least. (Except for one certain boss. More on that below...)
+ The overworld in general. There were enough secrets to keep you looking, but not so many that every screen had a bombable wall or whatever.
+ The custom items were amazing, and the fact that they had more uses than simply activating a certain switch helped a lot too. Even the candle was pretty useful for a good while due to it doing extreme damage on the undead.
The bad points:
- In between the backtracking, the cave systems, the fetch quests, the sometimes almost unfindable keys and the sometimes wonky continue points, the game could get a bit boring now and then.
- Early. Game. Hell. Seriously, I had more deaths in the first three dungeons than in most of the rest of the game.
- The Level 7 Boss. I hate that thing with a passion. Seriously, luck is not a fun element in Zelda games, and luck is the only thing that allows you to get in that final blow. That boss needs either less HP or less speed. In addition, although the Level 6 boss was not all that hard once you knew what you were doing, it did so much damage that it was hard to figure out exactly what you were supposed to do.
- Although some bugs were useful to abuse (Pegasus Dashing through certain objects to skip parts of the stage, for example) and others were harmless graphical issues, others were not so harmless. Special mention goes to the Sticking B-Curse if you die in certain rooms, and dying in that one cave in the Training Grounds making it impossible to get Enchanted Keys down the line.
Final ordeal: 4/5. It's very good, but could still use some touch-ups here and there.
Edited by Neobullseye, 14 August 2014 - 02:47 PM.