#166
Posted 29 July 2015 - 06:14 PM
- Twilight-Prince and KingPridenia like this
#167
Posted 29 July 2015 - 07:03 PM
My design intent with the final boss was to get your heart pounding as fast as possible as it ends. All of the mechanics of the fight contribute to that. The ice glyph leads to a feeling of complete helplessness when it grabs you. The fire glyph makes you feel like his attacks never let up. The threat of the death rainbow (which happens more and more as he's closer to dead) ensure you never get too comfortable. I worked really hard to create that specific environment for that fight and I'm glad it seems to have paid off!
Just curious; does Venser and his two hands all share the same HP pool? Because I noticed when you hit the hands, it makes Venser's grunting noise, but I wasn't sure if that contributed to the damage. And a full row of hearts if he gets off the Murder Beam...damn. That's an entire potion's worth of life on Hero Mode O_o. So pretty much, it's one direct sword slash from the True Master Sword or two beams to disrupt Venser channeling his power?
Anyway, mostly towards Melee, in my comment on part 57, I put in a nice flavor text about what your future is going to be like
. Don't say you weren't warned.
#168
Posted 29 July 2015 - 07:11 PM
The hands and the body share an HP pool of 480, correct. Edit: I didn't see your second question. He needs to take 10 damage to cancel his death rainbow.Just curious; does Venser and his two hands all share the same HP pool? Because I noticed when you hit the hands, it makes Venser's grunting noise, but I wasn't sure if that contributed to the damage. And a full row of hearts if he gets off the Murder Beam...damn. That's an entire potion's worth of life on Hero Mode O_o. So pretty much, it's one direct sword slash from the True Master Sword or two beams to disrupt Venser channeling his power?
Anyway, mostly towards Melee, in my comment on part 57, I put in a nice flavor text about what your future is going to be like. Don't say you weren't warned.
#169
Posted 30 July 2015 - 03:47 AM
So, the villain was a being from another world who was willing to destroy an entire world all to go home. Is it just me, or does this seem like a sort of reverse Link's Awakening?
- Evan20000 likes this
#170
Posted 30 July 2015 - 03:55 AM
But yeah, when you put it that way, you're absolutely right.
#172
Posted 02 August 2015 - 02:36 PM
>Spots Healing Torch
>"This won't do me any good."
MW. Why. You had a free full heal and you passed it off so you could fight a Golem with 4 hearts. Why?
#173
Posted 02 August 2015 - 03:43 PM
Part 59
It's often best to let sleeping dogs lie. Doesn't help against the ones that are already awake, though.
And I just watched today's video.
>Spots Healing Torch
>"This won't do me any good."
MW. Why. You had a free full heal and you passed it off so you could fight a Golem with 4 hearts. Why?
I swear, I did not even consider that until you just mentioned it. Goodness, I seem to have a thing for making things harder for myself, don't I?
- Russ likes this
#174
Posted 02 August 2015 - 08:17 PM
And I just watched today's video.
>Spots Healing Torch
>"This won't do me any good."
MW. Why. You had a free full heal and you passed it off so you could fight a Golem with 4 hearts. Why?
That's MeleeWizard for you, making things harder on himself since the start of his LP'ing career
.
#177
Posted 07 August 2015 - 01:15 AM
A good strategy is to kill all the enemies in those conveyor rooms, use nayrus love, tank the spikes, and then camp out at safe points.
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