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The Hero's Memory

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The Hero's Memory


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#166 Aevin

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Posted 07 October 2013 - 09:38 PM

Looks like you're missing the memory from Level 8 (Stone Tower Temple). I can see from your heart containers you beat the lv 8 boss. Unlike the other levels, the memory room isn't directly off the boss room. You have to go back through the portal and then head up in the next room. Is it possible you beat the boss but just didn't grab the memory?


Edited by Aevin, 07 October 2013 - 09:58 PM.


#167 Gold Ring

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Posted 08 October 2013 - 12:50 AM

Aevin, where did the main overworld music come from (in Crosswind Valley and some other areas)?  Seems like I have heard it before, but I can't recall where.

 

Great quest by the way, and you've made excellent choices for the background music in the various areas/caves/dungeons. Currently trying Level 7.



#168 Aevin

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Posted 08 October 2013 - 03:06 AM

Thanks for playing! I'm glad you're enjoying it. :)

 

The main overworld music is the overworld/train theme from Spirit Tracks.



#169 Spelunker

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Posted 08 October 2013 - 06:51 PM

Looks like you're missing the memory from Level 8 (Stone Tower Temple). I can see from your heart containers you beat the lv 8 boss. Unlike the other levels, the memory room isn't directly off the boss room. You have to go back through the portal and then head up in the next room. Is it possible you beat the boss but just didn't grab the memory?

 

I'm an idiot, lol.  I forgot to grab the memory after beating the boss.  Well... off to Vagnum's Lab, oh joy.


Edited by Spelunker, 08 October 2013 - 06:52 PM.


#170 Shane

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Posted 08 October 2013 - 09:36 PM

I just wanted to say that I really like this quest. It's really solid and I love the vibe.

 

...But there's something about them Octoroks that seem... off for me. But didn't stop me from enjoying it so far. I'm up to Level 2. :)



#171 Aevin

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Posted 08 October 2013 - 10:15 PM

Shane: Those octoroks were my attempt at taking Zelda 1 octoroks and adding an outline so they didn't clash with the Pure tileset. I guess it wasn't as effective as I would have liked ... I'm glad you're enjoying the quest so far. :)


Edited by Aevin, 08 October 2013 - 10:15 PM.


#172 DarkFlameSheep

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Posted 17 November 2013 - 12:40 AM

I 'm in Lv1 now. I seem to need candle, where can I get it? Or need other?


Edited by Stray Sheep, 17 November 2013 - 12:40 AM.


#173 Aevin

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Posted 17 November 2013 - 01:21 AM

Hi! Thanks for playing!

 

You shouldn't need a candle, and don't get a way to light rooms until much later. The dark rooms in level 1 are meant to be "dim" and not actually make it hard to see. It's just for mood. Some computer screens are darker, so if you really can't see a thing, let me know and I'll figure something out.


Edited by Aevin, 17 November 2013 - 01:24 AM.


#174 Air Luigi

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Posted 05 December 2013 - 08:43 PM

I'm replaying this quest, my second run. I'm curious about the new underwater areas in Level 2. Three dungeons down... Face Shrine *.*



#175 Aevin

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Posted 05 December 2013 - 09:21 PM

Cool. :) I hope you have a good time on your second play through. I won't say the new area's very complex, but I felt that something needed to be there.


Edited by Aevin, 05 December 2013 - 09:31 PM.


#176 Air Luigi

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Posted 05 December 2013 - 10:19 PM

Yes, I found something cool returning to level 2 with the flippers, hoho.

4 dungeons completed. I love your overworld, one of my favorites in ZC. It's the highlight in the quest, along with the music and the very unique use of items (dive *.*). It's a beautiful quest.

I'm not a big fan of nes-styled quests, but I like your work a lot. Has a good balance between classic and modern elements. For sure, I will be playing the sequel when it is released.


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#177 DarkFlameSheep

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Posted 11 December 2013 - 08:58 AM

How do I get the hookshot in Lv6? I already have the remote bomb.



#178 Aevin

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Posted 11 December 2013 - 03:42 PM

How do I get the hookshot in Lv6? I already have the remote bomb.

There's an underwater dive room with four blocks in the center, filled with a kind of absurd number of like-likes. (What was the creator thinking?!) To the right of this room, you'll find a room with a bunch of skullfish, crabs and bari, and a Zelda 1 style block arrangement. Walk through the wall to the north. This should set you on the right path. There's several bomb walls along the path, but eventually it will lead to the hookshot.



#179 DarkFlameSheep

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Posted 19 December 2013 - 04:44 AM

I saw ending and beat all optional dungeons, thanks for making this solid quest.


Edited by Stray Sheep, 19 December 2013 - 04:44 AM.


#180 Aevin

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Posted 19 December 2013 - 04:07 PM

I'm glad you enjoyed yourself. Thanks for playing. :)




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