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Destiny of the Oracles

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Destiny of the Oracles- Help/Bug Topic


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#211 ywkls

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Posted 17 December 2025 - 11:58 AM

ha, fair enough.

 

the only other bugs I've run into so far are just visual ones. 

 

1. the Gale Fruit and sometimes Day's Light, both show up as half-filled hearts when you cast them. They function normally despite this visual anomaly.

2. the Master Boomerang is invisible about 90% of the time. it also functions otherwise normally, and is easy to track if you snag items with it, but it can be difficult if you're trying to hit a switch or something.

3. when Din picks up a rock or a bush and then throws it, it usually just disappears, but sometimes there's a weird shadow and random effects on the top left of the screen regardless of where the character is on the screen. Like the other two items, the mechanics of lifting things works fine, just that the visuals are scattywompus. 

 

Oh, and after getting the Moosh Feather and backtracking to level 1, the other key you mentioned (that drops from killing all the monsters) spawned just fine for me.

I can't think of any specific reason why this might be happening.

I will take a look at the quest and try and resolve them.

When you pick up a rock us using the same script which I've used elsewhere.

So it shouldn't be breaking.

I haven't exactly tested it thoroughly, though.

 

Glad to hear that the other key is working correctly now.



#212 ywkls

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Posted 18 December 2025 - 02:20 AM

1. the Gale Fruit and sometimes Day's Light, both show up as half-filled hearts when you cast them. They function normally despite this visual anomaly.

2. the Master Boomerang is invisible about 90% of the time. it also functions otherwise normally, and is easy to track if you snag items with it, but it can be difficult if you're trying to hit a switch or something.

These two should be resolved with the next update.

Seems like some of my code for making LWeapons no longer works as intended.

Not entirely sure why, but these should now be completely functional.

 

 

3. when Din picks up a rock or a bush and then throws it, it usually just disappears, but sometimes there's a weird shadow and random effects on the top left of the screen regardless of where the character is on the screen. Like the other two items, the mechanics of lifting things works fine, just that the visuals are scattywompus. 

This is related to the first two, but more obscure.

I had to write an entirely new section of code just to handle this.

Long story short, it was being generated at the top left side of the screen.

It should now appear in the correct manner.



#213 Zulera301

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Posted 20 December 2025 - 04:10 AM

These two should be resolved with the next update.

Seems like some of my code for making LWeapons no longer works as intended.

Not entirely sure why, but these should now be completely functional.

 

This is related to the first two, but more obscure.

I had to write an entirely new section of code just to handle this.

Long story short, it was being generated at the top left side of the screen.

It should now appear in the correct manner.

yeah, the good news is that for all three of these issues, the problems were/are entirely visual. They function as they should, otherwise, so the game is still playable even in their wonky state.

I've gotten a bit farther since my last post and found another visual bug. Fall Breeze, when used facing right, takes the shape of a bird's head (more accurately it looks like the Eagle's Tower boss from Link's Awakening). Strangely, using this ability facing left does not have any visual issues; only when you're facing right. It functions normally as well, however. 



#214 ywkls

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Posted 20 December 2025 - 10:35 PM

yeah, the good news is that for all three of these issues, the problems were/are entirely visual. They function as they should, otherwise, so the game is still playable even in their wonky state.

I've gotten a bit farther since my last post and found another visual bug. Fall Breeze, when used facing right, takes the shape of a bird's head (more accurately it looks like the Eagle's Tower boss from Link's Awakening). Strangely, using this ability facing left does not have any visual issues; only when you're facing right. It functions normally as well, however. 

So, this was caused by the same issue.

I'm going to be pushing another update soon.

This will fix some issues with lweapons that were supposed to be animated which weren't.

This included the projectile for the Lightning Rod and the Magic Book.

This will also fix the issues you reported with Fall Breeze.

Hopefully this is the last of these.



#215 Zulera301

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Posted 26 December 2025 - 02:02 AM

sounds good to me.

Another glitch I've run into though, once again involving a key.

in Lv.-7 Ethereal Depths, the chest in room "A4" (top row, 4th from the left) is opened by default, so there's no way to get the key that's supposed to be inside of it. I had to use another debug cheat to proceed. 



#216 ywkls

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Posted 26 December 2025 - 10:13 PM

sounds good to me.

Another glitch I've run into though, once again involving a key.

in Lv.-7 Ethereal Depths, the chest in room "A4" (top row, 4th from the left) is opened by default, so there's no way to get the key that's supposed to be inside of it. I had to use another debug cheat to proceed. 

Looks like I've got a screen state carryover there for some reason.

I don't see anything that it should be doing, but it's definitely emptying that chest.

So it will be fixed ASAP. Thanks for the report!



#217 Zulera301

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Posted 06 January 2026 - 03:25 AM

Of course!

I'm back after a holiday break and once again in Etherial Depths I found another "opened chest" bug, but this time it's with the boss key/big key. Thought you might want to know about that one since that's kind of a big (ahem) thing. haha. 



#218 ywkls

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Posted 08 January 2026 - 02:01 AM

Of course!

I'm back after a holiday break and once again in Etherial Depths I found another "opened chest" bug, but this time it's with the boss key/big key. Thought you might want to know about that one since that's kind of a big (ahem) thing. haha. 

Looks like there was another Screen State carryover that was the culprit.

I do have to confess that I don't always know why I did some of this stuff.

Should be fixed in the next update.



#219 Zulera301

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Posted 16 April 2026 - 07:16 AM

I'm back again with another bug report.
the 10th Farore quest (Trial of Light) bugs out. Once you defeat the boss, the orb of unity drops and when you pick it up... nothing happens, it just keeps you in the locked room as Farore. Retried it, same thing, saved/quit and went back, but no luck, so I can "revisit" the quest but it won't mark as complete and I cant "leave" the minigame.

so far no other bugs spotted, but I did complete this one before clearing the 8th dungeon, if that's supposed to be a benchmark. I'll try coming back again after that and see if it helps.
 

 

also as a side note, your game inspired me to create custom sprites for Din in the OOS/OOA(/LA) style. You can check them out here if you want to see what your work inspired. :)

https://www.spriters...s/asset/543273/


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#220 ywkls

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Posted 19 April 2026 - 12:30 AM

I'm back again with another bug report.
the 10th Farore quest (Trial of Light) bugs out. Once you defeat the boss, the orb of unity drops and when you pick it up... nothing happens, it just keeps you in the locked room as Farore. Retried it, same thing, saved/quit and went back, but no luck, so I can "revisit" the quest but it won't mark as complete and I cant "leave" the minigame.

so far no other bugs spotted, but I did complete this one before clearing the 8th dungeon, if that's supposed to be a benchmark. I'll try coming back again after that and see if it helps.
 

 

also as a side note, your game inspired me to create custom sprites for Din in the OOS/OOA(/LA) style. You can check them out here if you want to see what your work inspired. :)

https://www.spriters...s/asset/543273/

Yeah, I just got through watching a stream where someone ran into this.

Turns out that you have to set up the item script again whenever you load them in a new version of ZC.

Will have a hot fix out very soon.

 

Also, I will definitely see if I can include any of those sprites and give you credit.



#221 Zulera301

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Posted 19 April 2026 - 08:41 PM

excellent. I'll keep a close watch for that hotfix so I can continue. the Farore minigames are fun; she has a really fun kit. 

 

and sure! if you'd like to use them, feel free. I'm contemplating a Nayru set sometime in the distant future too although she might be trickier because of her dress and hair. but I'll still see what I can do.



#222 Zulera301

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Posted 22 April 2026 - 06:30 PM

this might be a stupid question, but when a new version comes out do you just copy and replace the original? or is there more to it?

I also might have softlocked myself because if I try to revisit Farore's Trial of Light, I still have the item and the boss is defeated and so nothing else triggers. Is there a way around this by chance?



#223 ywkls

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Posted 23 April 2026 - 08:53 AM

this might be a stupid question, but when a new version comes out do you just copy and replace the original? or is there more to it?

I also might have softlocked myself because if I try to revisit Farore's Trial of Light, I still have the item and the boss is defeated and so nothing else triggers. Is there a way around this by chance?

Yeah, you're supposed to copy the new version over the old.

If you've already defeated the boss and got the item in your save file, there isn't a quick fix.

However, you would only miss out on one Regen Ring.

The actual item which is required for the best ending is the one that drops when you beat the boss.




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