DarkMatt's "Fun in the Sun" 8-bit Extraordinaire!
#136
Posted 05 December 2011 - 01:54 PM
#137
Posted 05 December 2011 - 02:12 PM
Has anybody beat this VERY challenging quest. I could use some help in level 7. Looks like I need the flippers? How 'bout some of you old timers trying this out and helping me. You won't be dissappointed.
Hi! Mr Snooze!! I like to fight on the same quest you are fighting too!
Right now I'm tight on time
I'll go and see this quest tonight may I get some hints of some sort...?
on the other hand , I'm re-playing this quest again (did never beat it)
http://www.purezc.co...o...7437&st=435
#138
Posted 05 December 2011 - 10:10 PM
Hi! Mr Snooze!! I like to fight on the same quest you are fighting too!
Right now I'm tight on time
I'll go and see this quest tonight may I get some hints of some sort...?
on the other hand , I'm re-playing this quest again (did never beat it)
http://www.purezc.co...o...7437&st=435
I am having trouble getting the master key in level 7. I also have 2 regular keys and haven't found where to use them. I will keep trying. This is where I have been so far. As you can see I am dying here.

This is the room I need to get to via the stairs, does anyone know how?
Edited by Mister Snooze, 05 December 2011 - 04:45 PM.
#139
Posted 22 December 2011 - 06:00 PM
Anyway, glad to see this quest is still being played.
As mentioned before, cosmofield completed this quest. (and did a good job on it too.) I did to ensure it was possible to complete it from start to finish. (However that's not the reason at all. I had to find out which build it could be finished on.) A beta tester of mine did. I can ensure you this quest can be completed. It just, stops being nice after about level 3, and really starts to challenge you.
As for your current plight, Mister Snooze: have you ever played second quest?
EDIT: Also, I need to resubmit this quest for the actual databse. I just completely forgot how to do it.
Edited by Darkmatt, 23 December 2011 - 03:46 PM.
#141
Posted 13 April 2012 - 10:51 AM
I started playing, in a sloppy, "died maybe 200 times" way

I don't know what to make of this, and I am now in that crazy lv 5 with all the invisible foes, and what seems like a lack of keys and not finding the speedy, invisible dodongos amusing.
#142
Posted 30 June 2012 - 06:31 AM
#143
Posted 01 July 2012 - 01:10 AM
I LOVED the design for level 1, how it's almost two dungeons in one. Very creative. What I HATE though is mandatory kill-all-monsters rooms on the main path to the boss room. If you die on the boss you just want to have another go as quick as possible, right? So why make me have to fight rooms full of ropes/keese/gels over and over and over again?
#144
Posted 01 July 2012 - 06:00 AM
#145
Posted 01 July 2012 - 07:31 AM
#146
Posted 26 July 2012 - 09:52 AM
I died about a million times on the first boss. Need to get me a better shield. Also, the first time I fought the big moldorm it left the screen and never came back. >:{
I LOVED the design for level 1, how it's almost two dungeons in one. Very creative. What I HATE though is mandatory kill-all-monsters rooms on the main path to the boss room. If you die on the boss you just want to have another go as quick as possible, right? So why make me have to fight rooms full of ropes/keese/gels over and over and over again?
I'd be saying the same thing too if I hadn't just played the new La-Mulana and realized how much I've been babied by video games not kicking you back and telling you to work your way up again if you die at a certain point.
Look at it another way, you'll be punished if you die to the boss, so you want to make your trips to him count.
Oh and for the first boss, you want to get timing down. I admit trying to dodge fireballs while on conveyors is finicky and hard to do, but once you figure it out it should be easy enough.
Oh and here's an entertaining quip since you're talking design aspects: What I wanted to do for the first level is have a sort of mundane boss that you'd find in some generic quest. In this case, this was 2 Aquamentises, which is not hard at all if you know what you're doing; a tad impossible to do without taking damage but you can definitely beat 2 Aquamentises with 3 hearts, a wooden sword, and 10 downsized bombs. Afterwards, I would give you the courtesy to heal your health, then I would show you a REAL boss.
To put it in words, it was me giving you something you might consider a real test, while I considered a mere pittance. After you thought you were triumphant and worthy of praise, I'd go show you to your real challenge.
Edited by Darkmatt, 26 July 2012 - 09:57 AM.
#147
Posted 18 October 2012 - 09:07 AM
Edited by patgarret, 18 October 2012 - 09:10 AM.
#148
Posted 10 November 2012 - 07:29 PM
Started playing this one more time and just can't find that level four..!
whatever I do just strike that level 3,, any one can tell me where is that level 4??
#149
Posted 10 November 2012 - 11:51 PM
I'm a bit stumped with level 7 myself. For the love of me I can't find the flippers. Well I assume I'm missing the flippers anyway unless there's something obvious I'm missing.
#150
Posted 11 November 2012 - 01:18 AM
Level 4 is the northwest of the map. It's on square 04 using zquest coordinates. You can get there by going a bit southwest of level 3 across a bridge or by going a bit north and then west from level 1. After the screen with the shallow water go one west and then three up and one east for level 4.
I'm a bit stumped with level 7 myself. For the love of me I can't find the flippers. Well I assume I'm missing the flippers anyway unless there's something obvious I'm missing.
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