The Hero of Dreams help thread
#1846
Posted 17 October 2007 - 11:51 PM
#1847
Posted 18 October 2007 - 12:14 AM
And I know it's probably pretty obvious, but... I can't find my way into Wolfblin's Fortress thingy.
#1848
Posted 18 October 2007 - 03:43 AM
As for the demo... Seems like neither you read the documentation.
Redownload the HoD zipfile, open the Word file and there are two links, one to EotM and one to TDS. However, expect that they won't even remotely resemble the finished games.
#1849
Posted 18 October 2007 - 05:25 AM
#1850
Posted 19 October 2007 - 01:18 AM
By the way...I know you've been a mod for a little bit now, but when did they put you up as a "super moderator" Shoelace?? I bet you had to do some nasty, degrading things to get that position, eh?
#1851
Posted 19 October 2007 - 02:22 AM
#1852
Posted 19 October 2007 - 08:39 PM
Build 613 runs through the quest just fine with no noticable errors. There shouldn't need to be any changes made upon the eventual redux version for 2.5. There will be a redux version, right? Perhaps you can use ZScripting to replace a good deal of those DMaps you used and give yourself room for bonus dungeons or something.
#1853
Posted 19 October 2007 - 08:58 PM
The other is that if you're captured by a Wallmaster in the dungeon itself, and brought back to the beginning, then the screen to the left of the entrance becomes a dark room.
#1854
Posted 20 October 2007 - 05:14 AM
And thanks Wolfman. that is good that 613 runs good with HoD. I won't be adding any scripts in the new version as, I am not good with those. And basically really, the whole point of the new version is to have an easier version. Since a lot of people were clueless on some parts, and that some things like the timed secrets and spikes were just too much.
But I hope I can put some bonuses in the game, however, more dungeons, I don't know as I do want to save them for EotM.
#1855
Posted 24 October 2007 - 01:10 PM
#1856
Posted 24 October 2007 - 02:23 PM
#1857
Posted 25 October 2007 - 08:13 AM
Very well done quest Shoelace, even if I did want to hurt you for some of those dungeon designs.
Build 613 runs through the quest just fine with no noticable errors. There shouldn't need to be any changes made upon the eventual redux version for 2.5. There will be a redux version, right? Perhaps you can use ZScripting to replace a good deal of those DMaps you used and give yourself room for bonus dungeons or something.
Room state carry over will probably give him a lot more room. As will having twice as many dmaps o.o
#1858
Posted 25 October 2007 - 08:09 PM
#1859
Posted 26 October 2007 - 08:45 PM
Just asking, are there any bonus dungeons to go through after Level 9?
#1860
Posted 26 October 2007 - 08:48 PM
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