Anthus: Not digging the palette. I get what you were going for with the pink, but it just sears my eyes. Nice layout and tiles though!
Aslion: Solid shot you have going on here, however something looks a little odd about the cliff near the waterfall.
Schwa: Oooh, neat scripted boss. The screen is a bit dark so it's hard to tell what's going on, but it is certainly more detailed than most boss arenas.
Kurt: Haaaaaaaaaaaaaaaaze. I cannot see anything through the haze. I imagine it wouldn't look so good in gameplay either. Perhaps try adding more transparent areas in the mist?
Supindahood: Amazing tiles and nice animated submission. The layout itself is a little generic (River+Bridge, path is roughly an "H"), but it looks pretty enough that I can certainly look past that.
Theryan: Beautiful. I cannot find anything wrong with this. Voted.
Moosh:
SPLOOSH! /maturity
Master4sword: I don't like the way the river goes through the trees. It looks incredibly odd when you can see the trees go behind the mountain. The second part of the mountain going north off the top of the screen also looks a little suspect.
Justin: Holy crap, that is nice. My only suggestion is making it a little more clear that Link cannot walk on the raised sand (I assume he can't....) in the upper left corner.
Orin: Incredibly average. Nothing jumps out at me about this and nothing I can see that's wrong with it.
nicklegends: I really like this gimmick. My only suggestion would be to make the river and paths less uniform. If you were going for a more manmade look, perhaps use a pavement tile instead of the dirt? Again, very cool idea.
Spacemang Dan: The perspective with the trees and the walls has been pointed out before, but it doesn't really bother me. The only thing I can really suggest is maybe a little water detail?
Shane: My biggest gripe with this screen is the repetition with the giant trees. I get that you're trying to make a deep forest, but those giant trees should be used sparingly (or even just a little bit less of them) imo. They make it feel very monotonous. While I usually don't have a problem with mass-placing trees, the size of those makes it feel a bit off to me.
Franky: I'm not entirely on board with the 1-tile wide space filling curves with the fences. Maybe change out some of the fences to add more variety to the obstacles?
Sepulcher: I don't think there's anything inherently wrong with this shot, but the middle feels incredibly open.
Koh: Very solid layout and tile placement for the most part. However, I have to take issue with the tiles themselves. The grass tiles that are on top of other grass tiles looks incredibly strange and unfitting, while the mountains transitions into the ground above them is also very...off... I can't say I'm fond of the palette either. Perhaps something more subdued?
Marco: Certainly something different. So different that it's hard to judge it by the same measure as the other screens. I like what I see though.
Geoffrey: If you can actually make a quest like this, I would be in awe.
Nick: I'm not too fond of the BS set, but I think you've done a solid job. I feel like the right side of the screen is definitely stronger than the left. It's probably due to the path though.
LtM: Aquamentus! Actually, I wouldn't mind seeing a LttP/Pure version of Fairy Dream.
Jared: Very solid screen without any glaring flaws. I'm not entirely sold on the color of the roof tiles, but that's entirely up to you.
Very good turnout this week with a lot of great shots.